In my opinion, this has only caused more harm than good. What "post-destruction target retention" has truly done is mask the point at which a mech is destroyed, thus allowing the player to waste valuable ammunition by continuing to fire at a destroyed enemy that he perceives to be still active. This happens particularly when armed with Streak SRM-2s and LRMs since there is no visual change to the HUD's targeting reticule when the targeted enemy mech is destroyed. Additionally, the problem is exacerbated when the target is out of line-of-sight, as the "plume" of smoke and sparks that denotes mech destruction cannot be seen by the attacker.
This feature is well-intentioned but, as with many aspects of this game, poorly executed. A complete removal of the feature would be acceptable, but a more immersive one would be to add a flickering effect to the targeting reticule to signify the destroyed mech's dying electronic signature.
My main argument is that target lock should be lost immediately upon mech destruction. The perk of seeing what part of the targeted mech was destroyed does not counterbalance the nuisance of maintaining a lock on a disabled mech, which can lead to waste of ammunition, unnecessary and otherwise avoidable generation of heat due to firing said wasted ammunition, and, in a brawl, the loss of that brief, though valuable, second of time in which the attacking player is engaging a destroyed mech.
That is all.
P.S. Repeal the Heat Scale.
Edited by Santos Villalobos, 18 January 2014 - 10:05 AM.