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The Underrated Locust


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#3701 Bud Crue

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Posted 17 February 2016 - 01:22 PM

View PostK0M3D14N, on 17 February 2016 - 01:17 PM, said:

Posted Image

I CAN'T EVEN



1v is a monster. No joke.

#3702 HammerHead90

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Posted 17 February 2016 - 01:30 PM

Posted Image

It is indeed a very capable mech, but only the 1E version IMO. I use it on CW with some really good effects, but it's pretty unreliable on public games, IMO.

#3703 3xnihilo

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Posted 17 February 2016 - 01:50 PM

View PostRepasy, on 17 February 2016 - 01:03 PM, said:

Not sure if this would even work:

LCT-3V Mod-H


It is missing 2 heat sinks, but you could shave armor and get an erll, 2 mg, and 1 ton of ammo. That is the old 1v build before the erll quirks got generalized. It actually might be the best thing you can do with the 3v. I have been trying to keep the standard 2mpl, 2mg build going, but without the ermpl's it just isn't the same. The 20%mg fire rate quirk doesn't really seem that spectacular either.

#3704 3xnihilo

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Posted 17 February 2016 - 02:04 PM

View PostBud Crue, on 17 February 2016 - 01:15 PM, said:


Its either an ac/2 with a half ton of ammo (I'm not stripping it) or embrace the troll and pathetic remaining quirks and do 2 MG and 2 tons of ammo (as if you will ever burn through it), 2 flamers...and maybe a beagle or AMS? Then hang out by the fatties and try to heat up and crit whatever they are engaging?

That's about all i can think of.


With 3/1/3 arm and head armor you can get an ac2 and 1 ton of ammo. You don't need head or arm armor on a locust.

#3705 Bud Crue

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Posted 17 February 2016 - 02:25 PM

View Post3xnihilo, on 17 February 2016 - 02:04 PM, said:

With 3/1/3 arm and head armor you can get an ac2 and 1 ton of ammo. You don't need head or arm armor on a locust.


Will try some builds out tonight. Leaning toward the flamers and mgs if for no other reason than it looks like they are going to do a hot fix to reduce their ability to heat up the enemy (see Russ' twitter feed), so I may as well give it a go while I can.

#3706 3xnihilo

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Posted 17 February 2016 - 02:40 PM

View PostBud Crue, on 17 February 2016 - 02:25 PM, said:


Will try some builds out tonight. Leaning toward the flamers and mgs if for no other reason than it looks like they are going to do a hot fix to reduce their ability to heat up the enemy (see Russ' twitter feed), so I may as well give it a go while I can.


I was kind of contemplating this just for lol's myself

#3707 Tim East

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Posted 17 February 2016 - 07:29 PM

View PostBud Crue, on 17 February 2016 - 12:00 PM, said:

Question for fellow Locust enthusiasts:

In light of the range nerf what are you doing with your 3Vs?

Mothballing it for later. I have a bunch of 'Mechs like that. Like my original gankster 3M. May the next turning of the quirk wheel bless it once again.

View Post3xnihilo, on 17 February 2016 - 01:50 PM, said:

It is missing 2 heat sinks, but you could shave armor and get an erll, 2 mg, and 1 ton of ammo. That is the old 1v build before the erll quirks got generalized. It actually might be the best thing you can do with the 3v. I have been trying to keep the standard 2mpl, 2mg build going, but without the ermpl's it just isn't the same. The 20%mg fire rate quirk doesn't really seem that spectacular either.

Yeah, MG fire rate 20% is only going to be of any use on builds that could carry enough of them to make them good already, not to mitigate the absence of additional MGs. You figure that 2X MG+20%'s is like 2.4 MGs. It doesn't even amount to an extra MG worth of damage per second, and you still burn ammo faster. Actually, I kind of feel like MG fire rate is a garbage quirk in general unless you are in something that can mount enough that it's the equivalent of at least an extra MG. I'd much rather see MG spread reduction, or better yet elimination. The cone of fire, I am not thrilled with.

View PostBud Crue, on 17 February 2016 - 02:25 PM, said:


Will try some builds out tonight. Leaning toward the flamers and mgs if for no other reason than it looks like they are going to do a hot fix to reduce their ability to heat up the enemy (see Russ' twitter feed), so I may as well give it a go while I can.

Hah, yeah. Making it give that much more heat to the target than the user was probably a bit gratuitous. Also, the heat increasing over time was kind of a ridiculous nuisance to both sides. I personally wouldn't mind seeing it scale back to a flat 2 HPS to target per flamer for a flat 1 HPS per flamer to user, with no increase to either over time. The 90% cap thing, I may not necessarily agree with entirely either, but I don't really have a better way to prevent stun-locking and I know that THAT would lead to some butt-devastation.

#3708 IraqiWalker

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Posted 18 February 2016 - 12:04 AM

View Postloopala, on 17 February 2016 - 09:30 AM, said:


yep a new machine is in my future. this 5 year old toaster is just not cutting it. i do believe it is one of the reasons i am so low in the tier 5, well that and i like non meta builds, going beserk, making bad position mistakes and many more stupid things i do. but for right now i am going with 5 year old toaster with inter graded graphics Posted Image

At least you know what you're doing wrong, which puts you above half the player base.

View PostBud Crue, on 17 February 2016 - 12:00 PM, said:

Question for fellow Locust enthusiasts:

In light of the range nerf what are you doing with your 3Vs?

