Crazy Wolfgang, on 21 September 2014 - 02:57 PM, said:
For that left-twist move, are you talking about the RT energy hardpoints of the 9S?
No, I'm talking about the vertical hardpoints under the cockpit of nearly every Thud ever, which is the LT hardpoints. The RT hardpoints on the 9S are for hill-peeking, being high-mounts perfectly level with the cockpit and at the top of the 'mech. The LT hardpoints, though- particularly hardpoints 1 and 2 (out of a possible 3 on... actually,
every Thunderbolt) are perfectly aligned
horizontally with the cockpit- which is mounted on the left torso. This means that torso twisting actually brings the cockpit around in an arc, so you can use pure twisting to expose the left torso and still see everything you could shoot at.
You can do this with the RT hardpoints too, but it's less advantageous- not only are those hardpoints mounted way off to the side, they're opposite the cockpit- which means that peeking around a corner with them means shooting things your cockpit can't view. Unless the cockpit is high enough to look over the obstacle, in which case no corner is needed anyways.
Crazy Wolfgang, on 21 September 2014 - 02:57 PM, said:
I noticed that even with a 300 engine my twist is sluggish. I'm tempted to mount the XL enginer the TDR can take to help my twist ability and also to be able to mount more weapons
Be very careful with this. The Thud is a barrel, and a really broad one. If you think you can spread damage well enough to offset the 'lose one torso and die' effect of the XL engine, then go ahead, but it's a lot harder to manage that than to shove a shoulder you can afford to lose in the way of incoming fire. You only lose 3.5 tons stepping up a 300 STD to a 320, or 5.5 going to a 330, and either one will noticeably crank up your twisting speed from a 300 engine. Additionally, with a standard engine in 325 or 330 rating, you will usually have the free slots in the 'mech for Endo-Steel, which is a 3 ton savings to offset that difference, unless you're mounting fantastically crit-straining equipment.
I could give you more specific advice, but I'd need a look at your build.
Edit: Whoops, some misadvice here. Forgot for a bit the Thud only goes up to a 315 engine.
Still, that's not much tonnage loss, and it makes the thing pretty dang agile- just ask my jumping Thud, which runs the max size engine and five medium lasers, with full jump jets and maximum armor. Everything else is devoted to heat sinks- it makes for an awe-inspiring and vicious 'fat Jenner'.
If you're going to run an XL engine on a Thud, I'd advise stepping down to a 250 to push your free tonnage for weapons even further- I have three Thuds with standard and one with an XL engine, and the XL Thud is slow, but boy did that let me pack on the weaponry.
TDR-5S From The Blue uses the 250 XL to put in two PPCs and an LB-X for armor-tearing followed by critsploiting fun, and still has room for a pair of SRM-4s and 12 DHS, just to ramp up the close-range critting. A little less effective with the PPC projectile slowdown, but it makes a good corner-peeker until mid-match, when it stumps out alongside the assaults and either tears things open for them with the PPCs or abuses the holes they make with a scattering of missiles and LB-X shot.
Keep in mind that Thunderbolts make great use of their energy hardpoints with medium lasers- being barrelly and good at soaking hits means they're excellent CQC 'mechs- and medium lasers just don't eat much tonnage, even including the heat sinks. That'll save you a lot of tonnage in the long run, especially if you can maintain fire control and use the lasers separately from whatever longer-range armament you put on them.
Edited by Quickdraw Crobat, 22 September 2014 - 05:45 AM.