edger, on 18 June 2012 - 02:37 PM, said:
I know. But what about people with PC configurations bordering on those specs?
And also, I would always prefer checking 'demo version' to comparing specs on the paper.
You know, while I think the quoted person above could have asked the question a bit more clearly he does have a point. What was the criteria used in order to establish the following:
- What resolution they consider "minimum" that is supported? 800x600, 1024x768? Other?
- What detail settings did they use?
Oddly enough, having some experience with this, when I was doing this professionally I'd use the following criteria:
Resolution (minimum): 800x600 or 1024x768 depending upon the game
Resolution (recommended): 1280x720 since this was the resolution most console titles were targeted for
Details (minimum): Low, no AA, Anisotropic Filtering disabled
Details (recommended): High, 2x AA, Anisotropic Filtering enabled
This tended to satisfy both those who actually bought the game as well as the marketing folks who always ask "Can they be lower? We wanna catch...." while wondering how accommodating they would be if they bought said game and had to run at the same specs.
Not sure if this will help the conversation but wished to toss my c-bills into the pot.