

#61
Posted 04 March 2014 - 05:23 AM
#62
Posted 04 March 2014 - 06:12 AM
I think AC2's are fine, as well as 10's, 20's, LBX's, what have you, but if you don't think AC5's need to at least generate heat, it's probably because you enjoy being able to run 2 or 3 of them at the same time you PPC or LRM something to death.
And if you're telling me those 3 UAC5 Phract pilots are just really skilled, then you really have gone to the dark side, Anikin.
#66
Posted 04 March 2014 - 02:53 PM
even the devs noticed they couldn't see crap when ac is shootin em, and the rate of fire is too high - they said they're lookin to nerf the highlander (? wut? the highlander? but i assume they mean this), wether these guys who posted -cry or not- it's probably coming.
ballistic is a must in the game right now, energy mechs can't measure up. maybe they will sometime soon -
rageagainstthedyingofthelight is also right
"but the enemy shoulda shot you!!!!!" lol like a jager with xl is the only build that can pack 3ac, how about atlas or illya
Edited by Mazzyplz, 04 March 2014 - 02:55 PM.
#67
Posted 05 March 2014 - 09:47 AM
Varent, on 04 March 2014 - 10:50 AM, said:
you seem like a guy that's played a lot of dnd, since when has a dm not made wish a waste?

When the DM set ground rules of how you used a wish. Simple sentences, no coma use. stuff like that. And never wish for magic items or money... the original owners usually are not happy you have wished for their stuff!
#68
Posted 05 March 2014 - 10:45 AM

#71
Posted 05 March 2014 - 11:01 AM
Nice aim though. Congrats!
#72
Posted 05 March 2014 - 01:07 PM
I can only imagine how bad the posts will be once the 4 ballistic hardpoint banshee starts carrying around 2xAC2/2UAC5...

#73
Posted 05 March 2014 - 01:10 PM
Ghost Badger, on 05 March 2014 - 01:07 PM, said:
I can only imagine how bad the posts will be once the 4 ballistic hardpoint banshee starts carrying around 2xAC2/2UAC5...

