I'm suggesting a collapsible view. For those who want the Smurfy look can expand all the sections and mod away to hearts content lol. There is some open space here too, so it will scale to the lower resolutions. These are @ 1920x1080. I would have no clue how it would look on 1440p.
So if you want to expand say Right arm just click it, and you'll get the expanded view for that section. I would probably suggest a more prominent place to put the tonnage indicator instead of away from everything but I haven't figured out where I would want it really.
I have removed the right menu entirely. As it feels to me personally it would be easier to click on the part of the mech that I want to modify. As opposed to moving the mouse all the way over etc. It'll make it easier to navigate imho. Also a strip all button will eliminate a bunch of clicks when a new mech is bought. Later on down the road there is enough space here to put in a Save/load config menu and have it pop up and cover the entire overlay showing what saved configs you have for that chassis.
UI 2.0 also needs the ability to remove modules etc with just a double click. No need to move the mouse all over the place to remove individual pieces. Also... A strip all button.
Unexpanded look:
Expanded look:
One major thing I would see: This is an A1, so there are only missile hardpoints. Getting a mech with everything, it might get quite busy on the topside of the module screen. Maybe adding a 2nd row to the selection would do the trick.
Let me know what you guys think.
Current UI 2.0 look for comparison:
EDIT: updated the screenshot I had a layer out of place lol.
Edited by Saxie, 18 January 2014 - 07:45 PM.