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The Underrated Locust


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#1881 IraqiWalker

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Posted 30 January 2015 - 08:42 PM

View PostOvion, on 30 January 2015 - 02:14 AM, said:

Hat to break it to you (as I'd love to be able to as well), but no, no you won't.

At 15 tons there's no way to physically fit in the weapon and an engine.
We get up to 12.5T of space with just an (XL100) engine and endo in there.

(It's also 15 crit slots too, so I don't know how they'll implement that.)

What we want is Rocket Launchers.
RL10's, 15's abd 20's will be amazing for Locusts.

That said, I kinda want to try out an Urban Locust


Rocket Launchers would be fun.

As for fitting an Arrow IV in my locust. That's actually pretty easy. No armor, and no engine. Just have another mech tow me to the field.

#1882 Tarogato

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Posted 30 January 2015 - 08:58 PM

View PostOvion, on 30 January 2015 - 02:14 AM, said:

We get up to 12.5T of space with just an XL100...
...
What we want is Rocket Launchers. RL10's, 15's abd 20's will be amazing for Locusts.


MRM40 Locust. Just enough room for a half ton of ammo. You get three shots with it. Posted Image

edit: oh btw, we'll get engines smaller than 100 rating when the Urbie comes out. =]
edit-edit: well... then again... they could cost a lot of crits because they need external engine heatsinks... you're almost forced to use SHS instead of doubles. Dunno. Might could work. Somehow.
edit-edit-edit: ... then again, wouldn't Arrow IV munitions be highly explosive? ... if somebody tapped the Locust with kitchenware it might stackpole...

Edited by Tarogato, 30 January 2015 - 09:05 PM.


#1883 Ovion

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Posted 31 January 2015 - 02:52 AM

View PostTarogato, on 30 January 2015 - 08:58 PM, said:

MRM40 Locust. Just enough room for a half ton of ammo. You get three shots with it. Posted Image edit: oh btw, we'll get engines smaller than 100 rating when the Urbie comes out. =] edit-edit: well... then again... they could cost a lot of crits because they need external engine heatsinks... you're almost forced to use SHS instead of doubles. Dunno. Might could work. Somehow. edit-edit-edit: ... then again, wouldn't Arrow IV munitions be highly explosive? ... if somebody tapped the Locust with kitchenware it might stackpole...
Not enough.
A STD60 with its min heatsinks will weigh roughly 5.5T, with an XL60 probably around the 5T mark.
Meaning that with internal structure, you still only have 14-14.5T to play with.
Basically, to take AIV a mech needs to be capable of mounting a Gauss Rifle in terms of weight.

Curiously, if it can take a 60 engine, it could feasibly mount an AC20 or (more practically) an AC/LBX 10.
Or even enough LRMs to do something interesting....

- Also, RL80 Locust would be hilarious and terrifying.

Edited by Ovion, 31 January 2015 - 02:53 AM.


#1884 Ovion

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Posted 31 January 2015 - 03:13 AM

Almost want to try this out LCT-3S

#1885 Dauphni

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Posted 31 January 2015 - 03:21 AM

You don't need that ML, just stick a TAG in there ;)

#1886 DarkExar

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Posted 31 January 2015 - 07:04 AM

View PostUite Dauphni, on 31 January 2015 - 03:21 AM, said:

You don't need that ML, just stick a TAG in there ;)

I'd rather add more ammo

#1887 Dauphni

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Posted 31 January 2015 - 11:48 AM

Also a good suggestion. I think a single ML just doesn't have enough punch to really do much of anything.

#1888 Tahribator

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Posted 31 January 2015 - 03:51 PM

3M with small pulses is just ridiculous. Constant 3-4 kill and 500+ damage matches. I'd say it's as powerful as the Firestarters. You just can't get hit by anything but lasers.

Edited by Tahribator, 31 January 2015 - 03:51 PM.


#1889 kosmos1214

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Posted 31 January 2015 - 04:49 PM

View PostDino Might, on 29 January 2015 - 05:52 PM, said:

My locust will be carrying an Arrow IV if it's implemented...

View PostIraqiWalker, on 29 January 2015 - 07:15 PM, said:


That's why my 1S will be using.
well i all way thought that we needed thumper and sniper cannons after all think of how cool it would be when the co yells target locked fire for effect at a locust
http://www.sarna.net.../Thumper_Cannon
http://www.sarna.net...rtillery_Cannon
http://www.sarna.net...Long_Tom_Cannon

View PostOvion, on 30 January 2015 - 02:14 AM, said:

Hat to break it to you (as I'd love to be able to as well), but no, no you won't.

