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Cockpit Glass!


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#181 Void Angel

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Posted 22 January 2014 - 11:07 PM

PS: though it seems that this is more of a patch feedback thread - you should probably have it moved.

#182 XX Sulla XX

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Posted 22 January 2014 - 11:15 PM

The glass is fine not sure what every one is moaning about. Glass thick enough to protect a cockpit in a 100 ton walking tank is going to be thick. And when you are in lots of battles with it is going to get straches. And in combat zones its going to get dirty. Probably the closest thing I can think of we have now is a IDF Caterpillar D9. With the armor kit it weighs I believe 64 tons. Now take a look at the glass. http://farm4.staticf...f76e4ca9a_o.jpg Its thick dirty and not perfectly clear. I think the glass we got is enough to show its substantial without messing up the game.

#183 oldhasu

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Posted 22 January 2014 - 11:32 PM

Morang

So true :D

They keep lying to us. The fix to both problems with film grain and GLASS is so easy to be made, we could make it by ourselves if there were no file protection

#184 Xtrekker

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Posted 22 January 2014 - 11:50 PM

View PostFasthands, on 22 January 2014 - 05:12 AM, said:

This sounds like helpful advice for those of us suffering from motion sickness due to the glass' addition. Before responding, I'd like to make sure that was the intent. Is this supposed to be helpful advice for those of us suffering from motion sickness?

JV


MechWarrior is not for those of weak constitutions. It must be so hard for you. I'll bet {insert any other game here} is completely gut-wrenching.

PGI, can we please have a handicap mode? For those poor "suffering" souls?

If you don't want immersion, don't play a sim. This is more stuff to make you feel closed in and surrounded by the cockpit. Before, it looked like there was nothing there, which I found pretty unrealistic. I welcome the change. I'd appreciate it if they fixed the lighting though. We have the same unwarranted glare/lighting issues on cockpit geometry too.

For reference, check out the MW3 trailer...
http://www.youtube.c...MO1Cp9_Cc0#t=85

And for that matter, MW4...
http://www.youtube.c...fKZZ4RNng#t=150

Suck it up, people.

Edited by Xtrekker, 22 January 2014 - 11:57 PM.


#185 Void Angel

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Posted 22 January 2014 - 11:57 PM

View PostMorang, on 22 January 2014 - 10:56 PM, said:

It's bull$h1t, Niko. Don't even start it, liar.
...don't you even start telling that "it's not simple to turn film grain off".

Your persuasiveness and eloquence are matched only by the courtesy of your disagreement. Also, you lack knowledge. What we're asking for here is not simply the ability to alter a file - it's the creation of a software switch to to turn a feature on and off. Different than just altering the game files manually - and it's quite reasonable to delay the development of even small features to avoid duplicating effort when the major legitimate complaint about this game is that it's taken so long to get this far along in development.

Before you start screaming at people for being liars, try to ensure you're not proving yourself a fool.

#186 Void Angel

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Posted 23 January 2014 - 12:01 AM

View PostXtrekker, on 22 January 2014 - 11:50 PM, said:


MechWarrior is not for those of weak constitutions. It must be so hard for you. I'll bet {insert any other game here} is completely gut-wrenching.

PGI, can we please have a handicap mode? For those poor "suffering" souls?

Suck it up, people.

On the other and of the equation, don't be a jerk just because someone doesn't like something.

#187 Xtrekker

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Posted 23 January 2014 - 12:06 AM

View PostVoid Angel, on 23 January 2014 - 12:01 AM, said:

On the other and of the equation, don't be a jerk just because someone doesn't like something.


I know, I know. I just felt like destroying something beautiful.

#188 oldhasu

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Posted 23 January 2014 - 12:17 AM

They might consider first remove the questionable feature with a hotfix and only after that think of a way to write a tons a hard code with a simple on/off switch for hardcore players who likes the ******** on their windshield

#189 Morang

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Posted 23 January 2014 - 12:51 AM

View PostVoid Angel, on 22 January 2014 - 11:57 PM, said:

What we're asking for here is not simply the ability to alter a file - it's the creation of a software switch to to turn a feature on and off.

