Joseph Mallan, on 15 January 2014 - 05:45 AM, said:
Well if new players cannot understand that if the team does not pull its weight it is going to lose... They missed something important growing up.
I think he more means the situation where you're doing great and you're on your 4th kill, and your lance has been carving it's way through the enemy, but your overall team is now 6 to 9 and you just get focused fired to death at the end of the match by their superior numbers. To the player, his personal performance was great, but it can be hard to know what (if anything) he can improve to ensure that the next match is a win.
In most matches I'm in, for example, I'm at the middle of the pack or amongst the top 2 or 3 on my team. There's the occasional "Oh {Scrap}" moment where I turn a bad corner and get cored after doing less than 100 damage of course, but overall I tend to fairly decently. However, my W/L ratio sits at around 1.1 and it's not very clear how I, as an individual, can change that. I've had matches where I'm on the losing team, yet have the highest match score of the round and got 5 kills!
I tried many things like communicating in matches (often I'm the only one talking on my entire team for the duration of a match) and giving orders as a Commander, but rarely does it really make much of a difference. I've tried sticking with the group, hanging back a bit and supporting our flanks as well as leading the charge. Most times, I get essentially that same result: middle to high performance for the match, sometimes being the highest scorer on either team, but still with a 1.1 W/L ratio. Yes, yes, I know..."Play with a group", but we're talking about individual players here.
It all comes down to the fundamental problem with Elo. If I'm a good player that performs well there's no component of my Elo score that tracks that. As a solo player my ability to influence a match, even when I'm playing quite well, is rather limited since I'm only 1 on a team of 12. Yet, I'm rated on that group performance and as such it can be very difficult to get to a higher Elo bracket where I'm being matched with and against coordinated players that know the games systems and are able to communicate and use tactics. Until we have that individual component we're going to continue to have good vets matched with and against complete newbies that don't have a good grasp of the fundamentals of MWO, and being at the mercy of whether or not they have an equal or greater number of coordinated premades on their team to determine the victor.