Jump to content

Case For Gauss Rifle?


14 replies to this topic

#1 REDERK23

    Member

  • PipPip
  • 31 posts

Posted 19 January 2014 - 04:24 PM

Does C.A.S.E. mitigate Gauss rifle exploding...?

Sometimes it says that i die from ammo explosion but i have CASE for my AMS ammo at the left torso at the same place as the gauss rifle (left torso).

.

#2 990Dreams

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,908 posts
  • LocationHotlanta

Posted 19 January 2014 - 04:35 PM

I doubt it

#3 Adran

    Member

  • PipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 166 posts

Posted 19 January 2014 - 04:37 PM

Did you have XL?

#4 Kell Morgan

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 141 posts
  • LocationKansas

Posted 19 January 2014 - 04:40 PM

No. If your running an XL dont even bother with case because it will explode anyways ;)

http://mwomercs.com/...-guide-to-case/

#5 kesuga7

    Member

  • PipPipPipPipPipPipPipPip
  • The Challenger
  • The Challenger
  • 1,022 posts
  • LocationSegmentum solar - Sector solar - Subsector sol - Hive world - "Holy terra"

Posted 19 January 2014 - 04:42 PM

Gauss ammo does not explode
The gauss rifle itself however does

but from the game mechanics
CASEE is supposed to stop the spread of a ammo explosion'

maybe case reduces gauss rifl explode damage where to test ;)

Edited by kesuga7, 19 January 2014 - 04:43 PM.


#6 The Helepolis

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 243 posts

Posted 19 January 2014 - 04:48 PM

From my knowledge, gauss rifles are the things that explode not the ammo, since technically the ammo is just a big metal slugs with no explosive material. So I doubt the C.A.S.E. would do anything to alleviate the gauss rifle detonation considering the C.A.S.E is designed for ammunition. But it definitely is worth investigating for some I guess.

Also yeah, you can happily put any kinds of explosive death goodies inside your torso if you're running XL, because if your left or right torso is blown up, it doesn't matter anyways! (You'll probably just be a prettier explosion)

#7 REDERK23

    Member

  • PipPip
  • 31 posts

Posted 19 January 2014 - 04:51 PM

Ok! Thanks for guide to CASE - i think i must move my AMS ammo to another place together with the CASE... ;)

I.e. not with the gauss rifle, i had it there because i thought it would catch the AMS ammo explosion, and perhaps protect if the rifle explodes. Doesnt seem to work quite like that :P

#8 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 19 January 2014 - 05:11 PM

CASE prevents transfer of damage through ammo or GR explosions from a side torso to the CT. I ran my Atlas D for the longest time with a gauss in the RT and never died from an ammo explosion, ever. But it did get blown off a few times and usually took the torso with it.

I`m not sure, but my impression was that it also prevented weapons damage from being transferred. but I never actively paid attention to that....

What it does not do is stop that section from being destroyed. SO if you have an XL emgine, its .5 tons and 1 crit that are completely wasted

Edited by Zerberus, 19 January 2014 - 05:12 PM.


#9 Nathan Foxbane

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,984 posts

Posted 19 January 2014 - 06:47 PM

CASE works for the Gauss Rifle itself if you run a standard engine. You will still be almost guaranteed to lose the torso it is mounted in if it detonates. CASE only prevents transfer of damage to the CT so an arm mounted Gauss Rifle will still damage the side torso if it explodes. Using CASE with XLs are hold overs from the table top where it cut 'Mech repair costs and the 'Mech was more likely to be fit for more than just scrap if you lost that side torso. It was great when we had R&R, but now it is useless with XLs.

Edited by Nathan Foxbane, 19 January 2014 - 06:47 PM.


#10 S3dition

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,633 posts
  • LocationLost in the Warp

Posted 19 January 2014 - 10:34 PM

CASE = Cellular Ammunition Storage Equipment.

Does Gauss Rifle = Ammunition?

