
Frozen City
Spoiler
The Official Description:
Dropped into what once was the city centre of a thriving metropolis, expect unpredictable terrain in this now lifeless wasteland. After dropping into the new frozen city environment, you will find challenges the original map did not have. From the gorgeous borealis (sic) in the background, to an entire map shrouded in night, you will have to be much more careful about checking for enemies; the fog has dissipated however.
As with normal frozen city, this map is very cold, and it will affect the way your mech produces heat. Heat will take much longer to build up allowing for lengthier, more intense battles with less chance of overheating your mech.
Noble Ruler: Baron Vlad Prio
Star Type (Recharge Time): F4V, yellow-white (175 Hours)
Position in System: 5
Time to Jump Point: 16.10 days
Number of Satellites: 1 (Jagga)
Surface Gravity: 0.9
Atm. Pressure: Thin (Breathable)
Ambient Temperature: -85° C
Surface Water: 72 percent
Recharging Station: Zenith
HPG Class Type: B
Highest Native Life: None
Population: 1,135,727,000
Socio-Industrial Levels: B-C-C-C-B
What we can know based on observation:
The location known as Frozen City is located on a planet roughly the size of the Terran System's Earth at approximately 0.9 earth masses. It has one satellite known as Jagga which is of unknown size and distance, although it is likely of sufficient mass and proximity to have at one time had a tidal influence on the planet's once liquid water surface. The planet retains a thin oxygen-based atmosphere; breathable and sufficient to provide fuel for actively burning open flames on a recently crashed transport vessel seen during the day phase of the map as well as on smoking mech remains. It is sufficiently close to its host star to have a functioning hydrologic cycle as can be seen by the frequent and heavy snowfall one encounters, particularly during daylight.
The planet sports a molten iron/nickel core, as evidenced by the aurora at night. Aurorae are caused by interaction of highly energetic solar particles interacting with a planet's magnetic field near the poles. Frozen city itself is likely located relatively close to either of the poles in order to witness active auroral activity (aurorae are seldom seen close to the equator.)
Frozen City's planet has apparently undergone a fairly recent climatic event that was both sudden and cataclysmic. At one point in time it was a thriving port, and an intact sea vessel can be found near what was once a dock area. It is unclear whether this event was global or more localized, although it wouldn't be hard to imagine an impact from a celestial body of some considerable mass. The planet passes through cosmic debris, and meteors can be seen flashing through the clear night skies on a fairly frequent basis. If such an impact took place with sufficient force it could feasibly have altered the planet's orbital ephemeris, having a dramatic effect on the weather and overall climate.
The Official Description:
Dropped into what once was the city centre of a thriving metropolis, expect unpredictable terrain in this now lifeless wasteland. After dropping into the new frozen city environment, you will find challenges the original map did not have. From the gorgeous borealis (sic) in the background, to an entire map shrouded in night, you will have to be much more careful about checking for enemies; the fog has dissipated however.
As with normal frozen city, this map is very cold, and it will affect the way your mech produces heat. Heat will take much longer to build up allowing for lengthier, more intense battles with less chance of overheating your mech.
Noble Ruler: Baron Vlad Prio
Star Type (Recharge Time): F4V, yellow-white (175 Hours)
Position in System: 5
Time to Jump Point: 16.10 days
Number of Satellites: 1 (Jagga)
Surface Gravity: 0.9
Atm. Pressure: Thin (Breathable)
Ambient Temperature: -85° C
Surface Water: 72 percent
Recharging Station: Zenith
HPG Class Type: B
Highest Native Life: None
Population: 1,135,727,000
Socio-Industrial Levels: B-C-C-C-B
What we can know based on observation:
The location known as Frozen City is located on a planet roughly the size of the Terran System's Earth at approximately 0.9 earth masses. It has one satellite known as Jagga which is of unknown size and distance, although it is likely of sufficient mass and proximity to have at one time had a tidal influence on the planet's once liquid water surface. The planet retains a thin oxygen-based atmosphere; breathable and sufficient to provide fuel for actively burning open flames on a recently crashed transport vessel seen during the day phase of the map as well as on smoking mech remains. It is sufficiently close to its host star to have a functioning hydrologic cycle as can be seen by the frequent and heavy snowfall one encounters, particularly during daylight.