made me think of... this...
#74
Posted 07 April 2014 - 08:13 PM
AC/5 speed = 1050 down from 1300
AC/2 speed 1400 down from 2000
This would make the AC/5 roughly as fast as the AC/10 before it was nerfed down from 1100 and make the AC/2 slightly faster than the AC/5 before its nerf here. Both weapons would now be slower than both the gauss AND ppc which from what I've seen are quiet common and deadly on the field now. This speed reduction would have also brought about the following range cuts...
AC/5 Optimal Range 620 down to 520 / Max Range 1700 down to 1560
AC/2 Optimal Range 720 down to 640 / Max Range 2160 down to 1920
Additionally their heat was going to be increased as such...
AC/5 From 1.0 to 1.8
AC/2 From 1.0 to 1.35
Again this is unconfirmed however I have seen indications that this is going to be the course of action coming soon.
"Based on in game data the auto-cannon series of weapons still seem slightly overpowered when compared to energy and missile based weapons. As such we are planning to make minor adjustments to these weapons to bring them inline with the other weapons systems."
#75
Posted 07 April 2014 - 08:17 PM
Graugger, on 07 April 2014 - 08:13 PM, said:
AC/5 speed = 1050 down from 1300
AC/2 speed 1400 down from 2000
This would make the AC/5 roughly as fast as the AC/10 before it was nerfed down from 1100 and make the AC/2 slightly faster than the AC/5 before its nerf here. Both weapons would now be slower than both the gauss AND ppc which from what I've seen are quiet common and deadly on the field now. This speed reduction would have also brought about the following range cuts...
AC/5 Optimal Range 620 down to 520 / Max Range 1700 down to 1560
AC/2 Optimal Range 720 down to 640 / Max Range 2160 down to 1920
Additionally their heat was going to be increased as such...
AC/5 From 1.0 to 1.8
AC/2 From 1.0 to 1.35
Again this is unconfirmed however I have seen indications that this is going to be the course of action coming soon.
"Based on in game data the auto-cannon series of weapons still seem slightly overpowered when compared to energy and missile based weapons. As such we are planning to make minor adjustments to these weapons to bring them inline with the other weapons systems."
The AC/2 would be crippled by those changes as the AC/5 would be hit fairly hard but it might just barely survive it.
#76
Posted 08 April 2014 - 08:05 AM
UAC/5 can be like the lotto win of ownage... I think that for UAC/5 and higher, their heat should stack by some exponent value when rapidly fired.
#77
Posted 12 April 2014 - 08:19 AM
Example - AC/2
0 seconds - 1st shot - 1 heat
0.52 seconds - 2nd shot - 1.5 heat
0.52 seconds - 3rd shot - 2 heat
0.52 seconds - 4th shot - 3 heat
0.52 seconds - 5th shot - 5 heat
0.52 seconds - 6th shot - 8 heat
0.52 seconds - 7th shot - 12 heat
0.52 seconds - 8th shot - 18 heat
5.05 seconds - 9th shot - 12 heat
5.05 seconds - 10th shot - 8 heat
Example - AC/5
0 seconds - 1st shot - 1 heat
1.5 seconds - 2nd shot - 2 heat
1.5 seconds - 3rd shot - 4 heat
1.5 seconds - 4th shot - 8 heat
1.5 seconds - 5th shot - 16 heat
1.5 seconds - 6th shot - 32 heat
8.5 seconds - 7th shot - 16 heat
8.5 seconds - 8th shot - 8 heat
7.5 seconds - 9th shot - 16 heat
8.5 seconds - 10th shot - 8 heat
8.5 seconds - 11th shot - 4 heat
Example - Quad AC/2 Mech with all ACs firing simultaniously
0 seconds - 1st salvo - 4 heat - 8 Damage
0.52 seconds - 2nd salvo- 6 heat - 8 Damage
0.52 seconds - 3rd salvo - 8 heat - 8 Damage
0.52 seconds - 4th salvo - 12 heat - 8 Damage
0.52 seconds - 5th salvo - 20 heat - 8 Damage
0.52 seconds - 6th salvo - 32 heat - 8 Damage --- By this point the mech will have produced 82 points of heat and output 48 damage.... In about 3 seconds.
5.05 seconds - 7th salvo - 20 heat - 8 Damage
5.05 seconds - 8th salvo - 12 heat - 8 Damage
#78
Posted 12 April 2014 - 08:23 AM
rageagainstthedyingofthelight, on 04 March 2014 - 06:12 AM, said:
Piloting my Ilya I killed all of them... The men... the women... and the children... (generic sobbing)
Edited by Charons Little Helper, 12 April 2014 - 08:24 AM.
#79
Posted 12 April 2014 - 11:40 PM
John MatriX82, on 21 January 2014 - 03:23 AM, said:
Gr nerfed, all energy weapons and missiles nerfed due to ghost heat, SRMs nerfed removing splash/lowering their damage/splattering damage everywhere due to the dull tube-like pattern, pulse lasers have never been worth their weight/heat.
Don't call for nerfs.. nerf them, we'll all go back to PPC and GR again. and then another nerf cycle will appear.
The game needs sized hardpoints. Full stop. Do that and magically all weapons will be rebalanced correctly, ghost heat will disappear, lrm and srm rains will be avoided and so on.
yes weapons have been nerfed, that's the route paul inouye decided to take.
now as a result the only weapon that wasn't touched and doesnt generate heat is ballistic.
should we leave it be? or buff everything and then probably paul will want to quadruple armor, be realistic.
ESP. IF WE GET GOOD HITREG SOMEDAY.
you think spider pilots will be ok with actually exploding when they should? of course not. they won't take good hitreg without QQ>
what's the solution? nerf AC.
or add heat exclusive to the AC canons. if high enough your ammo will explode
and ac2-5 shouldnt have the max range in the game. it should be equal to ppc.
erppc i meant..
#80
Posted 12 April 2014 - 11:52 PM
Sandpit, on 16 January 2014 - 09:38 AM, said:

Can we please just stop calling for a nerf every time someone gets killed by something? I mean seriously. This is getting really ridiculous. And no, you're "Well if so many people are posting it, it must need to be changed" arguments are not valid.
Hang on, hang on; didn't you once say to me that if so many people post against the LRMs being OP, then it is indeed valid that the LRMs are NOT OP?
Are you kidding me? This whole time I've been debating a child.
Edited by Rex Budman, 12 April 2014 - 11:55 PM.
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