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Cockpit Glass!


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#141 Wintersdark

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Posted 21 January 2014 - 09:50 PM

View PostDavers, on 21 January 2014 - 09:31 PM, said:

River City Night. Frozen City blizzards. Various fogs, mists, and dust clouds. Film grain. Now cockpit glass. Why am I going to spend money on paint and camo if no one can see them?
This.

Like Mischief SC above, when the film grain remover worked this game was spectacularly good looking. Then we had film grain forced back on. More and more obtrusive cockpit frames. Fog, smoke, darkness, cockpit glass. I want to see sexy mech ****, but in more situations than not, I'm stuck peering through a soupy mess.

Yes, immersion, yada yada. Its nice for some, but I don't care. What I want is a good looking game, not one that actively looks worse over time.

The "gameplay advantage": this is arguable.

If the film grain and cockpit glass do actively impede view to the point where it is an advantage to remove them, isn't that a really good indication that they are NOT in fact "subtle"?

If its NOT a gameplay advantage then why care if someone turns it off?

Finally, even if it is a gameplay advantage, Elo sorts that out for us anyways.

#142 Orbit Rain

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Posted 21 January 2014 - 10:40 PM

Yeah, it's making me not want to play, and I'm an addict. I heard that it was easy to put in, should be easy to take out. I'd suggest putting it back in when you get a toggle for UI 2.0 figured out. Just because you can do something cool with CryEngine...I don't think it turned out as cool as I thought it would, and if you do put it back in the way it looks now, I'll hear more of "it's takes out the fun" and "this makes me not want to play" from people.

#143 Wrathful-Khan

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Posted 21 January 2014 - 10:41 PM

View PostXX Sulla XX, on 21 January 2014 - 04:28 PM, said:

You know I have always wondering if these are walking tanks why would they have windows? Seems like they would have ports and cameras and better armor.


According to the books that's exactly what it was. The parts that look like they're glassed were in fact sensor panels with armour behind and the cockpit was completely enclosed with various screens and displays showing the pilot what was occurring on the outside.

#144 Kaemol

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Posted 21 January 2014 - 10:58 PM

These mechs are supposed to be quite old, often passed down by parent or something like that. I think it would be quite logical that the "windows/screens" would look old and worn. This would be expensive machinery and maybe not that easy to replace at all times. As for FPS, I usually don´t have the highest around 25-30 at high settings and this didn´t change it at all. I´ve played on all maps by now and I still must say that I really like it, and it looks great except for the part when the sun shines on your back which looks a bit weird (please close the back of my mech).

#145 GODzillaGSPB

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Posted 22 January 2014 - 12:50 AM

View PostXX Sulla XX, on 21 January 2014 - 04:28 PM, said:

You know I have always wondering if these are walking tanks why would they have windows? Seems like they would have ports and cameras and better armor.


This thread right here also marks the border between those who know BattleTech and those who don't. :) In BattleTech there is transparent material that is as strong as non-transparent stuff. Therefore the cockpit glass is no structural weakness.

It's a sci-fi-explanation, but it is there and it is good for the game. ^^

#146 SnagaDance

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Posted 22 January 2014 - 01:38 AM

I didn't even notice it my very first match. Only noticed it during the second. It's ok, as in 'I don't see any negatives with it'.

I can understand the dirt etc., same with the filmgrain so many people seem to be complaining about.

Right now I'm looking out of the window and it's a completely overcast day, my view is evidently less clear than on a sunny day. What do you know, it even looks like Forest Colony.
And how clean does anyone expect military equipment to stay on the outside? Even if you were squeaky clean and dropped directly out af a similarly clean dropship (already not that likely), once your feet land on that planet surface expect a lot of dust to be thrown in the air. Expect more if you actually had to walk to the battlefield.

Are there mechs/graphical settings etc. where the effect needs to be tweaked? Maybe, but right now I'm not really seeing it.

War is never clean.

#147 Shiro Matsumoto

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Posted 22 January 2014 - 02:02 AM

I like it.. especially the sun glare, visibility or not, it is another part of immersion. Well Done.

I just wonder: Wasnt it supposed to crack slowly with damage?

#148 Stygian Steel

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Posted 22 January 2014 - 03:28 AM

View PostEdgar Druin, on 21 January 2014 - 04:51 PM, said:


Nausea. Before the patch, I could play all night. Now I can't play a match without needing to walk away from the screen.

i feel the same way but for different reasons

#149 Haakon Magnusson

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Posted 22 January 2014 - 03:35 AM

View Posto0Marduk0o, on 21 January 2014 - 02:00 PM, said:

Don't even think about adding a toggle for everyone. It's ok for private matches for movie reasons but not for public games.

