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Cockpit Glass!


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#201 Hawk819

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Posted 23 January 2014 - 09:48 AM

View PostBront, on 21 January 2014 - 11:55 AM, said:

That's a coming cockpit item. :unsure:


No! It's the Keebler Elf with a rag and bucket! Fear it! it's worse than the Hula Girl and Cheerleader. :D

#202 Grendel408

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Posted 23 January 2014 - 10:48 AM

View PostNoth, on 22 January 2014 - 11:06 PM, said:

I simply can't believe people find it that obstructive. I barely notice it at any graphical level I play.


LOL! Tell me about it... I run my settings on High... no motion blur however because that is really sickening to watch. Jump Jet shake never bothered me... cockpit shake from AC rounds and such hitting me okay too... I really don't see how it obscures vision or makes it disorienting for others... maybe it's a personal vision issue with those who wear prescription glasses, I don't know. But yeah, enough people complaining about it (some because of actual issues I understand, others not so much) they should enabled a toggle I suppose... I think it adds a nice piece of immersion to the game.

#203 Void Angel

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Posted 23 January 2014 - 11:05 AM

View PostEdgar Druin, on 23 January 2014 - 03:21 AM, said:


Funny you say that ... that's where this post started. It was moved here. :huh:

That's... really odd. Sometimes that happens. My old "Cowardice Timidity Is Not a Tactic" thread was moved to the Kraka-whatever thread by a ninja moderator (no comment, Viterbi couldn't see why it was moved,) before I got it moved back.

#204 Void Angel

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Posted 23 January 2014 - 11:18 AM

View PostNoth, on 22 January 2014 - 11:06 PM, said:

I simply can't believe people find it that obstructive. I barely notice it at any graphical level I play.

It might help you to know that it seems to be different on different 'mechs. I just started on a Highlander, and I don't notice it - my Atlas on the other hand, looks like a cheap plexiglass window on farm equipment.

View PostNoth, on 22 January 2014 - 11:06 PM, said:

I simply can't believe people find it that obstructive. I barely notice it at any graphical level I play.

View PostGrendel408, on 23 January 2014 - 10:48 AM, said:


LOL! Tell me about it... I run my settings on High... no motion blur however because that is really sickening to watch. Jump Jet shake never bothered me... cockpit shake from AC rounds and such hitting me okay too... I really don't see how it obscures vision or makes it disorienting for others... maybe it's a personal vision issue with those who wear prescription glasses, I don't know. But yeah, enough people complaining about it (some because of actual issues I understand, others not so much) they should enabled a toggle I suppose... I think it adds a nice piece of immersion to the game.

View PostDimento Graven, on 23 January 2014 - 09:22 AM, said:

If you have any general experience with various 'mechs in various maps of this game then you'd know it's situational, dependent on the mech and dependent on which map.

For example, the 'mech I've tested most extensively has been the Jaeger. So far, no map, and no situation has caused cockpit glass to be an issue, HOWEVER, I don't use that laggy POS Adv. Zoom. My understanding is that Adv. Zoom causes the {Scrap} on your "glass" to interfere, significantly with your view.

I have no interest in using Adv. Zoom until they can remove the display lag it appears to have.

However, I've seen a Cicada's screen go completely opaque in Tourmaline Desert, all due to the cockpit glass.

So yeah, it can be significant issue that would affect even the most 'uber l33t' player.


#205 CygnusX7

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Posted 23 January 2014 - 11:26 AM

I think the immersion with is much higher than without. Something will be missing without it.
It's the same for everyone.

#206 Void Angel

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Posted 23 January 2014 - 11:49 AM

Read the thread; it's not the same for everyone - it's dependent on what 'mech you're using.

Also, please try to remember that "immersion" is also different for everyone. It's subjective. I washed my armored vehicle's windows when I was deployed, for exactly the same reason people hate the cockpit glass effect. I also used to visit the North Dakota farmers on both sides of my family as a lad - this is why the greenish tint effect reminds me of the cheap plexiglass used in farm equipment and greenhouses. This does not help my immersion in the slightest - on the contrary, it presents a conceptual and visual barrier to my immersion into the game.

#207 Xtrekker

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Posted 23 January 2014 - 11:51 AM

View PostMorang, on 23 January 2014 - 01:13 AM, said:

OK. Can't make a button? Postpone the effect.

It also just came to me that dirty cockpit glass don't go well with forced depth of field if somebody still wants to speak of realism. If depth of field is forced to simulate the mechwarrior focusing his eyes on different distances, then mechwarrior staring at things outside his cockpit shouldn't be able to clearly see the glass at all. All scratches on glass should be blurred for him, and perhaps film grain is the way to simulate such behaviour. If scratches and dirt on the glass are forced on us and can be seen clearly - then this means than mechwarrior has his eyes focused both on glass in front of his nose and also on another distance outside his cockpit (defined by current depth of field state). It's unnatural, so if PGI abandons the idea of mechwarrior having his eyes focused at single distance - then let's abandon it at all, not just partially, where it brings disadvantage. If dirty glass layer - then no depth of field. If depth of field - then no dirty glass.

For those who love the glass and want both effect it's possible to implement realistic setting where depth of field is not a variable (depending on distance to object currently under crosshairs), but a fixed focus on the glass 1 meter away, so they can always see dirty glass clearly, and all objects outside the cockpit are permanently out of focus.


You make many words. I do not think they mean what you think they mean.

#208 TamCoan

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Posted 23 January 2014 - 11:57 AM

I don't mind it one way or the other. Sometimes I notice it, more often than not I'm to busy to pay attention to the glass effects. Heck I have more glare/junk on my car windshield this time of year.

