Kudzu, on 15 November 2011 - 06:24 PM, said:
Lore is what separates Battletech from the other mecha titles out there. It's deep, rich, and compelling in it's own way. Lore, in fact, makes Battletech what it is. The further away you move from it the worse the games get-- see MW4 and the MA titles for examples. Those upset players can go back to trading derogatory comments about each others sexual preferences and race on Bnet and Counterstrike servers for all I care. Here's the thing, those of us who have played the sims that stuck closer to the TT rules than the major titles can tell you how much better it is, can you say the same having no basis for comparison?
Or, you know, they could try to make it closer to the TT and amazingly all those values work rather well and it clears up a lot of the usual complaints about the series.
I've played every Mechwarrior game since the first, so I do actually have some basis for comparison. MW4 actually did a lot of things right, which is why it was the most successful of the MW games. It obviously had problems, but it did the following things:
1. Greatly limited boating. Boating would have been extremely rare if players did not have the option to take clan mechs with omnipoints.
2. Greatly reduced legging as an effective tactic
The TT values do not work when players can aim their weapons at a target, meaning the TT values that you treasure so much are now irrelevant. The TT values are based on the probability of rolling certain numbers, meaning certain body parts do not need to be as robust because there is less of a chance that an enemy will hit them. When players are given the ability to aim at and hit specific body parts, those values no longer work.
What you TT gamers seem to be advocating is a system where players point their crosshairs at their opponent. It doesn't matter if they're aiming at the head, arm, torso or leg. After pulling the trigger, damage is randomly distributed on their enemy according to the all-mighty dice roll. Aside from the fact that it would make no sense to anybody but people with a hard-on for lore, it would greatly reduce the skill-level and add a huge element of total, random luck to the game. Ironically, it would also make the game MORE like the FPS games that you seem to despise so much, since there would then effectively be only one "body" to hit unless you got lucky and rolled a headshot.
TheRulesLawyer, on 15 November 2011 - 11:32 PM, said:
If that were true, nobody would be buying call of duty and battlefield 3. But, hey lets not look at far more popular franchises that do extremely well with this "fatal" flaw.
I have no idea at all what you mean by this, since randomized damage doesn't exist in the CoD or BF franchises either. There is a cone of fire, but that is not what TT games are advocating. People aim at a target, and if they're accurate, people hit that target. There are effectively two damage zones in almost all FPS games; the head and the body. If a sniper aims at someone's head, they will hit the head.