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How To Fix The Oxide (Russ Says It Needs Love, So Let's Hear How!)


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Poll: What Buff do you feel would be best for the Oxide? (157 member(s) have cast votes)

What Buff do you feel would be best for the Oxide?

  1. More Missile hardpoints? (9 votes [5.73%])

    Percentage of vote: 5.73%

  2. Jump Jets (70 votes [44.59%])

    Percentage of vote: 44.59%

  3. Higher Engine Cap (8 votes [5.10%])

    Percentage of vote: 5.10%

  4. Add a pair of ballistics (18 votes [11.46%])

    Percentage of vote: 11.46%

  5. Buff twist/turn agility (7 votes [4.46%])

    Percentage of vote: 4.46%

  6. add a single energy hardpoint either to the CT (stacks with missiles like on AWS-9M) or head (TAG) (45 votes [28.66%])

    Percentage of vote: 28.66%

Which Hero do you feel needs a buff or fix next?

  1. Grid Iron (for instance, reduce to 1 Ballistic, but add a second Missile) (35 votes [14.00%])

    Percentage of vote: 14.00%

  2. Pretty Baby (72 votes [28.80%])

    Percentage of vote: 28.80%

  3. Fang (23 votes [9.20%])

    Percentage of vote: 9.20%

  4. Yen Lo Wang (25 votes [10.00%])

    Percentage of vote: 10.00%

  5. the Death's Knell (23 votes [9.20%])

    Percentage of vote: 9.20%

  6. Jester (11 votes [4.40%])

    Percentage of vote: 4.40%

  7. Boars Head (11 votes [4.40%])

    Percentage of vote: 4.40%

  8. Golden Boy (28 votes [11.20%])

    Percentage of vote: 11.20%

  9. other? (22 votes [8.80%])

    Percentage of vote: 8.80%

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#61 Zerberus

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Posted 19 January 2014 - 10:41 AM

View PostBishop Steiner, on 19 January 2014 - 10:30 AM, said:

35 tons doesn't exactly contribute to dual big bores..... but I agree with the gist of the comment. Though, dual ballistic CT would be ok by me.

Yep.. There`s just this insane mad rush to put 2x torso and /or arm ballistics and /or PPCs on everything that even a mech such as a Jenner that can`t realistically put such a setup to good use somehow "needs" the hardpoints to be "viable", and that`s just monkey-hear, monkey-say, no more, no less ;)

#62 C E Dwyer

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Posted 19 January 2014 - 10:44 AM

View PostZerberus, on 19 January 2014 - 10:22 AM, said:

As said in another thread, as an owner I`d be okay with:

1. + full JJ suite
2. 5 Missile Hardpoints (add head or move 1 to arm/torso and mirror), possibly with 2-3 JJs
3. all missiles moved to arms or side torsos, 2 ballistic HPs center torso, possibly with 2-3 JJs
4. + 1 ballistic HP in head with 2-3 JJs
5. + Energy HP in head, possibly with 2-3 JJs
6. Second AMS hardpoint + JJs (just to annoy Garth ;))

Reworks I`m definitely NOT OK with, either because they miss the point of the mech or becasue they could /would be OP

-1. Adding more than 1 energy HP, esp with JJs
-2. 6 Missile HPs w/JJ (6 missile HPs w/o MAYBE if extensive testing shows it`s truly not OP, which I do believe it might be)
-3. Torso ballistics at all. Especially 2 of them. Dual big-bore cheese jenner? really? *facepalm*
-4. Energy slots in side torso or arms. The mech does not need a PPC
-5. ECM. IMO no hero mech should ever get ECM unless at least 2 F2P variants can also carry it. Even less a predestined streak boat.



I like this except the ballistic in the head, as you just know its going to end up as a jenner with an ac2 all the ammo it can carry and a zoom module, which I think in my own opinion misses the point of light mechs, and while there is no proper role for lights yet... making builds possible that take them away from what they're supposed to be, isn't the way

#63 Mechteric

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Posted 20 January 2014 - 06:04 AM

I'd be on board with the Grid Iron getting a second 6-pack missile slot in its left torso... still need SRMs to be fixed but once they are it will be very nice I think.

Also I think the Yen-Lo-Wang should get an energy hardpoint or two in its left arm since it doesn't have the claws there. It gets two medium pulse there in the book when it was given to Kai's son I believe. Also Triple Strength Myomer :P

Edited by CapperDeluxe, 20 January 2014 - 06:05 AM.


