When considering Heros, consider some have penaties
under Quirks.
Green Quirk is better than standard chassis, red is worse.
Going over the current top 5 with votes plus the Oxide.
Oxide: has 2 penalizing Quirks, no JJ, 2 less total hardpoints than most Jenners (most have 6, K has 5, Oxide has 4) and, strangest of all, every Missile hardpoint on the Oxide maxes out at an LRM size either 5 or 10. Seems designed to be the Jenner LRM boat but no backup weapons, the A1 of Jenners. No idea what to do with it though trading the 2 CT Missile for 1 Energy is a 35 ton Locust-1M/3S. Maybe 1 CT Energy and let each arm have 1 Missile with 10 tubes plus 1 Ballistic.
Pretty Baby: Only downsides to it are slower Deceleration and the oddball placement of 2 Missile points in the Left Arm. Usually Awesomes use the LA for a damage shield, even the 8T and 9M could based on build. I understand the PB having 1 fewer hardpoint compared to most other Awesomes (PB has 6, 9M has 9 but really can only use 7, others have 7) but it has a bigger engine and turns better. I would say just move those LA Missile points somewhere else, either of the side torsos will do and max tubes at 5x2 instead of 4x2, not sure about the Deceleration penalty.
Grid Iron: the 4G Heros needs better ways to tell it apart, in every detail even the bonus Quirk it is a 4G trading a Ballistic for 1 Missile and max both Missile tubes at 6 then trade the Torso Yaw Quirk for some other one, since they want the footbal player image, let it turn better like a player pivots on one foot.
Golden Boy: Nothing but penalties on this Mech. 3 Quirk Penalties all for 1 more hardpoint and you may even lose that depending on how you design the LA. So many things that could be done to fix it.
Death's Knell: The faster COM-2D minus the ECM and with 1 less penalty Quirk. Funny thing is the higher Engine Cap allowing faster movement but it has penalties to Turn Speed and Reverse. Give it a pair of MGs.
Yen-lo-wang: Why does this need a fix? 5 bonus Quirks including the greatest Centurion Torso range, 2 Penalizing ones, 2 less hardpoints and one of 5 Mechs starting with 3 Module slots, biggest one after the Atlas-DC. Nothing wrong here.