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Which Of These Jager S Builds Has The Biggest Bang?


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#1 Chill Bill

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Posted 17 January 2014 - 04:21 PM

Have been playing mostly with assaults & want to experience the Heavy (Jager) world with ballistics as the focus.

Tried Phract 4X & Ilya and I know many love them. It doesn't work for me. Slower, low arms requiring me to fully expose myself often ( no, not that way), etc.

Thinking of these builds with XL:

2 X AC5 + 2 X AC2
3 X UAC5 + 3 ML
4 X AC2

Any recommendations?

Edited by Chillbill, 17 January 2014 - 07:40 PM.


#2 MavRCK

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Posted 17 January 2014 - 04:25 PM

2 AC5 and 2 ac5 or 4ac2 or 4 ac5 with xl 225 - 255 - 280 engines.

#3 Hex Pallett

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Posted 17 January 2014 - 06:23 PM

Been using both 4xAC2 and 2xAC5 plus 2xAC2 before. 4xAC2 deals glorious DPS but requires at least 14DHS to stay cool. With two AC2 two AC5 you could live with just 10DHS, and when things get too hot, just stick with the AC5s instead.

And I insist triple-UAC5 is for weaklings.

#4 Spheroid

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Posted 17 January 2014 - 09:40 PM

Easy, it is the 2x AC-5 2x AC-2 build. I recommend group one as alpha strike, group 2 just the AC-5 for cool down.

Edited by Spheroid, 18 January 2014 - 01:08 PM.


#5 Roughneck45

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Posted 18 January 2014 - 01:01 PM

Quad AC5 builds can be pretty lethal. Slow, and ammo can be tight, but the damage is impressive.

#6 JigglyMoobs

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Posted 18 January 2014 - 11:14 PM

My favorite Jager S:

http://mwo.smurfy-ne...d78be0baa8f9018

Adv Zoom module is required. It's perfectly viable, as long as you stay more than 600 meters away from the enemy team. ;) :blink:





#7 Deathz Jester

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Posted 18 January 2014 - 11:36 PM

There's always the cheesy Dual Gauss Rifles & Dual Autocannon 20's builds or the build I actually based off of the Rifleman, two AC/5's, 2 Large Lasers, and 2 Medium Lasers.


In regards to the Large Lasers, its entirely up to you but generally either one works, I use ER. Its certainly not the "best" (since frankly "best" is a matter of opinion)build, but its efficient and gets the job done fairly well, and an XL Engine is not required. But in the end your build is entirely up to you

#8 Op4blushift

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Posted 19 January 2014 - 01:25 AM

I haven't actually used the quad ac5 build (don't have a small enough engine) but wouldn't the Cataphract 4X be better for that? Especially considering that it has to go slow because of its low engine cap. Plus, it can have full armor and more then enough ammo, while the jager might struggle a bit when trying to do the quad ac5 build. Then again, I haven't actually tried it.

The quad ac4 is always fun, although ghost heat does effect it, so it builds up heat very quickly if you're firing all at once (which is really the only way for it to be effective..). 2 ac5/2 ac2 build is probably the most effective, as others pointed out you can just fire the ac5s when the heat gets too high, and it does respectable DPS.

#9 JigglyMoobs

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Posted 19 January 2014 - 02:56 AM

View PostChillbill, on 17 January 2014 - 04:21 PM, said:

Have been playing mostly with assaults & want to experience the Heavy (Jager) world with ballistics as the focus.

Tried Phract 4X & Ilya and I know many love them. It doesn't work for me. Slower, low arms requiring me to fully expose myself often ( no, not that way), etc.

Thinking of these builds with XL:

2 X AC5 + 2 X AC2
3 X UAC5 + 3 ML
4 X AC2

Any recommendations?


Have you tried the phract 3d? It works great as a dual gauss jump mech, or ppc ac combo. Its a bit more hardy and, most importantly of all, you wont have to buy and grind 3 new mechs to elite it.

For the Jager, dual ac/10 used to be pretty fun before projectile speeds were reduced. That might be a good option if you like to run around, shoot people and hide.

#10 JigglyMoobs

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Posted 19 January 2014 - 03:27 AM

What do you guys think about this build:
http://mwo.smurfy-ne...3524d523b56ff73

Or this one:
http://mwo.smurfy-ne...fddd0d2fb1f5312

Notice they both have decent speed, armor and ammo load and can sustain their MAX dps for well over a minute.

