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835T Vs 470T- Drop Balance Is Working Great!


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#121 DaZur

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Posted 14 January 2014 - 01:33 PM

View PostSandpit, on 14 January 2014 - 01:25 PM, said:

That would actually be a nice idea. You could scale the rewards for kills and such up based on weight differential. Locust takes out an Atlas? Get a bonus

Would self-regulate the assault/heavy overload.... It would have to be a fine balancing act between running assault/heavy versus c-bill bonus...

Too much and we'll have nothing but lights and mediums and too little there's not enough incentification.

Edited by DaZur, 14 January 2014 - 01:33 PM.


#122 Sandpit

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Posted 14 January 2014 - 02:30 PM

View PostDaZur, on 14 January 2014 - 01:33 PM, said:

Would self-regulate the assault/heavy overload.... It would have to be a fine balancing act between running assault/heavy versus c-bill bonus...

Too much and we'll have nothing but lights and mediums and too little there's not enough incentification.

Well I think it would actually give the min/max crowd a want to run less than assaults if they could earn more rewards by running lighter mechs which would instantly change the meta in general

#123 wanderer

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Posted 14 January 2014 - 03:09 PM

View PostSandpit, on 14 January 2014 - 01:25 PM, said:

That would actually be a nice idea. You could scale the rewards for kills and such up based on weight differential. Locust takes out an Atlas? Get a bonus


I'd rather see it as a team bonus instead of a straight "X beats Y" approach. Lights are there to outmove and pick apart assaults, after all- now if the team is 125% of yours in total weight? Go ahead, give everyone on the weaker side a bonus to make up for it for whatever they're doing. But don't penalize the other guys.

#124 Effectz

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Posted 15 January 2014 - 05:00 AM

425t vs 885t.

This is not A 12 man,4 players on from my unit were practicing lights when they were dropped into this.

Posted Image
Posted Image
Here's the video


Edited by Effectz, 15 January 2014 - 05:02 AM.


#125 Joseph Mallan

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Posted 15 January 2014 - 05:09 AM

Effectz... Thats how its done. By the book bad ash beatdown. <o7>

#126 BillyM

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Posted 15 January 2014 - 06:51 AM

This just in, 4-man ultra-light or ultra-heavy lances cause the matchmaker to fail to the lowest common denominator, aka, you stacked the deck when you launched 4-lights. You can tell quite easily Bravo lance on the other side are the only ones with a modicum of skill and what you and the other likely-2 premade groups on your side did, is as deplorable as Joseph's favorite DDC-heavy drops.

Don't get me wrong, it looks neat, but it doesn't make dropping ultra-heavy or ultra-light any less cheap. ...but hey, society always provides crutches for those who need it.

--billyM

Edited by BillyM, 15 January 2014 - 06:55 AM.


#127 Mudhutwarrior

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Posted 15 January 2014 - 07:04 AM

View PostEffectz, on 15 January 2014 - 05:00 AM, said:

425t vs 885t.

This is not A 12 man,4 players on from my unit were practicing lights when they were dropped into this.



Yeah, I believe you. Practicing? :ph34r:

#128 Joseph Mallan

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Posted 15 January 2014 - 07:20 AM

View PostMudhutwarrior, on 15 January 2014 - 07:04 AM, said:


Yeah, I believe you. Practicing? :ph34r:

Thats all I call what we have been doing to date. We are not playing Mechwarrior Online we are just preparing for the day when i actually launches!

In the 14-16 months I have been here, Murphy's Law has not reclaimed a single planet from the Clans. We have not Captured a single Clan Mech we have not lost Ground to a Clan Wolf Trinary or Cluster. I have YET to play MW:O! B)

Edited by Joseph Mallan, 15 January 2014 - 07:20 AM.


#129 Jon Gotham

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Posted 15 January 2014 - 07:48 AM

View Postwanderer, on 14 January 2014 - 03:09 PM, said:

I'd rather see it as a team bonus instead of a straight "X beats Y" approach. Lights are there to outmove and pick apart assaults, after all- now if the team is 125% of yours in total weight? Go ahead, give everyone on the weaker side a bonus to make up for it for whatever they're doing. But don't penalize the other guys.

I think that is a good idea right there. I'd be way less put out if I know I'll get more the for the fight I can put up. Right now a 4 DD-C lance of semi intelligent people can faceroll nigh on anything.
At least if you do come across derp lances like that, you'll get rewarded properly for making it harder for them.
+1

#130 Ngamok

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Posted 15 January 2014 - 08:03 AM

View PostBillyM, on 15 January 2014 - 06:51 AM, said:

This just in, 4-man ultra-light or ultra-heavy lances cause the matchmaker to fail to the lowest common denominator, aka, you stacked the deck when you launched 4-lights. You can tell quite easily Bravo lance on the other side are the only ones with a modicum of skill and what you and the other likely-2 premade groups on your side did, is as deplorable as Joseph's favorite DDC-heavy drops.

Don't get me wrong, it looks neat, but it doesn't make dropping ultra-heavy or ultra-light any less cheap. ...but hey, society always provides crutches for those who need it.

--billyM


Pretty much. How do you do 15 damage in a Highlander? Doesn't even matter which variant. Or a Victor or a Boars Head? I understand that each lance was a coordinated 4 man group focus firing on targets but I can at least get 100 damage hitting all the fast moving targets around me before I go down in big mechs like that. If I were in a medium or heavy I might drop faster with all those lasers hitting me. Maybe they are had regular PPCs and couldn't do any damage.

#131 Skyfaller

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Posted 15 January 2014 - 08:12 AM

View PostEffectz, on 15 January 2014 - 05:00 AM, said:

425t vs 885t.

This is not A 12 man,4 players on from my unit were practicing lights when they were dropped into this.


