Fullscreen. The separate windowed menu was awkward, ugly and uncomfortable to use. From the many things this is what annoyed me the most: when i enter to a matchmaker queue i usually alt-tab out to my browser, but the game "dragged me" back after it started to load a match. From the loading screen to the actual start of the match it's usually takes more than a minute. I wish this game would use the same system as some russian developers use. Get rid of the ready button, make it a flat 30 sec or 1 minute before the match start and when it does make the MWO taskbar icon flash. So i now when to switch back.
General aesthetics. It just nice and clean. I like that i can see the recently selected mech towering on your screen.
2) What do you like least about the UI 2.0 Preview?
Functionality and ease of use. Concerning the loudout screen mostly. This is where i felt a stepback from the current state: Separate upgrade menu, you can only see the armor value of one part of the mech, you can't select the mechpart clicking on the mech, and the "checkout" button (i had to look for the way to save the changes and the word "checkout" implies that i spending money even if i just switch, let's say a weapon which i had already in my hangar) What i want is this:
http://mwo.smurfy-ne...ab#i=19&l=stock
On Smurfy's screen i can see and change everything about this loudout. Just to exemplify the problem: if i realize while building a mech that i have to upgrade the armor to ferro fibrious, 1,i have to checkout 2,go back 3,go to upgrades 4,switch to ferro fibrious armor 5,checkout 6,go back 7,go to loadout. That's seven click and some waiting time after the checkouts. At Smurfy it's 1! And just as easy to switch back. Hoping that one day we can have something like this . WARNING! PAINT!
3) What are your impressions of the Social system in the Front-End?
Didn't try.
4) What are your impressions of the Store menus in the Front-End?
Neat, but the mechs should be categorised and didn't find the detailed mech stats/quirks.
5) What are your impressions of the in-game interface?
Looked better somehow, but i noticed that the warning texts (heat, critical damage) are overextending compared to the arrows on the side (»«).
6) Any other comments or concerns?
Whats up with the dust on the cockpit's glass?