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How To Fix The Oxide (Russ Says It Needs Love, So Let's Hear How!)


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Poll: What Buff do you feel would be best for the Oxide? (157 member(s) have cast votes)

What Buff do you feel would be best for the Oxide?

  1. More Missile hardpoints? (9 votes [5.73%])

    Percentage of vote: 5.73%

  2. Jump Jets (70 votes [44.59%])

    Percentage of vote: 44.59%

  3. Higher Engine Cap (8 votes [5.10%])

    Percentage of vote: 5.10%

  4. Add a pair of ballistics (18 votes [11.46%])

    Percentage of vote: 11.46%

  5. Buff twist/turn agility (7 votes [4.46%])

    Percentage of vote: 4.46%

  6. add a single energy hardpoint either to the CT (stacks with missiles like on AWS-9M) or head (TAG) (45 votes [28.66%])

    Percentage of vote: 28.66%

Which Hero do you feel needs a buff or fix next?

  1. Grid Iron (for instance, reduce to 1 Ballistic, but add a second Missile) (35 votes [14.00%])

    Percentage of vote: 14.00%

  2. Pretty Baby (72 votes [28.80%])

    Percentage of vote: 28.80%

  3. Fang (23 votes [9.20%])

    Percentage of vote: 9.20%

  4. Yen Lo Wang (25 votes [10.00%])

    Percentage of vote: 10.00%

  5. the Death's Knell (23 votes [9.20%])

    Percentage of vote: 9.20%

  6. Jester (11 votes [4.40%])

    Percentage of vote: 4.40%

  7. Boars Head (11 votes [4.40%])

    Percentage of vote: 4.40%

  8. Golden Boy (28 votes [11.20%])

    Percentage of vote: 11.20%

  9. other? (22 votes [8.80%])

    Percentage of vote: 8.80%

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#81 Timuroslav

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Posted 29 January 2014 - 03:32 PM

You guys are missing something key here.

Hero Mech's are not supposed to be well Balanced or over powered
They're supposed to be just... Different
Le Gasp :D

The X-5 Isn't supposed to have AMS
the Yen Lo Wang is Supposed to be lacking Critical hard points <- It does need its melee hatchet though
The Death's Knell is supposed to be shy hard points in the chest
The Boars Head is supposed to be Fast and Hot compared to Other Atlas

Hero Mechs are supposed to be Variants that are Different NOT SUPERIOR
The Day they do Make a superior hero Mech will be the Day people start getting fanatically pissed with the game. Which will mean PGI nerfs the **** outta it quickly or people will slowly stop playing.

It's not supposed to be a pay to win game. Hero Mechs are supposed to have obvious Weaknesses.
Ever seen the Acceleration and Slow down of the Kintaro? It's like an Anti-Perk

Edited by Timuroslav, 29 January 2014 - 03:36 PM.


#82 Monky

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Posted 29 January 2014 - 04:02 PM

Energy slot in the head would make the biggest difference. Jumpjets would help, but I would suggest limiting it to 2.

my personal suggestion is 2 missile hardpoints on each arm, and 2 energy hardpoints in CT as a hardpoint re-work, plus 2 jumpjets. This seems like a lot more fun build without being OP.

Edited by Monky, 29 January 2014 - 04:03 PM.


#83 luxebo

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Posted 29 January 2014 - 04:18 PM

View PostTimuroslav, on 29 January 2014 - 03:32 PM, said:

You guys are missing something key here.

Hero Mech's are not supposed to be well Balanced or over powered
They're supposed to be just... Different
Le Gasp :D

The X-5 Isn't supposed to have AMS
the Yen Lo Wang is Supposed to be lacking Critical hard points <- It does need its melee hatchet though
The Death's Knell is supposed to be shy hard points in the chest
The Boars Head is supposed to be Fast and Hot compared to Other Atlas

Hero Mechs are supposed to be Variants that are Different NOT SUPERIOR
The Day they do Make a superior hero Mech will be the Day people start getting fanatically pissed with the game. Which will mean PGI nerfs the **** outta it quickly or people will slowly stop playing.

It's not supposed to be a pay to win game. Hero Mechs are supposed to have obvious Weaknesses.
Ever seen the Acceleration and Slow down of the Kintaro? It's like an Anti-Perk

While some of the heroes are decent and about on par with the other variants, others just simply are terrible. Golden Boy, Grid Iron, and Pretty Baby are the worst few in the heroes in my opinion and only Pretty Baby really has a difference between the other Awesomes. I mean, Golden Boy is really a nerfed KTO-18, and it doesn't have any benefits, only a pure nerf to it. While they are not supposed to be better than the C-bill variants, they aren't supposed to be ultra terrible.