At 15 tons there's no way to physically fit in the weapon and an engine.
We get up to 12.5T of space with just an (XL100) engine and endo in there.

(It's also 15 crit slots too, so I don't know how they'll implement that.)

What we want is Rocket Launchers.
RL10's, 15's abd 20's will be amazing for Locusts.

That said, I kinda want to try out an Urban Locust
yes we need rockets badly and there is 1 way we could fit it 1st we would need light gyros and xxl engines i think you could squeez it in then that off the top of my head though

View PostIraqiWalker, on 30 January 2015 - 08:42 PM, said:


Rocket Launchers would be fun.

As for fitting an Arrow IV in my locust. That's actually pretty easy. No armor, and no engine. Just have another mech tow me to the field.
ahahahahahhahahahahahha

View PostOvion, on 31 January 2015 - 02:52 AM, said:

Not enough.
A STD60 with its min heatsinks will weigh roughly 5.5T, with an XL60 probably around the 5T mark.
Meaning that with internal structure, you still only have 14-14.5T to play with.
Basically, to take AIV a mech needs to be capable of mounting a Gauss Rifle in terms of weight.

Curiously, if it can take a 60 engine, it could feasibly mount an AC20 or (more practically) an AC/LBX 10.
Or even enough LRMs to do something interesting....

- Also, RL80 Locust would be hilarious and terrifying.
yes it would

#1890 3xnihilo

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Posted 01 February 2015 - 04:47 AM

Anyone ever notice that after you have been driving locust for awhile and then you jump back in a commando you fee l indestructible? I have been revisiting my commandos the last couple days and have been surprised several times when I got hit and realized : I'm not dead yet!

#1891 Tim East

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Posted 01 February 2015 - 01:33 PM

View Post3xnihilo, on 01 February 2015 - 04:47 AM, said:

Anyone ever notice that after you have been driving locust for awhile and then you jump back in a commando you fee l indestructible? I have been revisiting my commandos the last couple days and have been surprised several times when I got hit and realized : I'm not dead yet!

Actually, yeah. I tend to feel like I traded weapons for armor in that switch, but that's because SRMs don't seem to be as OP as they used to. Although, there is always my TDK with the pulse lasers. 20 kph less, but way more armor and comparable firepower and range. I still like driving my 3M better though.

#1892 Tarogato

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Posted 02 February 2015 - 07:48 AM

In light of some recent conversation in the Spider 5V thread...

I think we should pressure PGI to push out two more Locust variants, and here are my suggestions:

Locust 3V: two energy, two ballistic.
15% ballistic range
15% energy cooldown
25% energy range
20% energy heat redux
.
Ex. build: 2x MPL, 2x MG. This is a Spider 5V that trades jumpjets for more speed and some machine guns.


Locust 1S: three missile, two energy. (this would replace the 3S outright)
25% missile range
25% missile cooldown
25% missile heat redux
.
This is great for your SRM2 loadouts, or you could even go SRM4 or a combo of SRM4 and SRM2. Best yet, it adds an energy slot.
Ex. build: LCT-1S (2x SRM2, 2x MPLas) this replaces the 3V's machine guns with SRM2s.


Locust 3S: four missile, one energy (already in game, but needs different quirks because of the 1S taking its place)
15% missile range
15% Streak range
50% Streak cooldown (oh yes)
25% Energy cooldown
.
Ex. build: LCT-3S (3x streak) (left with a spare ton in the build to do whatever you want with, engine, ammo, laser, etc)
This is your streak Locust. It will be hard to use, and fairly ineffective, but the quirks are pretty strong so it would be irritating for the enemy to deal with it. You can still build 4x SRM2 on it if you want, but the 1S would be better at 3x SRM2 with quirks.
.
Ex. build: LCT-3S (4x streak) this guy effectively has a Streak SRM16. Yes, 16. Four SSRM2 with 50% cooldown. You don't expect that from a Locust.
.
Ex. build: LCT-3S (add SLas) because you really don't need DHS with streaks, you can squeeze in Ferro and loose a couple points of armour to add a small laser. You could even make it a 1ton energy if you feel like scraping more armour off.



So what do you say... more Lolcust variety!? The Locust only(!) has 6 variants, which ties it with the Atlas, Hunchback, Battlemaster, Trebuchet, Shadowhawk, Awesome, and Stalker. I think we need to go overboard with it. It's the only way to be sure.

Edited by Tarogato, 02 February 2015 - 10:00 AM.


#1893 Ovion

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Posted 02 February 2015 - 07:58 AM

I would love new locust variants.
Especially if we get the RL one.

#1894 Thor Sten

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Posted 02 February 2015 - 02:44 PM

My current PB, I really like to play it.
Rust Bucket

The only thing that could be better: The MGs run out of ammo. That never happend before....

