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The Underrated Locust


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#4401 Insufficient Skill

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Posted 14 November 2016 - 10:52 AM

The 1V as a classic LPL-boat (100% of it's weaponry, mind you!) has been underrated in faction play as well. Especially in scouting mode, when you have the luck to get a large map like the new frozen city or even polar highlands, you only have to realize that you can run faster backwards than Stormcrows and Novas pedal forward.

Played with a little patience, a little situational awareness and not even too much skill, the Locust shines with it's 400m+ reach compared to the clan's cERSL/cSPL and SRMs/Streaks which are all sub-400.

My teammates sadly got killed pretty early on, so I was left with 3 of the enemy clans as cannon fodder for my LPL - 2 Novas and 1 Stormcrow. And boy did my team enjoy their vengeance. :)

EZPZ:
Posted Image

Edited by Insufficient Skill, 14 November 2016 - 10:54 AM.


#4402 Blind Baku

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Posted 14 November 2016 - 12:04 PM

View PostInsufficient Skill, on 14 November 2016 - 10:52 AM, said:

The 1V as a classic LPL-boat (100% of it's weaponry, mind you!) has been underrated in faction play as well. Especially in scouting mode, when you have the luck to get a large map like the new frozen city or even polar highlands, you only have to realize that you can run faster backwards than Stormcrows and Novas pedal forward.

Played with a little patience, a little situational awareness and not even too much skill, the Locust shines with it's 400m+ reach compared to the clan's cERSL/cSPL and SRMs/Streaks which are all sub-400.

My teammates sadly got killed pretty early on, so I was left with 3 of the enemy clans as cannon fodder for my LPL - 2 Novas and 1 Stormcrow. And boy did my team enjoy their vengeance. Posted Image

EZPZ:
Posted Image

I absolutely believe it! Last scouting event I had not yet joined the cult of the LCT and was running a CN9 w/AC20. Dropped in a match where our HBK DCed right out the gate. 2 LPL LCT-1Vs and me. I put out some hurt but went down pretty fast. Then had the pleasure of watching those two just dance the dirty clanners to death.

A thing of beauty.

#4403 Thor Sten

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Posted 15 November 2016 - 09:23 AM

View PostArkama, on 01 November 2016 - 07:28 PM, said:

I just wish it was more rewarding to do the things Locusts are best at. You capped the enemy base? Here's a dollar. Oh, Atlas, you blew up a dude? Here's a new car. Wow Direwolf, your six U/AC-5s did how much damage?! Here's the keys to my private jet!

This is a problem with all lights, but the Locust in particular. They just don't reward you for noncombat actions.


This is more of a problem with all the game's game modes*. Simply annihilating the enemy team pays never less (and pretty much always more) than archiving victory by objectives.

[BTW. you forgot: "Locust kills Kodiak/Atlas/Whatever" - "Whine! Cheater! Lore would never alllow..." :) ]

*Except of skirmish, where it's a feature, not a bug.

#4404 BodakOfSseth

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Posted 16 November 2016 - 07:25 AM

View PostFox With A Shotgun, on 01 November 2016 - 05:08 PM, said:

It happens when you collide with any steep, rounded object, actually. Or really, any piece of terrain with a steep slope.


I'm considering joining the Cult of Locust with the CyberMonday mastery pack discount; but I wanted to know - is this true? A high-speed locust can kill itself by running into walls and rocks?

thanks,

#4405 3xnihilo

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Posted 16 November 2016 - 09:14 AM

View PostScottAleric, on 16 November 2016 - 07:25 AM, said:


I'm considering joining the Cult of Locust with the CyberMonday mastery pack discount; but I wanted to know - is this true? A high-speed locust can kill itself by running into walls and rocks?

thanks,


Nope, much to the chagrin of all the assault pilots who whine endlessly about OP light mechs, you do not die when you hit a wall. You do have to be a little more careful about running into teammates since the little bit of damage it does to your legs is quite a bit more noticeable.

Edited by 3xnihilo, 16 November 2016 - 09:14 AM.


#4406 BodakOfSseth

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Posted 16 November 2016 - 09:36 AM

View Post3xnihilo, on 16 November 2016 - 09:14 AM, said:

Nope, much to the chagrin of all the assault pilots who whine endlessly about OP light mechs, you do not die when you hit a wall. You do have to be a little more careful about running into teammates since the little bit of damage it does to your legs is quite a bit more noticeable.

Whew. that was worrisome. Thanks.