2 Flamers + 2MGs, maybe?

#3709 mad kat

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Posted 18 February 2016 - 03:09 AM

Took the locust for a spin last night after i convinced my brother (new to the game) to buy one so he picked up a 1E and kitted it out as i recommended. He likes troll builds so filled it full of flamers i took my 6spl build and between the two of us had a laugh pissing off heavies and assaults as he kept them hot under the collar while i finished them off. So i had to have a go dropped some flamers in my 3m and we both went flame trolling. Never has finishing a game dead with 25 damage been so amusing. Not good for the PSR though.

Turns out a co-ordinated locust attack is a death sentence to single mechs.

Edited by mad kat, 18 February 2016 - 03:16 AM.


#3710 Bud Crue

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Posted 18 February 2016 - 07:30 AM

Well,

Reworked the 3v to the 2MG and 2 Flamer version discussed above. It was hit and mostly miss. Managed 1 match where I was able to lock up a dire, so that my teammates readily killed it. That was great. Rest of matches were more along the lines of trying an FAILING to do repeat that first circumstance. Most of the time my only contributions were in mildly annoying the enemy and managing a UAV or air strike before dying. Think even minus quirks the 3v is still best suited to a ERLL build...just won't be remotely effective as it once was.

#3711 IraqiWalker

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Posted 18 February 2016 - 11:41 AM

I wouldn't call me spitballing the first thought that popped into my skull "discussed". I did run Flamers + MGs on my Ember last night, 93 damage at the end of the match, but oh so satisfying. XD.

#3712 Bud Crue

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Posted 18 February 2016 - 12:22 PM

You weren't the only one with that idea. I mentioned it too as my alternative to an ac/2 build for my 3V. Your conscious is clean my friend. :)

There were certainly moments of fun, but for the most part...no.

#3713 Fox With A Shotgun

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Posted 18 February 2016 - 01:53 PM

Offtopic: Firefox has crashed. Restarting... Firefox 2.0 successfully started.

Ontopic: The flamer pain is real! LCT-1E

Edited by Fox With A Shotgun, 18 February 2016 - 02:04 PM.


#3714 IraqiWalker

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Posted 18 February 2016 - 06:43 PM

View PostFox With A Shotgun, on 18 February 2016 - 01:53 PM, said:

Offtopic: Firefox has crashed. Restarting... Firefox 2.0 successfully started.

Ontopic: The flamer pain is real! LCT-1E

I'm surprised you don't have the flamers split between the arms.

#3715 Fox With A Shotgun

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Posted 18 February 2016 - 07:46 PM

View PostIraqiWalker, on 18 February 2016 - 06:43 PM, said:

I'm surprised you don't have the flamers split between the arms.


If a flamer is blown, the flamer timer is NOT reset. Tapping a flamer, even for a split second, will then cause your mech to immolate itself. Hence, if you're going to lose flamers, lose it all.

Until they fix the bug, at least.

#3716 IraqiWalker

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Posted 18 February 2016 - 08:49 PM

View PostFox With A Shotgun, on 18 February 2016 - 07:46 PM, said:


If a flamer is blown, the flamer timer is NOT reset. Tapping a flamer, even for a split second, will then cause your mech to immolate itself. Hence, if you're going to lose flamers, lose it all.

Until they fix the bug, at least.

Dayum. Didn't know that. Thanks for the heads up.

#3717 stealthraccoon

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Posted 18 February 2016 - 09:11 PM

Strapped 2 flamers and 2 smpl to my Peanut Butter - damage wise was pathetic, but I did lock up an Atlas, Timby and a Nova so that was fun :)

Also took the 3V out, and my trigger finger was itchy or that 20% RoF quirk helps because I kept blowing through the ton of ammo. Even without crazy range MPL's, it's still one of my favorites!

Edited by stealthraccoon, 18 February 2016 - 09:21 PM.


#3718 PUFNSTUF

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Posted 19 February 2016 - 11:51 PM

Locust enthusiasts, for CW, whats the best variant to take? Pirates Bane or the ER Large Variant? Thanks!

#3719 IraqiWalker

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Posted 20 February 2016 - 01:54 AM

View PostPUFNSTUF, on 19 February 2016 - 11:51 PM, said:

Locust enthusiasts, for CW, whats the best variant to take? Pirates Bane or the ER Large Variant? Thanks!

Out of the two, I'd pick the 1V, because you can get it for C-Bills. If MC is no issue, take the PB for the 30% C-Bill earnings boost.

Quirk-wise, I'd go for the 1V hands down. It's not the monster it used to be, but it's still great. That 50% beam duration reduction, and 50% CD reduction on lasers are both still there. Making it far better at running ERLLs.

#3720 Fox With A Shotgun

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Posted 20 February 2016 - 02:06 AM

View PostPUFNSTUF, on 19 February 2016 - 11:51 PM, said:

Locust enthusiasts, for CW, whats the best variant to take? Pirates Bane or the ER Large Variant? Thanks!


Unless you really, REALLY need to use that tonnage in your dropdeck for other, heavier things, I would really suggest NOT using LCTs in CW. Given the prevalence of people who aren't drunk or just playing for fun in CW (CW IS SRS BSNS YO), you're very likely to eat double gauss, multi-PPC or multi-LPL to a CT or ST - spelling very quick doom for your littlest bug.

But if you have the big brass pair to go with a lolcust in CW, I would go with the 1V w/ ERLL. You'll be the king of long range poke with it.





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