There is your answer. :P

#11 1453 R

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 5,752 posts

Posted 20 January 2014 - 04:54 AM

On the contrary. The Gauss rifle detonation is counted by the game as an ammunition explosion - I know, because my Flame would die from 'Ammunition Explosions' when its left torso got blown out, and the only explosive device on the entire 'Mech is its Gauss rifle. Also makes more sense from a programming perspective - use the same system to generate the same effect and save space. After all, not hard for a programmer to flag the rifle as explosive ammunition with different parameters than usual.

As for C.A.S.E., has been covered. It made sense back in tabletop, but this is one of those cases (tee hee) where a piece of equipment never really made the transition to MWO properly. I've seen a few different proposals for making C.A.S.E. more attractive for XL designs - leave the torso intact with 1HP, reduce the (already low) chance of ammunition exploding in the first place even further, other similar notions - but they all amount to the same thing in the end, really. Spend half a ton and one crit slot to...make a slightly smaller explosion when you lose a shoulder.

Oh well. Hardly the first time a MW game hasn't managed to give a piece of tabletop equipment a home. After all, machine guns have never been able to be employed against their primary intended targets, save for MW2 and the occasional 17-ton Elemental

#12 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 20 January 2014 - 05:04 AM

View PostREDERK23, on 19 January 2014 - 04:51 PM, said:

Ok! Thanks for guide to CASE - i think i must move my AMS ammo to another place together with the CASE... :P

I.e. not with the gauss rifle, i had it there because i thought it would catch the AMS ammo explosion, and perhaps protect if the rifle explodes. Doesnt seem to work quite like that :blink:

AMS ammo is only ammo in the game that probably will not kill you if it explodes, it does only 24 damage for 1000 rounds.
Also chance for that ammo to explode is very very small so I wouldn't waste that half ton to that CASE.

http://mwo.smurfy-net.de/#ammo_types

#13 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 20 January 2014 - 06:36 PM

Basically, if you use XL engines- CASE is useless to you. What CASE does is stops damage from spreading from the torso it's in- that is, if you have CASE in your left torso and the ammo goes boom, it'll still destroy the left torso- but stops there, instead of continuing into the center and obliterating the 'Mech.

Since XL engine 'Mechs die from side torso loss, CASE does nothing for them- ammo explosions (and yes, Gauss Rifle detonations count) will still frag the engine, although if you still had repair and rearm happening, you'd then see that with CASE you'd not have to fix the CT, but the side torso was scrapped (disabling the 'Mech), lowering your repair costs.

CASE is "save a standard engine 'Mech from CT destruction", and due to current game mechanics, NOT "cut your repair costs by saving the CT on an XL 'Mech".

#14 Storky

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 905 posts

Posted 29 January 2014 - 03:28 AM

about BETA information, critical hit can destroy a module. If module is not explosive like laser or gauss ammo, then critical hit will just disable(destroy). If module is explosive , being disable by critical hit it will destroy the part where that was contained.
By this info gauss shoot can destroy the ammo in side torso throught the armor, then ammo will destroy the whole side torse with XL Engine.

#15 The Great Unwashed

    Member

  • PipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 919 posts
  • LocationNetherlands

Posted 29 January 2014 - 04:00 AM

Quote

From my knowledge, gauss rifles are the things that explode not the ammo, since technically the ammo is just a big metal slugs with no explosive material.


And as such, Gauss riffles are the only weapons where it is wise to store the ammo in the same section as the weapon (if that section is otherwise empty); it will reduce the changes of a critical hit on the Gauss riffle and subsequent damage to your mech (This only happens when a section has no armor left). Even when the ammo is destroyed and you have none left, this is preferred over the loss of the weapon and damage to your mech.

The exploding Gauss does 20 damage, so adding 0.5 tons of case is not really required I guess. I would not store other types of ammo in a section with or near a Gauss rifle whenever possible as the Gauss rifle requires only 5 damage, so a single AC5 hit will do. This may be of particular interest to people who carry the Gauss rifle in a side torso and do not carry much back armor :)

Edited by The Great Unwashed, 29 January 2014 - 04:06 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users