The planet sports a molten iron/nickel core, as evidenced by the aurora at night. Aurorae are caused by interaction of highly energetic solar particles interacting with a planet's magnetic field near the poles. Frozen city itself is likely located relatively close to either of the poles in order to witness active auroral activity (aurorae are seldom seen close to the equator.)
Frozen City's planet has apparently undergone a fairly recent climatic event that was both sudden and cataclysmic. At one point in time it was a thriving port, and an intact sea vessel can be found near what was once a dock area. It is unclear whether this event was global or more localized, although it wouldn't be hard to imagine an impact from a celestial body of some considerable mass. The planet passes through cosmic debris, and meteors can be seen flashing through the clear night skies on a fairly frequent basis. If such an impact took place with sufficient force it could feasibly have altered the planet's orbital ephemeris, having a dramatic effect on the weather and overall climate.
Terra Therma
Spoiler
The Official Description:
Terra Therma is a planet-sized moon in a large, synchronous orbit around an epistellar Jovian planet. It is constantly exposed to tidal forces from its parent planet and therefore is prone to frequent volcanic eruptions and persistent tectonic activity; but, because of its large orbit, the gravitational influence on Terra Therma is not strong enough to expedite the natural degassing of primordial reservoirs of Helium-3 and Tritium. These subterranean reservoirs (of T and He-3) are what bring the fight to Terra Therma. Their value, compounded by the ease of extraction are worth the installment and regular replacement of expendable, automated infrastructure; the same has been remarked about the ‘Mechs and their pilots.
“The only evidence of the constant battling over this hell-hole’s resources is in the paper work” one commander said, “as every fallen ‘Mech and the sorry sob who piloted it, aka collateral loss, is quickly swallowed up by this fiery beast.
Noble Ruler: Count Mara Bryne
Star Type (Recharge Time): F1V, orange (172 Hours)
Position in System: 2 (moon orbiting Jovian planet)
Time to Jump Point: 20.26 days
Number of Satellites: 0
Surface Gravity: 0.9
Atm. Pressure: Light (Poisonous) Ambient Temperature: 98° C
Surface Water: None
Recharging Station: None
HPG Class Type: None
Highest Native Life: None
Population: None (migrant workers only)
Socio-Industrial Levels: F-D-F-C-F
What we can know based on observation:
If any place in the Inner Sphere can aptly be described as a hell-hole, Terra Therma is it. It bears very close resemblance to Jupiter’s moon, Io, in many regards. It is seismically active in the extreme due to the high gravity constantly exerted on it by its parent planet, which causes tides in the very rock from which the moon is comprised. This ever-present flexing and contracting of the satellite results in internal heating by friction of the rocky core, which is subsequently ejected through its numerous volcanic vents in a nearly never-ending display of outgassing and eruptions. Terra Therma is essentially attempting to turn itself inside-out!
All of this would be little more than a footnote in a planetary cartographer’s journal except for one thing: the planet is rich in two very rare and much sought-after elements. The first, Helium-3 (He-3) is an isotope of Helium used in both nuclear fusion as well as advanced cooling and refrigeration systems. A dilution cooling system can actually reach to within several thousands of a Kelvin, and is rumored to be in research as a more efficient cooling method for assault-grade and higher mechs as well as certain crucial dropships. The second commodity is Tritium (T or 3H), and has a wide résumé of uses, ranging from controlled nuclear fusion to acting as a “booster” for fission-based warheads (increasing the weapon’s yield without changing the amount of fuel needed.) Due to the relative abundance and ease of access to these two components, Terra Therma has become a hotly contested (pardon the pun) asset that sees frequent skirmishes among factions on its mostly molten surface.
