Toong, on 23 January 2014 - 07:33 PM, said:
However, criticals are a very common occurrence (if memory serves it's something like 60% of all internal shots cause at least one crit),
If my math serves me correct, it's a 44% chance to cause a crit, but a 66% total chance to crit internals in general due to the multiple crit rule, but I'm not being technical or anything here...
As far as ammo explosion chances, here's another perspective on the issue, from the "victims" point of perspective.
Let's take my Stalker for an example. Excluding factors such as armor and where it is place (I'll go into this later), my Stalker walks into a match with a total chance of exploding from ammo of 90% (9 tons of ammo, each with 10% chance of exploding that's 9x10%=90%). I can mitigate this to some extent by placing as much of my ammo crits into hard or less often hit locations, such as the arms, but the chance still remains. I only diminished the chances is all. Then, I have armor. I can place more armor (max) in those locations to try and prevent enemy fire from punching through to internals to score those deadly crits. However, most people already run max armor, so this doesn't really change much at all. The last thing I can do, while in a match, is to try and shift damage by rotating or staying out of the lines of fire. If I rotate, I'm still taking the chance those locations will get hit, but I can try to make my opponent hit a different spot instead. Another thing to factor is the thought that, as the match goes on my ammo count will probably drop. This also reduces the chance of my ammo exploding. However, it doesn't chance the fact that I start with a 90% chance of exploding at the start of the match. (LRMs would become even more risky than they are now, and a lot of players already consider them a "non-weapon".)
If I was to remake my Stalker for a TT game, I would probably have anywhere from 2-4 tons of LRM ammo (half the ammo), replace my SSRMs for SRM4s, and retain the one ton SRM ammo (I could probably also run the design with SHS in TT, or less DHS). With the less weight used for ammo, I could possibly drop Endo, and replace with cheaper FF. Already, I have halved the chance of my ammo exploding, as I have half the ammo in my mech. Half the ammo means less crits to go boom.
With the proposed explosion chance, with the need for double or even triple ammo values from TT (there is a reason I included my TT rough redesign of my Stalker), you would be asking me to walk into a match with a 900% chance of exploding base. This isn't the "chance to cause an explosion result in a single hit" but my mechs actual potential to explode within a single match. And even though it's total is 900%, that doesn't mean that I will always explode. However, it means I have a really high chance of it base. Other factors will help to reduce this chance, but the base fact is that it would be far more dangerous to run anything with ammo. This would only push the meta away from anything with ammo, and into anything with energy (SSRMs would probably be one of the few weapons to survive, as it can run well with 1 ton of ammo, and is still good for hunting lights).
All this suggestion would do is make energy weapons the meta. Don't believe me? See people's reactions to ghost heat? I see so many people chain fire 3 med lasers to "avoid the ghost heat" all the time. Ghost heat doesn't even apply till, what? Past 6? We would see this very same overreaction to this announcement. Just like we have seen to LRMs when they got reduced after LRMApocalypse version 2 (the non-"Artemis-to-the-head"). Or am I the only one who has seen this?
Edited by Tesunie, 23 January 2014 - 08:11 PM.