M4NTiC0R3X, on 17 January 2014 - 06:05 AM, said:
most OP 'mech does not have ECM and it isn't required, just helpful, It's much easier to shoot at something when you hear the blip and point for the middle of the box. That's about it.
And you have hugely understated the value of these effects.
Disproportionatly effects players who are using VOIP compared to those who are not.This a significant advantage for premades over pugs and let's make no mistakes premades are not the players who need more advantages.
ECM wins information warfare when used in the pub queue.ECM passivley denies the enemy information and requires players to rely on their own vision and situational awareness to coordinate a response to enemy actions.Except,we do not have the means to effectivley do so.
It comes down to this.
The team with ECM does not need to try as hard to complete several key activities to develope a winning situation.
Reduced need to manuver through cover and remain unseen to create a suprise situation.
Reduced concern of area denial from LRM fire.
Reduced concern of being focused due to ECM's obfuscating critical data.
Enhances survival by reducing accuracy at longer ranges allowing players to make more effective use of long range snipe meta or covering fire.
On the flip side.
A team fighting against ECM must have a host of "countermeasures" prepped and ready on their builds
Suffers from a loss of data and intel via passive transmition.
Must use "MK1 eyeballs" instead of HUD assisted targeting.
Is in a far better situation if they have adhered to a narrower mech design concept (few locking missiles,more direct fire focused on front loaded snap fire weapons) reducing variety and tactical flexability.
Lacks passive communication efficency and are forced to use primitive text comms. to communicate enemy locations and dispositions. (even a 4 man in the pub queue needs to type to the other 8 players what they see)
One 1.5 ton support electronics item can completely alter the perameters of achieving a victory condition by creating disparity between two teams.
ECM team gets to kick back and relax more because ECM has taken over some of the strategy for them.Easyer mode.
Non ECM team needs to focus hard and fight/type at once to reduce the ECM advantage.Harder mode.
LastPaladin, on 17 January 2014 - 11:39 AM, said:
You know, my memory is shot, but I think they actually did mention his name as "Dr. Buckaroo Banzai" in one technical readout entry, I think, but not in the novels.
Tech readout 3025 lists his name as "B. Banzai" in the hatchetman mech readout if I recall.