This means the ac20 ac10 build does 9 dps and 30 alpha for over 2 min and the ac20 2x ac5 build does 11.67 dps and 30 alpha for almost 2 min non stop.

#11 The Unknown Pilot

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Posted 19 January 2014 - 04:28 AM

View PostJigglyMoobs, on 19 January 2014 - 03:27 AM, said:

What do you guys think about this build:
http://mwo.smurfy-ne...3524d523b56ff73

Or this one:
http://mwo.smurfy-ne...fddd0d2fb1f5312

Notice they both have decent speed, armor and ammo load and can sustain their MAX dps for well over a minute.

This means the ac20 ac10 build does 9 dps and 30 alpha for over 2 min and the ac20 2x ac5 build does 11.67 dps and 30 alpha for almost 2 min non stop.



LOL, I kinda split the difference since I also have this Mech & like lasers for back-up as well as ammo to last:

http://mwo.smurfy-ne...bc8d0c9c52de50b

#12 Modo44

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Posted 19 January 2014 - 04:47 AM

Good DPS, but no backup weapons, too cool (2 minutes of free shooting means an already won match), still an XL glass cannon, and rather bad convergence past short range (not a clean 40 alpha in many cases). I bet it is good for a surprise, but so is the simple AC40.

#13 EnigmaNL

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Posted 21 January 2014 - 05:05 AM

I love my 3xAC5 1xAC2 build, I highly recommend it.

http://mwo.smurfy-ne...8759c9c363fba42

Downside is that there are no backup weapons but that's rarely a problem, games don't usually last that long anyway. Key is to shoot only at things you're certain you're going to hit.

Edited by EnigmaNL, 21 January 2014 - 05:06 AM.


#14 Vimeous

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Posted 24 January 2014 - 04:18 PM

I picked up the S recently.
So far my favourite is 2xAC10 4xML XL280. It's nippy, has reasonable ammo and face on packs a punch.
I find the Jager is a little short on space for a cool 4xAC2 build is you're a trigger happy as I.

TBH 2xAC5 2xAC2 seems to pack the biggest wallop but space is tight for ammo so it tends to overflow into critical areas.

#15 MechWarrior679696

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Posted 26 January 2014 - 12:24 PM

View PostVimeous, on 24 January 2014 - 04:18 PM, said:

I picked up the S recently.
So far my favourite is 2xAC10 4xML XL280. It's nippy, has reasonable ammo and face on packs a punch.
I find the Jager is a little short on space for a cool 4xAC2 build is you're a trigger happy as I.

TBH 2xAC5 2xAC2 seems to pack the biggest wallop but space is tight for ammo so it tends to overflow into critical areas.


Having tried this build out a few times, I can stand by this opinion. The AC/2 may have heat problems, but for user friendliness, reliability and overall usefulness it tends to beat the UAC/5 by a mile. And this is coming from someone who likes the UAC/5 so much that he's kitted his CN9-YLW with two of them. For the extra 6 tons you'll have to count just toward the weapons, you'll gain about a 30% DPS advantage with the UAC when properly handled, but that's under favorable conditions, and these being auto-fire weapons the alpha advantage will taper off very rapidly. And the kicker is you'll also lose so much in survivability and speed and extra tonnage for the ubiquitous ML:s to back you up that it's just not worth it. I run my "PERFORATOR" JM6-S with 4x AC/2 and 4x ML, and it's a much more comfortable and reliable fit than any UAC/5 build. IMO, the UAC/5:s should only be used on the Firebrand, where the extra punch matters and you have all those energy hardpoints to back you up. When you have ballistic hardpoints in abundance though, it's better to go with a multitude of "cheaper" weapons capable of laying down a uniform field of fire.

One of the guidelines that I try to live by in this game is to keep the types of weapons and ammo, as well as the actual amount of ammo, down to the absolute feasible minimum. Strive at all points to keep ammo types pure, and if possible add backup energy weapons rather than additional ammo. Having lots of alpha is all well and good, but when you have a speed- or support-oriented mech, that is to say one that is dependent on either mobility and flexibility or being able to keep up a constant stream of DPS, the immediate applicability and reliability of your weapons just matters so much more. Which is why a broad weapon mix is only really feasible on the heaviest of Assault mechs.





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