Hunchback Puffchest
#1
Posted 15 January 2014 - 06:14 PM
Puffchest is a 4SP that doesn't use missiles. It looks like he's puffing out his chest. That novelty is my main point of interest regarding this build.
He cools of nicely and fast. First (and only) game I ever played with him raked in 596 damage, 6 kills, 1 assist.
I lost my LTorso and my RTorso was yellow, but I was able to scurry away and manage to sneak in probably 250 more damage and two kills (team was ignoring these mechs with literally red CT's and fully functional so I nipped them in the butt ) before the match ended. My overall experience was that it felt fast, durable, and dissipated heat at a nice rate that was manageable and was able to return an alpha without much waiting.
I haven't really looked into this mech outside of my toss-together build and pugilicious game, so any feedback would be good. I'm not interested in hearing about other mechs though. I'm aware some can do it better, but I feel the novelty appearance makes this mech fun to pilot.
Thoughts!
#2
Posted 15 January 2014 - 06:19 PM
#3
Posted 15 January 2014 - 06:25 PM
#4
Posted 15 January 2014 - 06:27 PM
Edit: Just got finished with the second match., 301 damage, 3 kills, 1 assist. I picked off a blackjack on epsi. It was meant for a quick in and out. I was at 67% and as i was escaping I was met by a perfectly in-tact k2 and was eventually picked apart by his ppcs
It was fun again though!
Edited by MoonUnitBeta, 15 January 2014 - 06:30 PM.
#5
Posted 15 January 2014 - 06:34 PM
At least I still have Smurfy so i can tinker a bit in my garage.
#6
Posted 15 January 2014 - 06:38 PM
#7
Posted 15 January 2014 - 06:42 PM
#11
Posted 15 January 2014 - 07:50 PM
Arnold J Rimmer, on 15 January 2014 - 06:19 PM, said:
Actually, the "redesigned" 4SP with 4 large lasers is lulzy fun. Sometimes emphasis on lulzy, sometimes emphasis on fun. Decided to go back to that after the recent changes, I used to lol around in a 4P with 4-5LLs depending on my mood (before ghost heat).
Edited by Bagheera, 15 January 2014 - 07:51 PM.
#12
Posted 15 January 2014 - 08:07 PM
Might give this laser version a try sometime though, i saw it being run today and it looks fun too.
Xiang
#13
Posted 15 January 2014 - 08:39 PM
http://mwo.smurfy-ne...fc16c12e912c6ee
I simply prefer the higher speed and the heat is still managable.
Pro tip: Try to get the LL in the higher arm mounted position. To achieve this, the head laser must be added last (!) to the mech. I think it was "LL arm, ML arm, LL arm, ML arm, ML head".
Edited by Bromineberry, 15 January 2014 - 09:11 PM.
#14
Posted 17 January 2014 - 09:59 PM
#15
Posted 26 January 2014 - 05:27 AM
Bromineberry, on 15 January 2014 - 08:39 PM, said:
http://mwo.smurfy-ne...fc16c12e912c6ee
I simply prefer the higher speed and the heat is still managable.
Pro tip: Try to get the LL in the higher arm mounted position. To achieve this, the head laser must be added last (!) to the mech. I think it was "LL arm, ML arm, LL arm, ML arm, ML head".
Mine.
Even faster but no AMS since at nearly 100kph mastered, and use of cover makes it not as important. Besides, whenever possible, I escort the ECM on any friendly neighborhood Atlas DDC. They always appreciate a solid wingman who can deal pain out to 500 meters!
http://mwo.smurfy-ne...309e137faa6d874
*** I put the head laser on it's own group to keep things really cool on most maps.
Edited by Die Primate Die, 26 January 2014 - 05:28 AM.
#16
Posted 28 January 2014 - 09:21 AM
#17
Posted 28 January 2014 - 09:25 AM
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