#209 Void Angel

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Posted 23 January 2014 - 12:48 PM

Wash your windshield; if you have more obstructions on your windshield than there is on my Atlas cockpit, you're driving under unsafe conditions and could be ticketed. :huh:

#210 Peenutts

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Posted 23 January 2014 - 01:18 PM

View PostOn1m, on 21 January 2014 - 12:24 PM, said:

Please get rid of the ****ing cockpit glass! It sucks and my screen is completely green.

Over exaggerating alot here. Totally green screen? I don't understand how something so small of a change make so many rage to the point they feel they can not play.
I've looked at screen shots in these threads of people complaning and I do not see what the deal is. I can see on their screen shots just fine. I see no blurred or foggy screen.
Adapt to change. No matter what they add to the game it seems like nothing but complaining just for the sake of complaining.

#211 Airu

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Posted 23 January 2014 - 06:23 PM

Here
Posted Image

The constant flickering on the sides makes my eyes bleed and makes me almost sick, why should I suffer?
If its purpose is to nerf some people's senses by being a gameplay core mechanic then bye bye the game, but in any other case make it optional for ppl who like it and those who can't play with it comfortably.

#212 Ghostsuit

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Posted 23 January 2014 - 06:43 PM

Having played with it more now I still dislike it. I've been piloting a Misery the whole time and sometimes you can't even notice it (ice world) other times it's this ****** glarey green speckly rubbish (Tormaline). It seems to be to do with where the suns coming and it's worse when behind you glare wise. So the coding is broken and hense this needs fixed or disabled until they can get it working right.

Does it affect my shooting, not really still tanking along at 2.6 KDR in this mech while leveling it

p.s I'm not complaining for the sake of it, sorry I don't have the time to waste being a moany C**t on the internet I have better things to do. So when I do pipe up it's because I actually care and want this game to get better.

Edited by Ghostsuit, 23 January 2014 - 06:44 PM.


#213 Peenutts

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Posted 23 January 2014 - 08:04 PM

View PostAiru, on 23 January 2014 - 06:23 PM, said:

Here
Posted Image

The constant flickering on the sides makes my eyes bleed and makes me almost sick, why should I suffer?
If its purpose is to nerf some people's senses by being a gameplay core mechanic then bye bye the game, but in any other case make it optional for ppl who like it and those who can't play with it comfortably.


That is really messing up your gameplay THAT much? No way you are being serious. Are you an actor IRL?

#214 jper4

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Posted 23 January 2014 - 08:27 PM

played a bit since they put it in. in dozens of matches the only time i actually noticed this was in River City walking through some smoke from a dead mech, window got "dusty" for a few seconds then once i left the smoke it was fine. otherwise had i not read the patch notes i wouldn;t have even noticed they put it in til they added the cracked glass later.

#215 Airu

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Posted 23 January 2014 - 09:00 PM

View PostPeenutts, on 23 January 2014 - 08:04 PM, said:


That is really messing up your gameplay THAT much? No way you are being serious. Are you an actor IRL?

It does not mess up my gameplay, it irritates my eyes for no reason, but cheap immersion factor that does not work for me.
The way I see it is very simple - it was fine before the glass, I was happy. It is not fine for me with the glass, I am not happy. I can still perform the same.
I just don't enjoy playing like that and see no reasoning behind innovations to the game that take away the joy of playing. It goes against the concept of "game".
I don't have to get used to it, there is no reason for it to be mandatory. So, there are 2 options - make it optional or not. 1st option - PGI does not lose anything, 2nd I am not so sure. I, however, am free to play the game or not and I will lose nothing (since games are for enjoyment).

#216 MeiSooHaityu

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Posted 24 January 2014 - 03:59 AM

If people think that small amount of glass affect is annoying, try driving in the winter in states that get snow (especially ones with salt spray coming off the road). These windshields look spotless in comapraison to my car. Maybe that is why this isn't bugging me much LOL.

#217 Motroid

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Posted 24 January 2014 - 04:13 AM

View PostMighty Spike, on 21 January 2014 - 12:07 PM, said:

Guys,you are ruin ALL upcomin Video projects,with recording scenes from Cam Mechs. So we have now to wait for Spectator mode to finish our projects,wich are a good medium to reach new players..So hard to make it choose able in the options? Dont get me wrong,the idea is good but give us options...

Maybe it should be possible to deactivate the cockpitglass effect together with the HUD for screenshots.

#218 Motroid

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Posted 24 January 2014 - 04:18 AM

View PostBartholomew bartholomew, on 21 January 2014 - 12:32 PM, said:

I am runnig a griffon and in tourmaline the layer of dirt in the cockpit glass becomes enough to significantly obscure vision. Especially compared to others I looked though there. This needs another pass. It is nice in thought, implementation has proven to be overkill. When i cannot see enough to fight, there is a problem there...

If the effect obscures your sight to the point where you can't fight anymore then you might have some more pressuring problems then cockpitglass in a videogame. Maybe see a doctor.

#219 Mighty Spike

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Posted 24 January 2014 - 05:15 AM

View PostMotroid, on 24 January 2014 - 04:13 AM, said:

Maybe it should be possible to deactivate the cockpitglass effect together with the HUD for screenshots.

would be nice. And Bryan said in his last Twitter post ,they are goin to do it and we will become more Features for filming projects...curios ;)

#220 Xtrekker

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Posted 24 January 2014 - 09:31 AM

People will complain regardless. In Living Legends there was an outcry about putting anything on the screen for the BA...they just wanted a clear screen with some minimal HUD elements and maybe a gun. In many cases they didn't want to see cockpit geometry. You know, shooter style. This cockpit concept doesn't fit into their mold of "every other pew pew game I've played" so they have to go on about how unplayable this is. Absolutely ridiculous. Save the whines for something that actually matters.





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