They had no problems with adding buttons like "start in 3rd person", "arm lock" and "throttle decay". There is a place for two more buttons in the current ui, "cockpit glass" and "grain filter" will fit well here (and are, I believe, much less complex variables than those mentioned above). Again, don't try to tell me that adding a couple of buttons to UI is rocket science - if it is for them, they shouldn't be designing this game.

View PostXtrekker, on 22 January 2014 - 11:50 PM, said:

If you don't want immersion, don't play a sim. This is more stuff to make you feel closed in and surrounded by the cockpit. Before, it looked like there was nothing there, which I found pretty unrealistic. I welcome the change. I'd appreciate it if they fixed the lighting though. We have the same unwarranted glare/lighting issues on cockpit geometry too.

Oh, stop telling me about "realism" of their odd job, and especially of being surrounded when there is a hole behind you. Unrealistic cockpit lighting always annoyed me, but only a little. But now they've added insult to injury by making a glass that catches glare when I'm facing away from light source. If they absolutely, definitely must add cockpit glass effect for better immersion (though they already simulated either dirty glass or faulty camera link with their film grain and then they broke immersion by adding indestructible 3PV drones) - they'd better add DAMN REAR WALLS for cockpits first to block the light coming into cockpit from behind.

#190 Void Angel

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Posted 23 January 2014 - 12:54 AM

View Postoldhasu, on 23 January 2014 - 12:17 AM, said:

They might consider first remove the questionable feature with a hotfix and only after that think of a way to write a tons a hard code with a simple on/off switch for hardcore players who likes the ******** on their windshield


Know what would help them decide to do that? Meaningful and well-presented constructive feedback. For example,

That's an excellent idea, Oldhasu. I find that certain maps like Forest Colony where I've always had some trouble discerning enemies through the trees (they can often see me fine) and grainy fog effects are becoming seriously frustrating. When I can't see someone at 900m standing in the open, in broad daylight, except by the muzzle flashes of the autocannons he's using to shoot me, something's gone overboard. We should definitely see if PGI would consider removing the effect temporarily pending more development further on.

Edited by Void Angel, 23 January 2014 - 12:55 AM.


#191 Void Angel

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Posted 23 January 2014 - 01:02 AM

Morang, it is ironic that you would throw the word "liar" around, and then turn around and misrepresent what you were told. Again. It causes me to question your honesty. Are you really objecting reasonably, or throwing a screaming hissy fit under the childish belief that insulting people and making them angry will get you what you want? No one has told you that anything is "rocket science," only that PGI isn't going to pull programmers and resources off of anything non-critical while they're under the gun trying to make their self-imposed 04FEB deadline for UI 2.0. If you try to tell me again that this simple statement, whether or not you agree, is tantamount to claiming the task in question is "rocket science," I shall not believe you.

#192 Praehotec8

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Posted 23 January 2014 - 01:11 AM

I like the effect, but wish the green tint was just a tiny bit less obvious. From my point of view it increases immersion, and honestly, anything that makes it even a little more difficult to make pinpoint accurate, long-range shots with consistency is a good thing. In the novels I've read, engaging at anything over 400m is akin to, "cross your fingers and hope it hits".

Also, some people playing this game seem to have very delicate tummies. Every new graphical feature someone doesn't like makes at least a third of the player-base nauseated. Just sayin...

#193 Morang

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Posted 23 January 2014 - 01:13 AM

OK. Can't make a button? Postpone the effect.

It also just came to me that dirty cockpit glass don't go well with forced depth of field if somebody still wants to speak of realism. If depth of field is forced to simulate the mechwarrior focusing his eyes on different distances, then mechwarrior staring at things outside his cockpit shouldn't be able to clearly see the glass at all. All scratches on glass should be blurred for him, and perhaps film grain is the way to simulate such behaviour. If scratches and dirt on the glass are forced on us and can be seen clearly - then this means than mechwarrior has his eyes focused both on glass in front of his nose and also on another distance outside his cockpit (defined by current depth of field state). It's unnatural, so if PGI abandons the idea of mechwarrior having his eyes focused at single distance - then let's abandon it at all, not just partially, where it brings disadvantage. If dirty glass layer - then no depth of field. If depth of field - then no dirty glass.