The craggy surface of Terra Therma is covered in a fine volcanic ash which is kicked up in dark powdery tufts when disturbed by heavy mech footfalls. Volcanic cones dot the landscape, and rivers of lava etch their way through the terrain like eerie glowing serpents across the landscape. In the very center of the drop zone is a caldera, and this is often the focus of contention between rival forces. This geologic feature is sometimes dubbed “the meat grinder” or “the chili bowl” by the frequent combatants, and for good reason, as the decimated walkways that have collapsed into the pool of lava silently attest. Forever spewing from the numerous vents is a thick gout of ash, superheated gases, and molten magma. Lightning can occasionally be seen flashing in the highly noxious clouds that form above the volcanic cones, lending a truly otherworldly glow to an already utterly alien and foreboding topography.
The Official Description:
Terra Therma is a planet-sized moon in a large, synchronous orbit around an epistellar Jovian planet. It is constantly exposed to tidal forces from its parent planet and therefore is prone to frequent volcanic eruptions and persistent tectonic activity; but, because of its large orbit, the gravitational influence on Terra Therma is not strong enough to expedite the natural degassing of primordial reservoirs of Helium-3 and Tritium. These subterranean reservoirs (of T and He-3) are what bring the fight to Terra Therma. Their value, compounded by the ease of extraction are worth the installment and regular replacement of expendable, automated infrastructure; the same has been remarked about the ‘Mechs and their pilots.
“The only evidence of the constant battling over this hell-hole’s resources is in the paper work” one commander said, “as every fallen ‘Mech and the sorry sob who piloted it, aka collateral loss, is quickly swallowed up by this fiery beast.
Noble Ruler: Count Mara Bryne
Star Type (Recharge Time): F1V, orange (172 Hours)
Position in System: 2 (moon orbiting Jovian planet)
Time to Jump Point: 20.26 days
Number of Satellites: 0
Surface Gravity: 0.9
Atm. Pressure: Light (Poisonous) Ambient Temperature: 98° C
Surface Water: None
Recharging Station: None
HPG Class Type: None
Highest Native Life: None
Population: None (migrant workers only)
Socio-Industrial Levels: F-D-F-C-F
What we can know based on observation:
If any place in the Inner Sphere can aptly be described as a hell-hole, Terra Therma is it. It bears very close resemblance to Jupiter’s moon, Io, in many regards. It is seismically active in the extreme due to the high gravity constantly exerted on it by its parent planet, which causes tides in the very rock from which the moon is comprised. This ever-present flexing and contracting of the satellite results in internal heating by friction of the rocky core, which is subsequently ejected through its numerous volcanic vents in a nearly never-ending display of outgassing and eruptions. Terra Therma is essentially attempting to turn itself inside-out!
All of this would be little more than a footnote in a planetary cartographer’s journal except for one thing: the planet is rich in two very rare and much sought-after elements. The first, Helium-3 (He-3) is an isotope of Helium used in both nuclear fusion as well as advanced cooling and refrigeration systems. A dilution cooling system can actually reach to within several thousands of a Kelvin, and is rumored to be in research as a more efficient cooling method for assault-grade and higher mechs as well as certain crucial dropships. The second commodity is Tritium (T or 3H), and has a wide résumé of uses, ranging from controlled nuclear fusion to acting as a “booster” for fission-based warheads (increasing the weapon’s yield without changing the amount of fuel needed.) Due to the relative abundance and ease of access to these two components, Terra Therma has become a hotly contested (pardon the pun) asset that sees frequent skirmishes among factions on its mostly molten surface.
The craggy surface of Terra Therma is covered in a fine volcanic ash which is kicked up in dark powdery tufts when disturbed by heavy mech footfalls. Volcanic cones dot the landscape, and rivers of lava etch their way through the terrain like eerie glowing serpents across the landscape. In the very center of the drop zone is a caldera, and this is often the focus of contention between rival forces. This geologic feature is sometimes dubbed “the meat grinder” or “the chili bowl” by the frequent combatants, and for good reason, as the decimated walkways that have collapsed into the pool of lava silently attest. Forever spewing from the numerous vents is a thick gout of ash, superheated gases, and molten magma. Lightning can occasionally be seen flashing in the highly noxious clouds that form above the volcanic cones, lending a truly otherworldly glow to an already utterly alien and foreboding topography.
Edited by StarGeezer, 26 October 2013 - 06:04 PM.