Maybe a little less armor? Single Heatsinks + Ferous Fibrous?

#1895 Ovion

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Posted 02 February 2015 - 02:57 PM

View PostThor Sten, on 02 February 2015 - 02:44 PM, said:

My current PB, I really like to play it.
Rust Bucket

The only thing that could be better: The MGs run out of ammo. That never happend before....

Maybe a little less armor? Single Heatsinks + Ferous Fibrous?
Simple first step is PIRATES' BANE
You're better off doing that, rather than switching to Ferro to save next to nothing.
You really didn't need that much armour.

#1896 3xnihilo

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Posted 02 February 2015 - 03:03 PM

The more locust variants there are the more I will buy. It is kind of sickness or something. I was just thinking how glad I was to have 3 cents and 3 shawks all set up now so I can concentrate on getting engines and modules for all my locusts :)

#1897 Ovion

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Posted 02 February 2015 - 04:01 PM

Inner Sphere
Locust 20T:
LCT-1V
LCT-1S Locust 3S with 2M ports and no upgrades. Reasonably pointless.
LCT-1M
LCT-1Vb Royal variant. ML, 2MPL, 2SPL, XL160 and full upgrades. Basically a 3M without the extra AMS.
LCT-1E
LCT-3V 1V with +1ML. Could be fun, especially if 2E, 2B.
LCT-1L Locust 1V with Triple Strength Myomer. Would be nice, if unlikely to happen.
LCT-3D 2LRM5 only. Need I say more....
LCT-3S
LCT-3M

- Next Locust Variant - 3065

Don't get me wrong, if any come out I will buy them immediately.
However, most existing ones can make the missing ones, apart from the 1L, so I think we're doing alright overall.
The 1S could be fun though with 2MPL and 2MG, but again - could make it on the PB.

Clan
Locust IIC 25T:
Locust IIC 8CERSL, 1CMPL... yes please.
Locust IIC 2 Not as exciting. CERML, 4CSSRM2
Locust IIC 3 CERLL, 2CSPL, also less exciting.
- Next Locust IIC Variant - 3060
All at 130kph.
Not bad at all tbh.
Sadly, no Ballistic variant till the Locust IIC 6 or 7, which are off in 3075. :(

#1898 Tarogato

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Posted 02 February 2015 - 04:13 PM

Hence salvation through quirks. Posted Image

The 1L is out, because it essentially has MASC, and the 3D and 1Vb are just kinda silly to have, but with my quirks for the 1S and 3V, plus the changes to the 3S, we could easily have two more unique variants to play around with. That would be eight Locust variants! For the hoa..r.. ,,, err...
... for the plague!

edit: maybe... just maybe... if the 3D had LRM5 quirks... but... how would it even be capable in MWO?

Edited by Tarogato, 02 February 2015 - 04:19 PM.


#1899 Ovion

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Posted 02 February 2015 - 04:19 PM

View PostTarogato, on 02 February 2015 - 04:13 PM, said:

Hence salvation through quirks. Posted Image

The 1L is out because of that strucutre, and the 3D and 1Vb are just kinda silly to have, but with my quirks for the 1S and 3V, plus the changes to the 3S, we could easily have two more unique variants to play around with. For the hoa..r..,,, err...
for the plague!

edit: maybe... just maybe... if the 3D had LRM5 quirks... but... how would it even be capable in MWO?
I keep meaning to try an LRM10 locust 3S for giggles, maybe it'd be the ultimate item for that.

I guess at the end of they day, the question would be if they released 3 more Locust variants, is do I really need 10 Locusts...
and the answer is yes.

Hell, at that point you might as well release all 5 (well, 4 without 1L unless the introduce TSM), it's not going to be any extra work really, then throw in a champion, and I'm up to 12-14 Locusts....

Plus we'd get to say 'hey, look, we have a Royal variant'. :P

Then we just need the module that lets me have 2 as AI wingmen. :P

Edited by Ovion, 02 February 2015 - 04:20 PM.


#1900 Tarogato

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Posted 02 February 2015 - 04:23 PM

There's not a Locust bundle/mastery pack, is there?

If not, there should be. And it should come with all eight variants,
... for only the price of the Firestarter pack or so. :D


edit...
LCT-3D

XL145 is a magical engine that allows you to do magical things. =]

Proposed quirks?
10% Missile cooldown
15% Missile lock time
25% Missile velocity (if you're going to be a 20-tonner with LRMs, you might as well make sure they hit!)
50% Small laser range

Edited by Tarogato, 02 February 2015 - 04:33 PM.






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