#84 Bushrat

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Posted 29 January 2014 - 05:06 PM

View Postluxebo, on 29 January 2014 - 04:18 PM, said:

While some of the heroes are decent and about on par with the other variants, others just simply are terrible. Golden Boy, Grid Iron, and Pretty Baby are the worst few in the heroes in my opinion and only Pretty Baby really has a difference between the other Awesomes. I mean, Golden Boy is really a nerfed KTO-18, and it doesn't have any benefits, only a pure nerf to it. While they are not supposed to be better than the C-bill variants, they aren't supposed to be ultra terrible.



luxebo is exactly right. In PGI's effort to make hero mechs' 'different' they ended up nerfing a couple of them. like the GB and PB, and even the x-5. Playing them gives you a handicap. I am not looking for a boost, different but equal would be nice.

#85 FREDtheROLF

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Posted 30 January 2014 - 03:24 AM

how about

ECM
6 ballistic slots
3 module slot by default = 4 in master
bigger engine
6 energy slots
5 JJ
smaller size
auto BAP
auto TAG
auto seismic


ALL YOU GUYS WANT IS AN IMBA OP LITTLE ******


NOWAY.

none of the heros is actually way better than the regular ones.
keep it that way.

FtR

#86 Prawfutt

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Posted 30 January 2014 - 08:10 AM

The oxide is a great mech as is. the way they fix the oxide is by FIXING SRMS. This little guy would be every assault mechs nightmare If SRMS could actually hit.

Seriously... SRM 10 alpha into the FRESH back of an assault that is not moving. Paper doll does not flash and after the BOOM and smoke clears... his back is STILL FRESH.

Want to make the oxide better? make it so all your weapon options are all viable and not just STEAK SRMS.

#87 MungFuSensei

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Posted 31 January 2014 - 06:51 PM

I run an Oxide with 300xl, SRM4, SRM6, and 2 SSRM2s. 2 tons for the SRMS, 1 ton for SSRMs. It's a decent build that makes a pretty great assassin. However, I think it kind of squeezes into Commando territory, which we don't need. I'd love to see it with JJs, but that'd mean you'd never have a reason to use the commando. It'd just be a way better mech, even if I run into ammo issues. Right now, the Oxide takes a lot of skill to use. It's not an easy mech to play. I think that's a good thing. It doesn't make it a weaker mech.

If I asked for a buff for the Oxide, really, that would be my selfishness talking. Either the JJs or the single energy point would make it better against other lights, but this mech is not intended to go against other lights. It does best stabbing assaults in the back. Play the Oxide as an assault/LRM boat assassin, and you will see where it shines. Leave the light hunting to the Kintaros and Shadowhawks. If you get jumped by a spider, run to your buddies for assistance.

The mech is supposed to have a weakness, as all mechs do. It's your job to adjust your play-style to that weakness, not call for buffs unless those weaknesses really put the mech well below its peers (like the locust and awesome).

#88 juxstapo

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Posted 02 February 2014 - 03:03 PM

I'd have been all over the Oxide right out the gate had it featured one measly jumpjet. Otherwise it's an overpriced and slightly-better-armored commando.

#89 TercieI

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Posted 02 February 2014 - 03:06 PM

View Postjuxstapo, on 02 February 2014 - 03:03 PM, said:

I'd have been all over the Oxide right out the gate had it featured one measly jumpjet. Otherwise it's an overpriced and slightly-better-armored commando.


Though a vital asset to Corsairs' recruiting strategy. :)

(Also, I disagree, but you knew that...)

Edited by Terciel1976, 02 February 2014 - 03:06 PM.


#90 Naduk

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Posted 02 February 2014 - 03:35 PM

i think he would be awesome with some machine guns :)
but why not jumpjets too , all her Jenner sisters have them

#91 Jay Z

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Posted 02 February 2014 - 05:37 PM

Add JJ and I'll buy it.

#92 GrandLocomon

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Posted 02 February 2014 - 08:46 PM

Only agree with the energy option if it is anywhere other than the CT. I would like a TAG additional to the missiles, and JJ's really. IMO I doubt severly that would be OP. The COM-2D can TAG 3x SSRM, and have ECM so why pay for a hero that could do that?

I think it should have a very low JJ count, say 1 or 2; and an energy slot in a side torso to limit its use. This would make it good and there I no way that would make it OP.

Edited by GrandLocomon, 02 February 2014 - 08:46 PM.


#93 Silas Farseer

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Posted 05 February 2014 - 01:39 AM

Jump Jets or faster speed would be my vote. Third choice would be to fit 2 more streaks. More missile silos too. Dual AMS is another option. Or hey, how about an actual hero light with ECM?


But FIX THE MUDDY PAINT. Any color you put on there turns to mud.

It's a Hero $$ mech and deserves to shine if you make it neon.

Thanks for listening.

#94 CyborgDragon

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Posted 09 February 2014 - 10:33 PM

I'd love to see an extra missile slot added. Right now we have 2 CT hardpoints and one on each arm, I'd personally prefer to see one CT hardpoint and 2 in each arm. Either that or a couple of ballistic points sound good to me.