It's hardly noticeable on most maps, so where is the problem? Having trouble aiming at targets in 1km+ range? Deal with it!


Perhaps some mech and map combinations need a review, on some maps with a very strong sunlight (HPG / tourmaline) it seems to be slightly too intrusive (But fact is that even on it's strongest it is actually quite realistic, considering it is scratched ballistic glass in strong contrast environment.. but still maybe too much on some instances, just adjust those)

#150 ArchSight

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Posted 22 January 2014 - 03:42 AM

Cockpit glass doesn't bother me at all. My accuracy is not affected by it.

#151 o0Marduk0o

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Posted 22 January 2014 - 04:15 AM

Take a short break from gaming every 60 min like you can read everywhere and you should be fine. :D

#152 Fasthands

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Posted 22 January 2014 - 05:12 AM

View Posto0Marduk0o, on 22 January 2014 - 04:15 AM, said:

Take a short break from gaming every 60 min like you can read everywhere and you should be fine. :D

This sounds like helpful advice for those of us suffering from motion sickness due to the glass' addition. Before responding, I'd like to make sure that was the intent. Is this supposed to be helpful advice for those of us suffering from motion sickness?

JV

#153 Noth

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Posted 22 January 2014 - 05:53 AM

View PostFasthands, on 22 January 2014 - 05:12 AM, said:

This sounds like helpful advice for those of us suffering from motion sickness due to the glass' addition. Before responding, I'd like to make sure that was the intent. Is this supposed to be helpful advice for those of us suffering from motion sickness?

JV


That is good advice for any gamer. Every hour or so, get up walk around, etc for a few minutes and sit back down.

#154 ArchMage Sparrowhawk

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Posted 22 January 2014 - 06:25 AM

I want everyone to be as equally blind as me. In fact, for better immersion, I demand that PGI release a 50lb concrete block to be worn around the head and shoulders of all Mechwarriors. I was cursed to go through life with a big fathead and I don't see why anyone else should have any advantages.

#155 MeiSooHaityu

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Posted 22 January 2014 - 06:32 AM

It doesn't seem that intrusive. Most of the time you only see the effect on the side windows of the cockpit and not the one directly in front of you. Even when you do see it on the center glass, it just looks a bit like film grain.

I was actually more worried it would be really noticable, I am actually glad it is as subtle as it is.

Overall I think it's fine. People want immersion (that was the main argument against 3PV), well mechs have glass and glass gets dirty and scratched.

#156 Iskareot

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Posted 22 January 2014 - 06:35 AM

I see this and while I understand moving forward.. I have to ask.. in all seriousness how in the Hell is there time to even work on cockpit glass when we have about 20 things that need fixing over this addition. I mean this is somewhat sad this is even in the game and a topic at all.

---

Man as an IT Director, if I did this type of project management I would have been fired.


"Yeah yeah I know there is critical errors BUT hey check out this color change I mad to the loading screen isn't it GREAT?"...


Yeah... so confused.

#157 MeiSooHaityu

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Posted 22 January 2014 - 06:36 AM

View PostJohn McFianna, on 22 January 2014 - 02:02 AM, said:

I just wonder: Wasnt it supposed to crack slowly with damage?


I think that is coming later, although I want to say it is still up in the air. PGI was affraid that damaged glass might be too intrusive and annoying. If some of the current posts about just the glass are any indication, they may skip it.

I would like to see cracked or scared glass that obstructs your view, but only if the head hitbox is stripped of armor and baddly damaged (maybe orange internals). The head would have to be in pretty bad shape to add the effect IMO.

#158 Xanquil

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Posted 22 January 2014 - 07:10 AM

I don't understand the issue, MW:O needed to make long range combat less accurate so instead of COF they added less visibility. :D That is why we got ghost heat after all. lol

I suspect that the toggles (film grain, smoke, glass, 1st person only) will be available for private matches and not available for CW matches.

#159 Fasthands

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Posted 22 January 2014 - 07:12 AM

View PostNoth, on 22 January 2014 - 05:53 AM, said:


That is good advice for any gamer. Every hour or so, get up walk around, etc for a few minutes and sit back down.


Indeed, that's good advice. However, it doesn't in any way address the near-instant mild and building nausea that the addition of this wonderful feature has gifted to some few of us who would like to be able to turn the damn thing off. :D

#160 CeeKay Boques

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Posted 22 January 2014 - 07:36 AM

View PostRyvucz, on 21 January 2014 - 12:40 PM, said:

Just wait until the lot of you pilot a Locust, if you thought the field of view was bad before hand... :D




Its almost non existent on the locust.

PGI, you need to release features in a 10 pack. 1 at time really gives the nit-pickers time to do their thing. At least if you release 10 at time it forces them to make a long bulleted complaint.





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