For those who love the glass and want both effect it's possible to implement realistic setting where depth of field is not a variable (depending on distance to object currently under crosshairs), but a fixed focus on the glass 1 meter away, so they can always see dirty glass clearly, and all objects outside the cockpit are permanently out of focus.

Edited by Morang, 23 January 2014 - 01:17 AM.


#194 Edgar Druin

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Posted 23 January 2014 - 03:21 AM

View PostVoid Angel, on 22 January 2014 - 11:07 PM, said:

PS: though it seems that this is more of a patch feedback thread - you should probably have it moved.


Funny you say that ... that's where this post started. It was moved here. :D

#195 Clownwarlord

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Posted 23 January 2014 - 03:45 AM

Its cool ... sort-a ... the issue I see with it is the window is COVERED!!! is scratches. I would be shocked to find a section with out any scratches at this point. Heck I heard some one say a module for windex cleaner, and it sounds like a great idea because I have seen glass at a zoo cleaner and clearer.

#196 Haakon Magnusson

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Posted 23 January 2014 - 04:09 AM

View PostGeist Null, on 22 January 2014 - 10:28 AM, said:

my second thought on this matter, is that no one washes their MBT in todays military while in the combat zone, why would someone wash a mech in the future. your there, the fight is on, the techs aren't around and theres no hobo on the corner to tip a 10 spot too. and if your thinking that the mechs just got off a drop ship and should be clean, modern rockets throw massive dust clouds into the sky that take time to settle, cant imagine how large of one would form when a drop ship comes down in a rocky


You don't take into account some of these newer mechwarriors have very high standards what kind of mechs they deem worthy to pilot, any old dustbin just wont do. And leather upholstery can be that worn.. really.
And all that bouncing around in cockpit... that probably should be removed, I hear some people get motion sickness.
(They should try oculus rift and youtube it, that barf-fest would be hilarious)

#197 oldradagast

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Posted 23 January 2014 - 09:03 AM

Overall, I like the effect, but it does seem sort of silly to have it AND film grain. I mean, which is it? Are we sitting inside a cockpit looking out the armored window, or are we deep inside the mech looking through a camera? I know, I know - we're sitting deep inside the mech looking through a grainy camera through a dirty cockpit window... it just seems a bit much.

The only maps (for me) that really look poor with the cockpit glass are HPG Manifold (certain angles and locations), and Forest Colony, which has become a washed-out, hazy mess.

#198 Zen Idiot

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Posted 23 January 2014 - 09:14 AM

if the cockpit glass is throwing your game off then there wasn't much game to throw off.

#199 N a p e s

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Posted 23 January 2014 - 09:18 AM

View Postoldradagast, on 23 January 2014 - 09:03 AM, said:

Overall, I like the effect, but it does seem sort of silly to have it AND film grain. I mean, which is it? Are we sitting inside a cockpit looking out the armored window, or are we deep inside the mech looking through a camera? I know, I know - we're sitting deep inside the mech looking through a grainy camera through a dirty cockpit window... it just seems a bit much.

The only maps (for me) that really look poor with the cockpit glass are HPG Manifold (certain angles and locations), and Forest Colony, which has become a washed-out, hazy mess.


Ya... one or the other please.

One of my first post-patch matches was on Forest Colony and I was getting shot by an ECM Spider out in the water. With the cockpit glass effect and the overall muddiness I could not see the little ******* at all and I had to run for cover.

#200 Dimento Graven

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Posted 23 January 2014 - 09:22 AM

View PostZenIdiot, on 23 January 2014 - 09:14 AM, said:

if the cockpit glass is throwing your game off then there wasn't much game to throw off.
If you have any general experience with various 'mechs in various maps of this game then you'd know it's situational, dependent on the mech and dependent on which map.

For example, the 'mech I've tested most extensively has been the Jaeger. So far, no map, and no situation has caused cockpit glass to be an issue, HOWEVER, I don't use that laggy POS Adv. Zoom. My understanding is that Adv. Zoom causes the {Scrap} on your "glass" to interfere, significantly with your view.

I have no interest in using Adv. Zoom until they can remove the display lag it appears to have.

However, I've seen a Cicada's screen go completely opaque in Tourmaline Desert, all due to the cockpit glass.

So yeah, it can be significant issue that would affect even the most 'uber l33t' player.





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