Yeah, about running into team mates, or just other mechs - I figured; I saw a recent video where I couldn't figure out if the locust pilot was shot or the mech he ran past tripped him. Either way, the dead locust went flying off a short building rather spectacularly.

#4407 Takashi Uchida

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Posted 17 November 2016 - 12:52 PM

That is a hilarious myth haha, great!

The closest thing to running into a wall and dying is getting caught on glitched terrain, which could do anything from freeze your mech to make you take leg damage and die. If you go back a couple pages here you'll find a short discussion about it. It's not a Locust-specific problem, though I would think that lights are just more prone because you move around a lot more.

#4408 Takashi Uchida

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Posted 18 November 2016 - 08:44 PM

It is a decent time to be a Locust in quick play tbh right now. With the heavy queue overloaded as ever, it's not uncommon for a team to only have one fast light. You can easily be the deciding factor in assault or conquest mode. All these new Linebackers think they are fast, and they might be for a heavy, but they are still clunky and most of em aren't mastered. They think they can hang, but you're just using them to pad damage.

With the premium time bonus from the event and the Pirate's Bane intrinsic c-bill bonus, a good game can net you half a million!

#4409 Nullmancer

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Posted 18 November 2016 - 09:19 PM

been playing my tier 4 alt locust account today, was grinding matches for radar deprivation module. Was fun being able to roam around the map without my torso or legs getting oneshot under me if I expose myself, even without radar dep. legged many a light to death and backstabbed more then a few assaults and heavies.


it astounds me that some assaults and heavies taking fire from behind wont turn around or even twist to deal with it.

apologies to that zeus yesterday, running circles around him in and out of cover and cored out his back, before the mech died he was shooting in the air with frustration, kinda like the Point Break thing.

no apologies to the arctic cheaters and jenners IIc's though, **** all y'all



View Postloopala, on 03 November 2016 - 06:21 AM, said:

...and got a solo kill on a locust in a locust with just LRMs Posted Image wish i had the gun cameras rolling...


that should be an achievement in the game

Edited by Nullmancer, 18 November 2016 - 09:23 PM.


#4410 Omaha

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Posted 18 November 2016 - 10:34 PM

View PostTakashi Uchida, on 18 November 2016 - 08:44 PM, said:

It is a decent time to be a Locust in quick play tbh right now. With the heavy queue overloaded as ever, it's not uncommon for a team to only have one fast light. You can easily be the deciding factor in assault or conquest mode. All these new Linebackers think they are fast, and they might be for a heavy, but they are still clunky and most of em aren't mastered. They think they can hang, but you're just using them to pad damage.

With the premium time bonus from the event and the Pirate's Bane intrinsic c-bill bonus, a good game can net you half a million!


Anytime is a good time to locust! xD

#4411 Blind Baku

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Posted 19 November 2016 - 07:04 AM

View PostNullmancer, on 18 November 2016 - 09:19 PM, said:

been playing my tier 4 alt locust account today, was grinding matches for radar deprivation module. Was fun being able to roam around the map without my torso or legs getting oneshot under me if I expose myself, even without radar dep. legged many a light to death and backstabbed more then a few assaults and heavies.


it astounds me that some assaults and heavies taking fire from behind wont turn around or even twist to deal with it.

apologies to that zeus yesterday, running circles around him in and out of cover and cored out his back, before the mech died he was shooting in the air with frustration, kinda like the Point Break thing.

no apologies to the arctic cheaters and jenners IIc's though, **** all y'all





that should be an achievement in the game

Thanks for making my morning... also, how do we get PGI's attention to add this achievement?

#4412 IraqiWalker

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Posted 19 November 2016 - 12:12 PM

View PostBlind Baku, on 19 November 2016 - 07:04 AM, said:

Thanks for making my morning... also, how do we get PGI's attention to add this achievement?

I wish I knew. Many of us have wanted them to make this list of achievements in the game, but to no avail.

Edited by IraqiWalker, 19 November 2016 - 12:12 PM.


#4413 cervelos2

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Posted 21 November 2016 - 10:01 PM

I love my Locust 1E.

Been having a fair run of late, getting plenty of 500+ dmg matches, with 1 to 4 kills. For the last few weeks my KDR is just under 3. It's ripping through the current event.

Even though you get one shotted from time to time, and have a few of THOSE matches, I reckon the Locust is the most fun you can have in this game.

