

Is There Any "trick"?
#61
Posted 15 January 2014 - 05:55 PM
When you pug, you will then notice the 4 - man's on your own team and move to support them. ..
#62
Posted 15 January 2014 - 06:24 PM
XXskuXX, on 13 January 2014 - 01:45 PM, said:
I have fun playing, coming from first playing mechwarrior on the SNES win or lose piloting a mech in a modern virtual gaming world is a win situation in my eyes. You say you are playing for fun yet you only have fun when you win.
XXskuXX, on 13 January 2014 - 01:45 PM, said:
No you are wrong but I don't think anything anyone says here will change your thinking on this.
I played plenty of MW3 with a team before battlecom hit the internet. I could say more but it involves your play style and after all we all know not only from you telling us but from the X's surrounding your name nothing needs to change with your play style its only your stupid ape teammates that suck.
Go away already.
#63
Posted 15 January 2014 - 06:32 PM
Ridersofdoom, on 13 January 2014 - 02:28 PM, said:
Well if you lump all complaints caused by randomness that every other MW title had in multiplayer like map choice then yeah its all the matchmakers fault.
I played MW4 plenty as well as FFF in open games and BZ4 league. Its not the MM thats not working properly its the MM itself. In MW4 when I was on solo I still went into games joined a team and either won or lost. Not much different except now my most played map is Tourmaline Desert. Not that I have any say in the matter. So is it the MM's fault the game designers decided to try to add a rating system to this random BS?
#64
Posted 15 January 2014 - 06:41 PM
Nick Makiaveli, on 13 January 2014 - 03:40 PM, said:
Personally I have fun playing, winning is secondary.
That said, it may be true that you should seek out a less team based game. I hate to see a new player leave, but if it isn't your cup of tea, then it just isn't.
Battlefield or situational awareness goes a long way towards you helping your team. With or without comms. Afraid of your squeaky voice, not that I have yet turned on Team Speak for MWO but at times listening to others is almost as good as squeaking.

I agree with not subjecting yourself to things you dislike much. Personally his talk of others being the bad players has me discouraged.
Mad Pig, on 15 January 2014 - 06:39 PM, said:
Oh... I hit quote and submit my reply? Is there a better way?