#64 John MatriX82

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Posted 20 January 2014 - 06:42 AM

Hmm dear Bishop, I think the OXIDE could use a (or a few) energy hardpoints.

I'd do it like you say with the AWS 9M, 1 energy in the CT (shared with the two missiles) and another one in the head. This way you could allow it to have a couple of mediums along with still 3 missile ports still usable, without making it "op" having them in the arms like the other jenners. I'm contested about JJs or a bump in engine rating.. the former might make it too similar to the others so I lean towards a bump in engine rating but.. it would be hardly usable (xl 310 already requires 2 tons more than the "usual" 300).

About the rest:
-Agree with Grid Iron idea

-PB requires removal of that silly speed deceleration "unquirk". I'd add another missile hardpoint in the RT too. All Awesomes should be awarded a remodeled chassis, less bulkier. If it has to stay the same, make the shoulder pauldrons be part of the arms hitboxes!!!!!!!!! And all 8 series should get a 340 or something engine rating bump. Victors are simply of another league.

-Fang: probably swapping 1 energy in the arm and move it to the RT. All DRGs should get a CT armor bonus or something. Or a reduction in their scale.

-YLW: add a single missile port in the LT? 10 tubes.. let it get a little bit of flexibility with a LRM or a SRM6. otherwise AC 20+2ML or 2MPL is basically an obliged choice.

-Golden Boy.. that poor thing screams for a XL 300, maybe a bump to 320/325 too (I'd still make it slower than the other variants, but not so slow as it is now). 290 rating is.. oh.. who thought that?!

Edited by John MatriX82, 20 January 2014 - 06:44 AM.


#65 Darius Deadeye

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Posted 20 January 2014 - 06:45 AM

Keep the current weapons layout, apply 1-2 jumpjets

Viable!

If jumpjet not an option, add extra hardpoint to head (energy or missile).

Viable!

#66 Syrkres

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Posted 20 January 2014 - 08:26 AM

If you add a ballistic HP to the mech, this would force the pilot to equip less ammo for missiles or trade off heatsink or armor to be able to equip a ballistic .

#67 Sephlock

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Posted 20 January 2014 - 04:55 PM

Give it ECM, BUWAHAHHAHAHAHAHAHHAAAA!

#68 Flying Blind

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Posted 20 January 2014 - 05:18 PM

Give it jump jets and maybe a head laser.

JJ alone might be enough.

#69 TheStrider

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Posted 21 January 2014 - 06:24 AM

Pretty Baby has been in need of a boost since it came out. The negative-nancy in me says they're only offering to 'fix' Oxide as it hasn't sold very well.

I'd be happy with the quirk being removed. That alone might get me to play it over my 9M. There are now other mechs (Victor / Battlemaster) in the same weight category, that can approach similar speeds without the negative quirk.

#70 Lucian Nostra

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Posted 22 January 2014 - 02:22 PM

Fix the Oxide?? Fix the GOD DAMNED Pretty Baby first!

The Oxide at least has a role on the battlefield being the only light that can run quad Streaks + BAP + the ammo to fire them or quad SRM 4s

The Pretty Baby has NO role that can't be filled better by another assault or just the Awesome 9M, AND it has a negative perk.

Edited by Lucian Nostra, 22 January 2014 - 02:25 PM.


#71 Brienne

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Posted 22 January 2014 - 03:06 PM

Oxide needs a buff?
You re kiding?

AWS needs a buff!

Edited by Brienne, 22 January 2014 - 03:07 PM.


#72 Tsula

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Posted 22 January 2014 - 03:14 PM

I'd love to see Oxide have 3 Missile hard points. 1CT,1LA,1RA. Two Ballistic hard points 1RT and 1LT. Two jump jets.

Edited by tsula, 22 January 2014 - 03:18 PM.


#73 luxebo

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Posted 22 January 2014 - 04:24 PM

Russ said that they will be buffing the Oxide somehow. Not sure how though. One thing I must say though is that there are tons more mechs that need balance before this one.

#74 Felio

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Posted 22 January 2014 - 05:18 PM

Not sure what the mech would do with JJ or a higher engine cap, given that it only has 4.86 tons left after adding four streaks without ammo, BAP or AMS.

I guess it could carry one jump jet, but I'm still holding out hope that the benefit from jump jets will be made more linear, rather than getting most of the benefit from the first JJ and very little for any after that.

I'm afraid they've screwed the pooch and that the mech cannot be salvaged without radically changing its hardpoints, but they aren't going to do anything that might break someone's existing loadout.

Edited by Felio, 22 January 2014 - 05:43 PM.