Posted Image


This is actually a perfect example of why the matchmaker is so fubar. If the majority of your lights had been spiders or ravens or locusts you would have lost. The jenner is the only light with firepower equivalent to something between a medium and a light mech..with armor almost equivalent to a medium and retaining the speed and size of a light.

Last night I had a match that was FUBAR beyond belief in the MM.

Enemy team had SIX ECM atlas. The other six were 5 heavy mechs and 1 light. My team was 10 mediums and my heavy mech. None of us had ECM. The opposing team's ECM atlai were 3 in a premade exploiting the ecm and matchmaker fail mechanics and the other 3 were not premade.

Yet somehow the idiotic MM decided to put three non-premade ECM atlas into the team that already had 3 instead of putting them on my team. Our team had a lot of mediums and their had none... yet the MM did not put mediums into their team.

That is where the tonnage and fair match failure of the MM comes into light.

#132 Joseph Mallan

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Posted 15 January 2014 - 09:31 AM

View PostNgamok, on 15 January 2014 - 08:03 AM, said:


Pretty much. How do you do 15 damage in a Highlander? Doesn't even matter which variant. Or a Victor or a Boars Head? I understand that each lance was a coordinated 4 man group focus firing on targets but I can at least get 100 damage hitting all the fast moving targets around me before I go down in big mechs like that. If I were in a medium or heavy I might drop faster with all those lasers hitting me. Maybe they are had regular PPCs and couldn't do any damage.

You get ambushed by the fast mechs from behind! 4-5 run past you and eat your back armor and structure like candy.

Sky I hate to say it but that fault is ours, for thinking that every match needs to fair an balanced.

Edited by Joseph Mallan, 15 January 2014 - 09:36 AM.


#133 Iskareot

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Posted 15 January 2014 - 11:18 AM

View Postwanderer, on 14 January 2014 - 12:59 PM, said:

A PUG group can blob just fine. It's getting them to stick to one target when multiple ones are firing at them that tend to make PUG packs scatter like quicksilver. Many accidental stompings in a PUG vs PUG game come when one group is timid enough that they basically feed one 'Mech at a time into the wood chipper, and each death makes the next guy come in even slower (and gets shot down faster). CLG follows in a hurry.



The big key word you just used is "CAN" sure they "CAN" however that is like saying a pug driven team is all on the same page and does what they are suggested to. --

In my pugs.. I have one guy on his own going the op direction, I have another trying to go up a wall for 60 seconds that he cannot. I also have that one guy that starts off by shooting some of us taking us down 5% with some stupid laser test or something he miss clicked also then causing some people to open up on him thus taking more time.

You know.. the same stuff that happens in Premade groups all the time...

Yeah...

#134 Sandpit

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Posted 15 January 2014 - 01:19 PM

View PostEffectz, on 15 January 2014 - 05:00 AM, said:

425t vs 885t.

This is not A 12 man,4 players on from my unit were practicing lights when they were dropped into this.

Posted Image
Posted Image
Here's the video



That's actually a perfect example of how the ELO MM works well. heavier weight with lower skilled pilots couldn't overcome higher skill levels even with better firepower

#135 dario03

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Posted 15 January 2014 - 07:58 PM

It also looks like a successful 3x4man sync drop, the legends most be true :mellow: 11 Jenners with 8 of them being JR7-F...if that Cicada had been a Jenner would the game have imploded? Or maybe all the Jenners would have combined into one super Jenner that weighs 420 tons and does 1800kph, and has 6 medium lasers that do do 60 damage each at 3240m.

#136 GRiPSViGiL

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Posted 15 January 2014 - 08:54 PM

View PostSandpit, on 13 January 2014 - 07:47 AM, said:

I'm glad someone finally got the nerve to post on this :mellow:



The OP is right and I have no issue how often it is pointed out but I love this reply every time I see it.

#137 Ngamok

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Posted 16 January 2014 - 07:15 AM

View Postdario03, on 15 January 2014 - 07:58 PM, said:

It also looks like a successful 3x4man sync drop, the legends most be true ;) 11 Jenners with 8 of them being JR7-F...if that Cicada had been a Jenner would the game have imploded? Or maybe all the Jenners would have combined into one super Jenner that weighs 420 tons and does 1800kph, and has 6 medium lasers that do do 60 damage each at 3240m.


Posted Image

#138 Effectz

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Posted 16 January 2014 - 08:12 AM

View PostMudhutwarrior, on 15 January 2014 - 07:04 AM, said:


Yeah, I believe you. Practicing? ;)



Yes practicing lights,what do you think they were doing.

Nvm just looked at your recent posts,utter troll.Just remembered you're the guy who has some sort of forum vendetta against people who use teamspeak and people who group up.

Edited by Effectz, 16 January 2014 - 08:15 AM.


#139 IronChance

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Posted 16 January 2014 - 01:43 PM

I don't have much on topic to say, but I just wanted to point out something funny I noticed. You know you've been playing too many online games when this title:

835T Vs 470T - Drop Balance is Working Great

reads as

BEST Vs ALOT - Drop Balance is Working Great



Which is weird, because dropping one or two high elo players with a bunch of low elo players was actually an issue for a while! Not so much anymore, though. Anyway, just thought I'd share. Struck me as funny in both the HA-HA and strange ways.

#140 wanderer

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Posted 18 January 2014 - 07:53 PM

Last day or so? Fun watching 12-0's where one side gets 6+ assaults vs. a motley crew of a heavy or two, some mediums, and a random light or two. I'm seeing fully armored mediums go 100% -> dead before their weapons can cycle once from sheer mass of fire. Sometimes I'm on the 12-0 side, sometimes the 0-12.

What a pathetic, sad excuse for a matchmaker this has become.





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