2) Having to remember and attempt to document any forms of bugs I may have encountered.
3) good start. I do believe have the Shift+Tab to bring the social overlay up (like steam) is totally the way to go, leaving more for both hands to do makes things less tedious. It all does seem to be working as intended.
4) buy, sell, remove, equipment, modules, weapons, mechs, It was all there. fairly simple to navigate. having it all as a list helps. again, good start in the right direction.
5) I think this question is applied towards "while in a drop". so, the same as it is now? quite good. pre match ready and post match overview still work and seemed accurate.
6) Only two things I can think of. first: while in the mechlab, having all reading material on one side of the screen I feel would be most useful. Everything you click goes to a sublist which is nice, but any mouse overlayed information should be kept neerer to the clicked object, and all current and adaptive information about the mech should also be near where you click, keeps the eyes from moving around so much, especially when looking accross a 26" monitor, or bigger. the second: having the total overlay of information about the mechs either as viewed in the mech bay (as it is now) and while you're buying one. And under both instances, I do of course mean ALL available information about a battlemech. Current total spent, current unallocated space, weight, unallocated armor points (without having to go to each section, having a hovering overlay on the mech itself would be most appealing, such as the smurfey-net.de mechlab/info site, while having the 3D mech behind that). All in all, it does look like it's coming along very very well, and while some feature may be for a start somewhat tedious or irritating to try and use, it could be because I'm inexperienced at the changes. Having to learn a new system of doing something I've been doing for a year can be difficult. Also, I was unable to set my weapons groups to Chain Fire or Sync fire until in a match.
Edited by RighteousDude, 16 January 2014 - 06:34 PM.