#65
Posted 16 January 2014 - 11:21 AM
#66
Posted 21 January 2014 - 08:00 AM
Mycrus, on 15 January 2014 - 05:55 PM, said:
When you pug, you will then notice the 4 - man's on your own team and move to support them. ..
1. I stated several times that I dont want to group as I neither have time nor patience to do so! I want to play solo with a fair chance of winning the games I join!
2. How does "teaching me to move as a team" even help at all, when in most of my random games 11/12 so-called teammates play like brainless lemmings on dope?
DerelictTomcat, on 15 January 2014 - 06:24 PM, said:
You should re-read... I said I play for fun which I do not have at all, when the game/matchmaker predetermines that I cannot win most of my games.
If you do so, thats just fine, but it doesnt work for me, sorry.
Well, anyways:
I gave the game another try, started a new account, bought a Cataphract-3D (2x PPC & 2x AC5), did 50 games with a little over 400 average damage and a kill rate of nearly 1.5 to 1...
Winrate again was completely ridiculous with 17 wins to 33 defeats which only lets me draw the conclusion, that this game/machtmaking system is rigged beyond believe (presumably to "award" paying players / to penalize non-paying players but thats not a discussion I want to start).
After all Im just glad I didnt invest a single buck in this game...
I always thought it was impossible to have a matchmaking system even worse than the one from World of Tanks, but obviously it isnt!
Thanks to those who tried to help with battlefield tactics and the like, but that really doesnt solve the problem.
Bye
Edited by Sku1337, 21 January 2014 - 08:31 AM.
#67
Posted 21 January 2014 - 08:14 AM
All the best!
#69
Posted 21 January 2014 - 10:20 AM
Quote
Note the forum tags. I PUG. I am a paying customer.
My W/L is currently well below 50%, my KDR .50.
The lesson from this is simple. You cannot carry a group on your back. A PUG is not a team, and teams are better than PUGs. Period. If you play solo, you are playing with people who cannot or will not fight as a team, and you will be whipped like the dog that is a PUG. I don't expect a team or to win in PUGs, because PUGs are the dregs of MWO. It's not a matter of pay or not pay. It's a matter of "play with a premade lance or get smacked down because MWO doesn't support Rambo play, and PUG players are 75% Rambos". The people you're playing with aren't playing to win, they're playing to shoot giant robots for free and don't care much if they get blown up in droves doing it. It costs them nothing.
When I was doing premades, my win rate was 66%+ and my KDR well over 3.0. The only reason I don't premade anymore is because I have to keep a quiet house, including not talking loudly- and I talk loud when chatting online. If I did, I'd be doing quite well at MWO statwise...
#70
Posted 21 January 2014 - 11:50 AM
If you are like me and don't really care to though, my advice is to learn the difference between "group" builds and "solo" builds regarding your mechs.
That massive, 3000 LRM toting, 40kph moving assault mech may seem good on paper, but if you take that in to a pug match you are going to be completely unsupported and you are going to die so much and so horribly that you may very well cry.
On the other hand, a light mech can adapt to many chaotic situations and compensate for team idiocy quite well, and even give your team that precious forward intelligence that many PUGs lack.
You can also make your build a "wingman" type (mediums and some heavies excel at this) and make it a point to pick out the assaults on your team, follow them closely, then break off and flank when they engage something, also making it a point to watch their backs.
You also want to practice your "overwatch" skills. Which is, any time you see an enemy shooting at one of your teammates, SHOOT THEM!!! They have to back off or eat the damage, and this saves your team from dying. Too many players have that "everyone shoot the same guy" mentality from point and click mmo's where there are tanks and healers. If puggers learned to overwatch each other you would see a lot less steamrolls. Consequently, I occasionally run "suppression fire" builds with lots of rapid direct fire, and hang out behind the assaults to give such protection.
I'm a 100% solo pug player, and there is definitely an art to working with disorganized teams. The learning curve of this game is very steep. Sometimes it is overwhelmingly bad.. but most times you can work with what you have enough to not only be an asset, but a driving force to victory. You can charge forward blindly then be mad that no one followed you, or you can cleverly watch your team and fill in the gaps, picking up the mess so to speak. The latter brings about surprisingly good results.
For gear here's some do's and don'ts for a pure pugger (in my opinion)
DON'Ts
LRM boats (where most/all of your weaponry is devoted to LRM)
Anything slow (anything 55kph and under is a death trap IMO)
Complete short range builds (have at least one long range weapon, to adapt to whatever pace your team is operating at, and prevent putting yourself too deep to fast... only exception is a fast light mech that can control distance)
ECM sniper builds (builds where a light mech with ecm carries long range weapons, with the plan to hide off on the side of the map solo to snipe..... give that valuable ecm bubble to your team for petes sake!)
DO's
-ECM (so powerful it makes or breaks games, especially pugs with little to no communication)
-BAP (because it helps counter enemy ECM, read above)
-Sensor range module (Allows you to lock on from further away to give advance warning, and in the case of your own missiles helps counter ECM, read above)
-TAG (Even on some builds where I have little to no LRM I will sneak a TAG in. Counters ECM... read above)
-Seismic module (Because you can't count on PUGs to spot targets and you don't want enemy mechs flanking you uncontested. I've also seen whole lances covered by an ECM atlas sneak up on teams to decimate them without warning, read above)
-Emphasis on direct fire weapons (because you cannot count on your team spotting for your LRM, and also....... read above)
-High speed to adapt to poorly maneuvering teammates and flee when necessary.
-At least one long range weapon, even on brawler builds (exception is fast lights).
In short, I tend to find fast, balanced builds with electronic warfare countermeasures to be the most effective for pug play.
#71
Posted 21 January 2014 - 11:54 AM
As a PUGer that you want to be, 50% is the best ratio you can be looking forward to. With 12 players in a team the individual impact will always be small and chances high there will be some numb nuts. On either team. As others mentioned, if you want better odds? Find a premade.
#72
Posted 21 January 2014 - 12:08 PM
Refuses to understand how the game works, how Elo works etc and then nerd rages. The game is truly better when people like this leave.
It is one thing to be mad after not understanding how things works. Frustration born from this games unintuitive systems is understandable. But once given the knowledge and explainations (repeatedly) and continuing to rant about good you are (againat fellow newbs and base Elo players, golf clap) and how the game sucks for not catering to your twitch finger whims, the community will be a better place for your passing from the game.
Bye.
#73
Posted 21 January 2014 - 12:12 PM
XXskuXX, on 13 January 2014 - 12:41 PM, said:
Or is it just intended that (new?) players lose 80% of the random games, no matter how good or bad one plays?
Yep. Join a group, drop in a full lance, and you drop the amount of 'brainless apes' chance to 8 of 12, unless you chose poorly with what unit you joined. Just remember, 11 other people on your team generally view you as a brainless ape as well unless you're doing 3+ kills and 500+ dmg a game every game. Then you're going to be a USEFUL brainless ape.
I'd say it's nothing personal, but it is, and still a fact of life and the game.
Edited by Kjudoon, 21 January 2014 - 12:13 PM.
#74
Posted 21 January 2014 - 12:27 PM
Now, as much as I screw around with joke and challenge builds, give players a chance, and occasionally do some pretty mean things (such as dancing for a few seconds in front of someone before killing him or her), I still relish in a rather positive outcome.
During the spiders when they first released and were absolutely useless for anything but sharp shooting and even that was bad due to the lack of lag compensation, my kdr took a hit to below 0.6. It's currently at...

And for comparison, a snapshot of my mechbay -- and I should note my mass crashing has occurred repeatedly while opening both MWO and MS Paint to screenshot with the printscreen button.

Edited by Koniving, 21 January 2014 - 12:50 PM.
#75
Posted 21 January 2014 - 12:32 PM
XXskuXX, on 13 January 2014 - 01:45 PM, said:
No, it is not impossible to have fun dropping solo. I do it 100% of the time, and have a blast. Just keep at it and you'll find the place where you have fun. The most important thing (IMHO) is not whether you win or lose, but how much fun you have doing it.
Good luck.
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