If PGI decide not to change weapon hardpoints then it definitely needs Jump Jets :ph34r:

#95 Sephlock

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Posted 09 February 2014 - 10:35 PM

View PostZerberus, on 22 January 2014 - 07:49 PM, said:


:ph34r:
But with all due respect, and please excuse me if I misinterpret your intentions, He also only posts it on topics that are a repeat of a rehash of a rewarming of a thread that get`s posted 2x a week already with absolutely zero adherence to basic forum etiquette (&quot;Use the search function and post in existing threads&quot;), nor could serve any realistic purpose except stirring the pot.


FWIW the search function seems to favor six kajillion year old threads.

#96 Prezimonto

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Posted 10 February 2014 - 06:31 AM

View PostRoland, on 18 January 2014 - 11:24 AM, said:

The whole notion of mechs that you can only buy using real money is a bad aspect of this game which should be done away with.


What they should do is make all variants available to everyone, but give the hero mechs the cbill boost and XP boost, a custom camo and the paint for it globally unlocked, and perhaps one custom feature.. like the beak on the CAT-C1... something that makes it visually stand out, but not functionally different in terms of hard point.

#97 Laserkid

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Posted 03 May 2014 - 10:29 AM

2 JJs and move/add missle hardpoint. 2 in each arm and one in the CT should due.

#98 Wildstreak

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Posted 03 May 2014 - 12:03 PM

When considering Heros, consider some have penaties under Quirks.

Green Quirk is better than standard chassis, red is worse.

Going over the current top 5 with votes plus the Oxide.

Oxide: has 2 penalizing Quirks, no JJ, 2 less total hardpoints than most Jenners (most have 6, K has 5, Oxide has 4) and, strangest of all, every Missile hardpoint on the Oxide maxes out at an LRM size either 5 or 10. Seems designed to be the Jenner LRM boat but no backup weapons, the A1 of Jenners. No idea what to do with it though trading the 2 CT Missile for 1 Energy is a 35 ton Locust-1M/3S. Maybe 1 CT Energy and let each arm have 1 Missile with 10 tubes plus 1 Ballistic.

Pretty Baby: Only downsides to it are slower Deceleration and the oddball placement of 2 Missile points in the Left Arm. Usually Awesomes use the LA for a damage shield, even the 8T and 9M could based on build. I understand the PB having 1 fewer hardpoint compared to most other Awesomes (PB has 6, 9M has 9 but really can only use 7, others have 7) but it has a bigger engine and turns better. I would say just move those LA Missile points somewhere else, either of the side torsos will do and max tubes at 5x2 instead of 4x2, not sure about the Deceleration penalty.

Grid Iron: the 4G Heros needs better ways to tell it apart, in every detail even the bonus Quirk it is a 4G trading a Ballistic for 1 Missile and max both Missile tubes at 6 then trade the Torso Yaw Quirk for some other one, since they want the footbal player image, let it turn better like a player pivots on one foot.

Golden Boy: Nothing but penalties on this Mech. 3 Quirk Penalties all for 1 more hardpoint and you may even lose that depending on how you design the LA. So many things that could be done to fix it.

Death's Knell: The faster COM-2D minus the ECM and with 1 less penalty Quirk. Funny thing is the higher Engine Cap allowing faster movement but it has penalties to Turn Speed and Reverse. Give it a pair of MGs.

Yen-lo-wang: Why does this need a fix? 5 bonus Quirks including the greatest Centurion Torso range, 2 Penalizing ones, 2 less hardpoints and one of 5 Mechs starting with 3 Module slots, biggest one after the Atlas-DC. Nothing wrong here.

#99 Reno Blade

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Posted 20 May 2014 - 04:00 AM

View PostTanar, on 18 January 2014 - 11:29 AM, said:

first choice would be a lone energy slot in the head, CT and it's a bigger Locust 3M. that way there's an energy slot but no one is tossing ERLLs onto them.
second choice would be a lone count'em 1 jump jet.

that's really about it on the oxide.

as for grid iron i would vote the 2/1 ballistic/missile to 1/2 change. 1 missile slot isn;t enough and 2 ballistic (barring Mgs) is really putting all your firepower in one hunch if you can fit it in. 1 ballistic is enough.

Same for me here.

I really would love to play my GILE a bit more, but using LBX, SRM6 and 3 ML just isnt right. Using 2x SRM6 and an LBX is a lot better option.

And for the Golden Boy, the speed limit for 1 E hardpoint makes no sense. If it had 6 Missile hardpoints or something different, I could see a reason to keep it slower, but not with this 5M/3E mix where you can only use 2 streaks/srm4 without Artemis in the CT anyway.
It's weaker than the 18 or other medium mechs with 55t and JJets.

For the Pretty Baby, I think it just needs a few more Hardpoints to shine, as all you can do is use high engines, but not enough weapons.

#100 RangerGee412

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Posted 20 May 2014 - 06:10 AM

I have an oxide, all it needs is some JJ. That would be perfect.





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