#4414 IraqiWalker

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Posted 22 November 2016 - 12:32 PM

View Postcervelos2, on 21 November 2016 - 10:01 PM, said:

I love my Locust 1E.

Been having a fair run of late, getting plenty of 500+ dmg matches, with 1 to 4 kills. For the last few weeks my KDR is just under 3. It's ripping through the current event.

Even though you get one shotted from time to time, and have a few of THOSE matches, I reckon the Locust is the most fun you can have in this game.

The swarm grows!

I also recommend the M series. The 3M has 5 energy hardpoints, which allows for better heat management.

#4415 Fox With A Shotgun

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Posted 22 November 2016 - 03:36 PM

View PostIraqiWalker, on 22 November 2016 - 12:32 PM, said:

The swarm grows!

I also recommend the M series. The 3M has 5 energy hardpoints, which allows for better heat management.


1E has arm mounted hardpoints though for easier aiming when on rough terrain. And you could always ignore that one extra hardpoint on the 1E to get the same config as the 3M.

That being said, the 3M has better quirks for it. 25% cooldown and 5% laser burn is a rather significant advantage, even with 1 less hardpoint.

#4416 Zoltan Fargo

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Posted 28 November 2016 - 08:34 PM

Long time time spent lurking and first time posting on the board here. Been doing a fair amount of Locust piloting in T3 recently and have been attempting to master each Locust, 3 down 4 to go. Mastered variants are the 1V (1xLPL), Pirate's Bane (4xML) and the 1E (6xSPL), each build is using an XL 190.

Been recently piloting the LCT-3M and using the ER PPC modules alongside radar derp and seismic, managing to put out up to 400 damage or so each match (as for how much that is worth due to bad aim is another story). Typically sneak around the edge of the map and just start pestering, but the main question with this variant that I'm running is, should I consider using target info gathering instead of seismic whilst I'm still leveling it?

It would be great to find out where to shoot sooner, but more often than not everything seems to be under ECM cover or out of sensor range anyway. But just curious as to opinions on if I should stick with the seismic, I'm pretty attached to it and its saved my life on several occasions or should I maybe opt for enhanced zoom over it? Granted I know there are no velocity quirks so I'd have to lead pretty well or should I be just fine with regular max zoom?

Opinions? Queries? Criticism?

#4417 Ovion

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Posted 29 November 2016 - 12:00 AM

Posted Image

#4418 Blind Baku

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Posted 29 November 2016 - 07:40 AM

View PostZoltan Fargo, on 28 November 2016 - 08:34 PM, said:

Long time time spent lurking and first time posting on the board here. Been doing a fair amount of Locust piloting in T3 recently and have been attempting to master each Locust, 3 down 4 to go. Mastered variants are the 1V (1xLPL), Pirate's Bane (4xML) and the 1E (6xSPL), each build is using an XL 190.

Been recently piloting the LCT-3M and using the ER PPC modules alongside radar derp and seismic, managing to put out up to 400 damage or so each match (as for how much that is worth due to bad aim is another story). Typically sneak around the edge of the map and just start pestering, but the main question with this variant that I'm running is, should I consider using target info gathering instead of seismic whilst I'm still leveling it?

It would be great to find out where to shoot sooner, but more often than not everything seems to be under ECM cover or out of sensor range anyway. But just curious as to opinions on if I should stick with the seismic, I'm pretty attached to it and its saved my life on several occasions or should I maybe opt for enhanced zoom over it? Granted I know there are no velocity quirks so I'd have to lead pretty well or should I be just fine with regular max zoom?

Opinions? Queries? Criticism?


Without sacrificing something to wedge in a BAP (too big a sacrifice in armor or engine imo) there isn't much you can do.

I find Adv Zoom to be a trap on a mech like this. It tends to leave me stopped completely trying to line the shot up more than I should. Poke - fire - fade, right?

I'd lean toward adv sensor range (don't own it, have never used it, could be crap) or info gathering. Knowing where to put you punch is huge, especially in the late game where you can zoom and boom with the ERPPC to good effect.

#4419 DrxAbstract

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Posted 29 November 2016 - 09:37 AM

The IS could benefit greatly from the addition of the Light PPC... Especially Lights. Posted Image

#4420 Blind Baku

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Posted 29 November 2016 - 10:31 AM

View PostDrxAbstract, on 29 November 2016 - 09:37 AM, said:

The IS could benefit greatly from the addition of the Light PPC... Especially Lights. Posted Image

I wouldn't mind the SnubPPC... especially on something like the LCT, but that's me.





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