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Sell the Commando to me.


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#1 Helvetica

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Posted 18 June 2012 - 02:11 PM

The commando artwork has grown on me alot in the last week or so when looking at it. but look at it;s tech readout i dont see where it shines and seems pretty well out stripped by the other 2.

It's pro i can see is it's got arms (better aiming coverage)
It's got a fairly decent payload but ammo based.

So why would we go there?

#2 BenEEeees VAT GROWN BACON

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Posted 18 June 2012 - 02:16 PM

It's fast, cheap and has quite a punch.

#3 Garth Erlam

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Posted 18 June 2012 - 02:24 PM

  • Tiny target.
  • Missiles in arms (is a big deal).
  • Very quick.


#4 BenEEeees VAT GROWN BACON

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Posted 18 June 2012 - 02:41 PM

View PostGarth Erlam, on 18 June 2012 - 02:24 PM, said:

  • Missiles in arms (is a big deal).


Cool! I love how the "build" of a mech affects how it performs in battle.

#5 Shadowscythe

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Posted 18 June 2012 - 02:45 PM

View PostGarth Erlam, on 18 June 2012 - 02:24 PM, said:

  • Tiny target.
  • Missiles in arms (is a big deal).
  • Very quick.




Yep, the lighter the mech the faster MAX speed it can go with a new engine....

Also it has different hardpoints overall

Although it is missing jump jets :(

A commando (25ton) can get up to a 11/17 speed with a normal (non XL) engine..that is without armor/weapons. 1 ton left over
A Jenner (35ton) can get up to a 9/14 speed with normal (non XL) engine...without armor/weapons and 3 tons left over

However if you drop the commander to 9/14 . you have 6.5 tons left over.....that help? ;)

BTW. the default jenner speed is equal to a 7/11....cicada is equal to 8/12..for those that don't know BT TT rules

Then of course there is still stuff we don't know like torso twist speed, acceleration, turning radius... stuff like that

Module slots will be a MAJOR determining factor for me, and we don't know those numbers either.

Edited by Shadowscythe, 18 June 2012 - 03:06 PM.


#6 New Breed

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Posted 18 June 2012 - 02:46 PM

View PostGarth Erlam, on 18 June 2012 - 02:24 PM, said:

  • Tiny target.
  • Missiles in arms (is a big deal).
  • Very quick.


What happens if a commando and an atlas run into each other going full speed. Now I'm curious.

#7 superbob

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Posted 18 June 2012 - 02:47 PM

The Atlas gets a Commando in the knee.

#8 Major Tom

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Posted 18 June 2012 - 02:47 PM

This mech is for everyone who wants Elementals in the game.

#9 Shiinore

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Posted 18 June 2012 - 02:48 PM

View PostGhost Bear, on 18 June 2012 - 02:46 PM, said:


What happens if a commando and an atlas run into each other going full speed. Now I'm curious.


"Roger, Dropship Command! I've got the recon data and one pissed off Atlas on my tail!"

#10 DireWolf307

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Posted 18 June 2012 - 02:48 PM

View Postsuperbob, on 18 June 2012 - 02:47 PM, said:

The Atlas gets a Commando in the knee.


I used to be an Atlas, until I took a Commando to the knee.

#11 Garth Erlam

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Posted 18 June 2012 - 02:49 PM

The Commando falls down and gets stepped on.

#12 Demoulius

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Posted 18 June 2012 - 02:51 PM

;)

Well it has an awesome name, and its your starting mech in mechwarrior 2 mercs :(

#13 ManDaisy

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Posted 18 June 2012 - 02:52 PM

Tinypult:

3/5 GM 75 engine
0 tons armor

Armament: 1 LRM 20 (6 tons ammo)

bv: 174
cost:
1,564,375 C-bills

#14 wanderer

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Posted 18 June 2012 - 02:52 PM

View PostMajor Tom, on 18 June 2012 - 02:47 PM, said:

This mech is for everyone who wants Elementals in the game.


Well it IS the Steiner Armored Infantry... ;)

Seriously, it's got a nice energy mount in one arm, can pack SRM's in the other. That's gotta be a nice field of fire for MWO, if it can keep from being hit too often.

