SirLANsalot, on 21 January 2014 - 09:04 AM, said:
Arty/Airstrikes are WHERE THEY SHOULD BE. They are finally being used, because they do more then hit like a wet noodle. Damage is still kinda low (would like to still see more bang for the buck) but at least there usable and make people scared to be near a hit (this is a GOOD thing). When people like you are whining and complaining about them, that means PGI did the right thing with them, and need to do more of it.
If people are coordinating there strikes against you....then MOVE! Arty strikes cannot hit moving targets, RARLY will they hit a light at all unless its stupid enough to stand still long enough for it to hit.
Im not sure where youve been but better players have been using them since their inception. If youve played any 12 mans since their inception they have been used a lot since then. And when i say a lot like, A LOT A LOT. They have been widly adopted by the average weekend warrior now because of the fact they are too useful especially when spammed. Take a 4 man and each of you load up an arty/air and use them on cooldown when you can, tell me how things go.
40k for a consumable that can do from 0-480 damage on use that takes up no critical slots and no weight. Lets look at a ton of AC20 ammo, 10k does a potential 0-140 damage and takes up 1 ton and one slot, so for 3 tons to be around the same damage as an airstrike it requires 3 slots and 3 tons and costs 30k and youre complaining youre not getting enough bang for your buck? That is laughable, i guess looking at something in context of the surroundings isnt your strong point.
Air/arty
Cost 40,000 cbills
Damage 40
Rounds 6 or 10
Can hit up to 12 Enemies in a single shot
Critical slots 0
Weight 0
Module slot 1
Potential max damage
40x12=480
(Larger mech hitboxes can be hit by multiple rounds so damage can be higher technically)
1 Ton of AC20 ammo
Cost 10,003 cbills (Not including the 600k for the weapon itself)
Damage 20
Rounds 7
Can hit 1 enemy with a single shot
Critical slots 1
Weight 1
Module slot 0
Potential Max Damage
20x7=140
(Damage can be higher if internals explode due to ammo or gauss rifle)
So even with 3 tons of AC20 you could only do 420 damage maximum assuming youre a good shot and are within its max damage range. Now of course theres no rearm and reload anymore but still, for the money the turnover is more than substantial. Heck if you hit 6 mechs, assuming some have larger hitboxes, with an arty youre going to do more damage than you would to them ever with 3 tons of ac20 ammo.
PGI did the right thing to them huh? So every single time PGI does something they did the right thing? Because you know full well someone whines about every single change. And im here suggesting balances, not solely mentioning the current issues viewed by players and not bringing some suggestion forward to keep these things useful without ruining them but bringing them in line to balance them.
Their* and by the way if you read the 5 other times ive address the whole "well then move" suggestion by other people who are too dense to read and understand my original post ill do it again, heck ill put it in bold.
Some heavies and most assaults are too slow to move out of an arty from sub 40% throttle even when they see it right as its cast. Not everyone plays a spider K running around giggling manically until the poor hit registration and hitbox lets them down. People play heavies and assaults too.
I cant believe i keep having to explain the same basic things like "hey assaults accelerate and typically move a lot slower than a light or medium"
Edited by Necromantion, 21 January 2014 - 09:32 AM.