I like how none of the actuall succesfull f2p games allow complete teams vs pugs.
In most other games the maximum group is 2-4 or 5 players.
12 vs 12 should have never been an option kept for CW to begin with just like any other f2p game that actually is able to deliver.
And we all saw that 12 vs 12 is so unfun no one used it. And now people are actually applauding that the same stuff that made 12 vs 12 the abysmal experience that it was to the puggers?
But hell... lets kill new player retention completly and finaly by stomping on any possible new customer that wants to try out this game... god knows there arent many gamers left that would give this "thing" a try.
No tutorials, no new player experience.. but lotsa lotsa curbstomping.
Zerberus, on 22 January 2014 - 11:18 PM, said:
Again, if you truly believe that, you need help finding your way back to reality, because 500 players of which only 250 are paying couldn`t even keep the servers up for a month, much less pay rent, salaries, et al.
Much less purchase a license extension from Microsoft that probably had a seven or even 8 figure pricetag on it.
Even a ******* newspaper stand needs at LEAST1000-1500 customers DAILY just to stay afloat....depending on where exactly it is. And you`re honestly implying that 250 people paying in 20 bucks maybe once, twice a month are keeping PGI afloat?
That is, with all due respect, far beyond delusional and dissociated from reality....
Arent you cute... you really have no idea how f2p games make money... ever heard of the word "whale"?
You know theres a game called star conflict.. published by the same guys that are behind warthunder.
The game has roughly 500 to 600 players online at once.. with 70 to 80 players looking for games at once and the game is still running, is much more polished and has TONS more content then MWO has.
And despite all this its running and still being worked on.
If you think that a f2p game cant survive on 500+ active players at a time you have no idea how cheap these games can be to run.
Also the number 500 is not an estimate of total active players but players logged into the game client at any given time.
And seeing how a much better product that shoots MWO out of the water in every aspect kept for customisation can survive on comparable numbers its not far fetched from seeing MWO in the same league as star conflict. ESPECIALY with MWO being so heavily (and rightfully) critizised not only by its own community but by youtube personalities and game journalists alike.
Oh and btw. despite such "low" numbers star conflict is not afraid to show them openly to everyone. On the other hand we have MWO who does its best to hide any number that might indicate player activity ever since the start of open beta when active player numbers started to get lower and lower.
Edited by Riptor, 25 January 2014 - 01:34 AM.