#75 DocBach

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Posted 22 January 2014 - 05:23 PM

2 missile slots CT, 1 missile slot each arm, 1 energy slot each arm

give it BAP and eat other lights for lunch

#76 Zerberus

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Posted 22 January 2014 - 07:49 PM

View PostCYBRN4CR, on 19 January 2014 - 07:48 PM, said:

I'm glad someone had the nerve to post this. :ph34r:

Oh wait, that's Sandpit's job to say that. B)

B)
But with all due respect, and please excuse me if I misinterpret your intentions, He also only posts it on topics that are a repeat of a rehash of a rewarming of a thread that get`s posted 2x a week already with absolutely zero adherence to basic forum etiquette ("Use the search function and post in existing threads"), nor could serve any realistic purpose except stirring the pot.

But this on the other hand is the original topic and poll started specifically because Russ "asked for it" in teh NGNG interview.

Therefore, there is absolutely zero reason for him to post his "catchphrase", because none of the idiocy it implies is actually occuring :ph34r:

View PostCapperDeluxe, on 20 January 2014 - 06:04 AM, said:

offtopic post about 2 completely different other hero mechs


Then please open a thread and poll for THEM, instead of (inadvertently?) trying to derail a thread about an entirely different mech that PGI essentially asked us to create for the specific purpose of "How should we buff the Oxide" feedback... in this thread, your efforts are more or less wasted because the dev`s will not be searching it for single YLW or Grid Iron buff suggestions (which btw as an owner of both I do not feel are necessary at all). :D

Edited by Zerberus, 22 January 2014 - 07:53 PM.


#77 Lucian Nostra

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Posted 23 January 2014 - 09:33 AM

View PostZerberus, on 22 January 2014 - 07:49 PM, said:

Then please open a thread and poll for THEM, instead of (inadvertently?) trying to derail a thread about an entirely different mech that PGI essentially asked us to create for the specific purpose of "How should we buff the Oxide" feedback... in this thread, your efforts are more or less wasted because the dev`s will not be searching it for single YLW or Grid Iron buff suggestions (which btw as an owner of both I do not feel are necessary at all). :D


Certain people's (myself included) feedback on buffing the Oxide is that it doesn't need a buff, because it performs well as it is, while certain mechs *cough*Pretty Baby*cough* are in dire need of the Dev's to fix them. IE they're looking at the wrong mech to buff

#78 Ohms Law

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Posted 23 January 2014 - 10:11 AM

View PostTanar, on 18 January 2014 - 11:29 AM, said:

first choice would be a lone energy slot in the head, CT and it's a bigger Locust 3M. that way there's an energy slot but no one is tossing ERLLs onto them.
second choice would be a lone count'em 1 jump jet.

t


I think that adding both a single energy slot to the head (for the same reason /no ERLL) AND a single JJ would make it worth the MC.

#79 Bishop Steiner

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Posted 23 January 2014 - 10:13 AM

View PostLucian Nostra, on 23 January 2014 - 09:33 AM, said:


Certain people's (myself included) feedback on buffing the Oxide is that it doesn't need a buff, because it performs well as it is, while certain mechs *cough*Pretty Baby*cough* are in dire need of the Dev's to fix them. IE they're looking at the wrong mech to buff

well, we are all entitled to our opinions, I just know I much rather fight an oxide than any other Jenner, as the lack of jump turning makes them phenomenally easier to kill.

But you are free to start a "why the Oxide doesn't need a Buff" Post, or one for why the Pretty Baby does (and I would agree it is the most egregious offender, though the number of BAD Heroes is not tiny. Fang. Pretty Baby. Sadly Grid Iron (almost good, just needs a little tweak) etc.)

View PostOhms Law, on 23 January 2014 - 10:11 AM, said:


I think that adding both a single energy slot to the head (for the same reason /no ERLL) AND a single JJ would make it worth the MC.

I've really been leaning toward this myself. Either a single point defense laser or a TAG. And the ability to jump turn like the other Jenners would be pretty huge IMO.

#80 Bushrat

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Posted 29 January 2014 - 02:20 PM

Give the Golden Boy a larger engine and an extra module slot. Give the Pretty Baby another energy slot in the torso and arm and a missile slot on the body. I think the Oxide could have two jump jets and a module slot. I think extra module slots is generally a good way to help a weaker mech' with out making it OP.and most definitely the the X-5 needs an AMS or missile slot or both. For some reason PGI seems to handicap the hero mechs' to make up for their c-bill and XP boost... that should not happen.





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