So as it has been discussed in the NGNG Stream (http://www.nogutsnog...8c42d65e7d4e577) to desync those two weapons, as they did desync the Gaussrifle with its charging mechanism.
Autocannons are a tad out of line in my opinion. As soon as you have ballistic hardpoints on a mech, it is put ACs on it ftw. And as soon as you put ACs on there the damage per match gets up to the roof. Therefore they should be looked at first when it comes to rebalancing/desyncing. One suggestion would be to change ACs from making pinpoint damage with one projectile into firing a burst of projectiles with each shot and therefore make them spead damage.
PPCs nowadays work fine according to my observations. (But er-ppcs could need some love as they are hardly seen because of the heat problems) Never the less one way to also desync the PPC from the powerfull pinpoint-syncspeed-combo that rules the current meta could be to derive the PPCs of their pinpoint damage as well. For example they could do some splash damage to adjecent locations as the particle containing bubble splashes on the enemy mech armor. Like 7 damage to the hit location and splitt the remaining 3 points of damage to adjecent locations.
Then there are jump jets that need another look to. As it is jump jets do not provide an additional way of mobility but also and very much an additional way of fighting - jumpsniping.
Concerning balancing Jumpjets and heat I just wanted to add that in TT, even if you jump only one hex, the minimum heat generated is 3! not 1! So maybe heat may be some tool of adjustment.
Also rules for building mechs could be changed. As it stands now most mechs only mount one jumpjet to minmax its use. So maybe also giving a minimum of 3 jumpjets may be a way to tool around.
I also like the ideas of recharge and precharge time discussed, or even more JJ-shake.
So what do you guys think? And please try to be polite and constructive, insults and capslock do not bring us any further.
Cheers, Ryo

Edited by Ryoken, 15 January 2014 - 06:10 PM.