#15 perfectblue

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Posted 18 June 2012 - 02:59 PM

View PostGarth Erlam, on 18 June 2012 - 02:24 PM, said:

  • Tiny target.
  • Missiles in arms (is a big deal).
  • Very quick.


Would someone please explain why having missiles in your arms is an advantage?

#16 Shadowscythe

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Posted 18 June 2012 - 03:00 PM

View PostManDaisy, on 18 June 2012 - 02:52 PM, said:

Tinypult:

3/5 GM 75 engine
0 tons armor

Armament: 1 LRM 20 (6 tons ammo)

bv: 174
cost:
1,564,375 C-bills



LOL, could totally see someone making one of those..and that is even before XL engine ;)

View Postperfectblue, on 18 June 2012 - 02:59 PM, said:


Would someone please explain why having missiles in your arms is an advantage?


well, in BT TT terms you could fire it behind you while running away :(
Take a commando with 2/3 of its armor, upgrade the engine to go 8/12 (default speed of a cicada) put a LRM5 (3 tons of ammo, which is alot for a LRM 5) in that arm ..Also this is before XL engines and endo steel internals that would be able to give you more tonnage to work with.........

then you could make hit and run attacks, (most likely) run into range. shoot and keep shooting till you are out of range.. and since it is a LRM, you don't have to be pinpoint aim or anything.. And kite them..

Only thing that would be able to keep up (not outrun) you would be a default cicada. Or someone who also made their light mech much faster than default also :D.
......of course if someone made a commando with a bigger engine and only 1 medium laser then they could catch you lol

Edited by Shadowscythe, 18 June 2012 - 03:23 PM.


#17 Narcissistic Martyr

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Posted 18 June 2012 - 03:00 PM

I am rather fond of the 1d version. With 1 large laser and an SRM6 rack it works well in an anti-scout role being able to poke a hole clean through the armor of most scout mechs and being able to crit seek with the SRM6 rack.

It can also ambush quite well being able to poke a hole through the rear armor of many medium and lightly armored heavy mechs with the large laser and then try and crit it to death with the SRM rack.

It can also out range most light and several medium mechs as well and with its 6/9 speed it can retreat fast enough to stay out of the range of a hunchie indefinitely.

It is however, lightly armored and thus prone to dying if forced into a direct engagement.

So... it's good if you're a sneaky bastage.

#18 DireWolf307

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Posted 18 June 2012 - 03:05 PM

View Postwanderer, on 18 June 2012 - 02:52 PM, said:


Well it IS the Steiner Armored Infantry... ;)

Seriously, it's got a nice energy mount in one arm, can pack SRM's in the other. That's gotta be a nice field of fire for MWO, if it can keep from being hit too often.


I thought the Zeus was Steiner Armored Infantry.

Edited by DireWolf307, 18 June 2012 - 03:05 PM.


#19 Kai Allardo Fenix

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Posted 18 June 2012 - 03:08 PM

Think about it!

Any mech in the Battletech universe was worth of use. If it wasn't so strong than it was cheap, or fast. I dont know how the clanfights will be, but you have to keep in mind your rep bills. Its like in EVE Online if you knew it. Sometimes it is cheaper to fight 5 atlas with 30 Commando, and you will win the battle and the war as well. But anyway i am sure the guys will ballance it well out, so each mech can be used for someone.
And one more thing. Remember the MW4: Mercs Flea? It was the smalest and "weakest" mech, but with 2 XPulse small and 1 XPulse medium it could kill a Daishi becaus you couldnt hit the damn thing with your mech.

That is why i loved the Battletech universe. You can kill anything if you are skilled.

#20 mekredd

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Posted 18 June 2012 - 03:18 PM

View Postperfectblue, on 18 June 2012 - 02:59 PM, said:



Would someone please explain why having missiles in your arms is an advantage?


Your arms move a lot faster than your torso can twist. This means arm-mounted weapons are more responsive than torso-mounted ones.

Edited by mekredd, 18 June 2012 - 03:20 PM.






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