Nerokar, on 18 July 2017 - 10:24 PM, said:
Thrown a SNPPC in my PB yesterday and had a lot of fun. At the end we lost the match because I missed 2 followup shots at the end of the round as last man standing and was killed. But with 700 dmg done, 2 kills and 4 KKMDs it was still a good match for me... and Im a realy unexp. PPC user. For the first impression: the ambush capabilities (alphas) are nowere near 3 MPL or 4 ML, but hey, I feel like a freaking ninja. Sneak up BACKSTAB, VANISH, appear on an other side BACKSTAB and VANISH AGAIN!
SNPPC
...Not a propper build... thats only the first layout I tinkered in 2 minutes of my sparetime...
Todays experement:
2xLPPCs
An tiny mech with topspeed of ~150 KPH with high mounts... in stealthsuite with LPPCs... sounds like pain to shoot at...
I think the Light Peep Locust is pretty funny. Doing it on the Pirate's Bane is hilarious.
I don't know that I'd call it good until/unless LPPCs get a velocity boost.
Ovion, on 19 July 2017 - 04:18 AM, said:
Don't forget Stealth Armour. : D
I said me and others though.
Of the vocal people I see in the facebook groups, the groups I moderate and various discords I'm on, my unit, my friends, etc, maybe 5-10% feel that there isn't more diversity, and don't think that overall while clunky the skill system is an overall improvement in balance and diversity.
The biggest complaints from the 'pro' crowd, or those that can't be bothered to figure out the new system.
And yes, it's not recorded or anything, but I *do* have a large pool to draw from in terms of observation as well as my own experiences.
And yes, time you play, 'local meta' and tier will affect it, but either way, the game now is at least an improvement over the game 6 months and 12 months ago.
I noticed that you included other people, I just didn't address it. Adding matching opinions doesn't validate my opinion or yours. Either or both of us could be horribly guilty of confirmation bias, or of simply sitting in echo chambers with other potatoes, blissfully unaware of contrary points of view.
I'm not convinced "variety" is necessarily the same thing as viability or balance. Even when I take bad builds out and survive better or do more damage, their reduced death trap factor doesn't mean that the skill shrubberies are actually balancing the game.
The shrubberies are introducing a semi a la carte menu of quirks that allows more variation. Back to my original point, most balance still happens with tuning equipment (weapon nerfs, ghost heat, velocity and duration changes, etc), adjusting chassis mobility (MAD IIC KID and MTG nerfs), and variant quirks.
We think "balancing" is happening because of the skill shrubberies, when it's not. The devs are responsible for balancing the pieces and parts. The fact that they've given us a system (which I admittedly do not favor) that let's us tip that balance around makes global balance even weirder because we have the tools to really overemphasize some things and ignore others.
Sure, "choice," and stuff. My original point was that most balance isn't happening by the skill shrubberies. They're still doing it the same way they have been, with the same trifecta of tools. I'll point out that AMS balancing has been a mixed bag of equipment and nodes.
If he said my peice, you've said a bunch of yours (of course, I wouldn't known if it's "all," I'm not in your head). I think I've done enough to threadjack IW's Locust thread, and I'm going to leave this alone now.
That, and I don't really like the feel of this back-and-forth we've got working, so I'm going to own that I'm contributing to it and I'm going to disengage on this topic for now.
<3 you Ovi
Edit: autocorrect derp, clarity
Edited by Virlutris, 19 July 2017 - 06:27 AM.