

Case For Gauss Rifle?
#1
Posted 19 January 2014 - 04:24 PM
Sometimes it says that i die from ammo explosion but i have CASE for my AMS ammo at the left torso at the same place as the gauss rifle (left torso).
.
#2
Posted 19 January 2014 - 04:35 PM
#3
Posted 19 January 2014 - 04:37 PM
#4
Posted 19 January 2014 - 04:40 PM

http://mwomercs.com/...-guide-to-case/
#5
Posted 19 January 2014 - 04:42 PM
The gauss rifle itself however does
but from the game mechanics
CASEE is supposed to stop the spread of a ammo explosion'
maybe case reduces gauss rifl explode damage where to test

Edited by kesuga7, 19 January 2014 - 04:43 PM.
#6
Posted 19 January 2014 - 04:48 PM
Also yeah, you can happily put any kinds of explosive death goodies inside your torso if you're running XL, because if your left or right torso is blown up, it doesn't matter anyways! (You'll probably just be a prettier explosion)
#7
Posted 19 January 2014 - 04:51 PM

I.e. not with the gauss rifle, i had it there because i thought it would catch the AMS ammo explosion, and perhaps protect if the rifle explodes. Doesnt seem to work quite like that

#8
Posted 19 January 2014 - 05:11 PM
I`m not sure, but my impression was that it also prevented weapons damage from being transferred. but I never actively paid attention to that....
What it does not do is stop that section from being destroyed. SO if you have an XL emgine, its .5 tons and 1 crit that are completely wasted
Edited by Zerberus, 19 January 2014 - 05:12 PM.
#9
Posted 19 January 2014 - 06:47 PM
Edited by Nathan Foxbane, 19 January 2014 - 06:47 PM.
#10
Posted 19 January 2014 - 10:34 PM
Does Gauss Rifle = Ammunition?
There is your answer.

#11
Posted 20 January 2014 - 04:54 AM
As for C.A.S.E., has been covered. It made sense back in tabletop, but this is one of those cases (tee hee) where a piece of equipment never really made the transition to MWO properly. I've seen a few different proposals for making C.A.S.E. more attractive for XL designs - leave the torso intact with 1HP, reduce the (already low) chance of ammunition exploding in the first place even further, other similar notions - but they all amount to the same thing in the end, really. Spend half a ton and one crit slot to...make a slightly smaller explosion when you lose a shoulder.
Oh well. Hardly the first time a MW game hasn't managed to give a piece of tabletop equipment a home. After all, machine guns have never been able to be employed against their primary intended targets, save for MW2 and the occasional 17-ton Elemental
#12
Posted 20 January 2014 - 05:04 AM
REDERK23, on 19 January 2014 - 04:51 PM, said:

I.e. not with the gauss rifle, i had it there because i thought it would catch the AMS ammo explosion, and perhaps protect if the rifle explodes. Doesnt seem to work quite like that

AMS ammo is only ammo in the game that probably will not kill you if it explodes, it does only 24 damage for 1000 rounds.
Also chance for that ammo to explode is very very small so I wouldn't waste that half ton to that CASE.
http://mwo.smurfy-net.de/#ammo_types
#13
Posted 20 January 2014 - 06:36 PM
Since XL engine 'Mechs die from side torso loss, CASE does nothing for them- ammo explosions (and yes, Gauss Rifle detonations count) will still frag the engine, although if you still had repair and rearm happening, you'd then see that with CASE you'd not have to fix the CT, but the side torso was scrapped (disabling the 'Mech), lowering your repair costs.
CASE is "save a standard engine 'Mech from CT destruction", and due to current game mechanics, NOT "cut your repair costs by saving the CT on an XL 'Mech".
#14
Posted 29 January 2014 - 03:28 AM
By this info gauss shoot can destroy the ammo in side torso throught the armor, then ammo will destroy the whole side torse with XL Engine.
#15
Posted 29 January 2014 - 04:00 AM
Quote
And as such, Gauss riffles are the only weapons where it is wise to store the ammo in the same section as the weapon (if that section is otherwise empty); it will reduce the changes of a critical hit on the Gauss riffle and subsequent damage to your mech (This only happens when a section has no armor left). Even when the ammo is destroyed and you have none left, this is preferred over the loss of the weapon and damage to your mech.
The exploding Gauss does 20 damage, so adding 0.5 tons of case is not really required I guess. I would not store other types of ammo in a section with or near a Gauss rifle whenever possible as the Gauss rifle requires only 5 damage, so a single AC5 hit will do. This may be of particular interest to people who carry the Gauss rifle in a side torso and do not carry much back armor

Edited by The Great Unwashed, 29 January 2014 - 04:06 AM.
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