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Cockpit Glass!


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#221 Cementi

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Posted 24 January 2014 - 09:51 AM

After my WTF knee jerk reaction last night when I seen this for the first time I have went through my mechs to see which ones give me headaches and which dont. Now my problem is the fact that all mech windows are not created equal. My spider has almost no issues while my commando and jaeger are horrible. My Atlas is pretty crappy too while the rest of my mechs are playble but I was watching someone piloting a dragon and I felt really bad for them, horrible glare. This will give a clear advantage to some mechs.

Sure they are looking at an option for private matches......well whoopde fing doo. First off who knows when private matches will become available and second how many people actually have 24 active friends to do a private match.

Im ok with the glare even but not the scratches. Those saying its immersion (by the way old school table top rpg player here still involved in many role play table top games and have been so for over 25 years). If you want to use immersion as an to justify us at least get rid of the scratches. It is silly that they will spend god nows how many cbills to restore an atlas that has had its arm and side torso (or worse) blown off but they are to cheap to replace the window after every battle. Come on allready. If they want to add the scuffs and scratches over the course of the battle as a time thing it gets worse from dust or it only gets worse when you take head shots I am all for that, that is immersion and would have tactical effects. Having it screwed up to the degree some of these mechs have right on drop is stupid.

While I will not quit the game over this if the glass does not become optional or is not cleaned up in some way I am afraid that it will limit my play time. I can only stand so much before I start to feel eye strain. That means I will go play something else. If I am playing something else it is likely I will spend money on that instead of mechwarrior.

Edited by Cementi, 24 January 2014 - 09:53 AM.


#222 Cementi

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Posted 24 January 2014 - 09:56 AM

Id also like to add that removing the glass effects for people making video is kind of false advertising. At least in my opinion. It would be like having someone test drive a brand new car but then when they get the one they bought the window is all screwed up. Fairly sure that would not go over well.

#223 Commissar Aku

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Posted 24 January 2014 - 12:14 PM

So what the hell? You guys are telling me that in 1000 years you won't be able to get rid of glare? I figured cockpit glass meant putting the HUD on the cockpit glass, not putting glare in. This is stupid, PGI you are dumb, I mean really the ability to move across star systems but no way to remove glare, I love how world war 2 had better technology than mechwarriors do.

#224 Fut

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Posted 24 January 2014 - 12:18 PM

View PostFasthands, on 22 January 2014 - 07:12 AM, said:


Indeed, that's good advice. However, it doesn't in any way address the near-instant mild and building nausea that the addition of this wonderful feature has gifted to some few of us who would like to be able to turn the damn thing off. :unsure:


If your eyes and/or brain is this sensitive, perhaps you shouldn't be playing video games at all...

#225 Rhaythe

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Posted 24 January 2014 - 12:25 PM

All this griping reminds me of the people that complained because jump jet reticle shake gave them motion sickness. :unsure:

#226 Spheroid

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Posted 24 January 2014 - 12:30 PM

I don't like all these comments on people's vision. If being a MechWarrior was a real professional only 20/20 vision applicants would be accepted.

If anything the customer base is richer, older and more color blind then general population. Visual clutter is to the detriment of the player base.

#227 CygnusX7

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Posted 24 January 2014 - 12:52 PM

View PostVoid Angel, on 23 January 2014 - 11:49 AM, said:

Read the thread; it's not the same for everyone - it's dependent on what 'mech you're using.

Also, please try to remember that "immersion" is also different for everyone. It's subjective. I washed my armored vehicle's windows when I was deployed, for exactly the same reason people hate the cockpit glass effect. I also used to visit the North Dakota farmers on both sides of my family as a lad - this is why the greenish tint effect reminds me of the cheap plexiglass used in farm equipment and greenhouses. This does not help my immersion in the slightest - on the contrary, it presents a conceptual and visual barrier to my immersion into the game.

It's the same for anyone using the same mech and even my worst mechs its not that bad. I hardly notice it.
Anyone complaining must be using a different field of view than default.

#228 Void Angel

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Posted 24 January 2014 - 01:59 PM

I'm not using a different field of view, and my Atlas has significant tinting on some maps. Drawing grandiose, illogical conclusions about what "anyone" complaining "must" be doing is a great way to embarrass yourself.

#229 Void Angel

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Posted 24 January 2014 - 02:08 PM

View PostXPH Aku, on 24 January 2014 - 12:14 PM, said:

So what the hell? You guys are telling me that in 1000 years you won't be able to get rid of glare? I figured cockpit glass meant putting the HUD on the cockpit glass, not putting glare in. This is stupid, PGI you are dumb, I mean really the ability to move across star systems but no way to remove glare, I love how world war 2 had better technology than mechwarriors do.

What a compellingly woven argument, filled with complex thought and cogent observations! I was especially moved by the random slinging of insults - calling PGI dumb for implementing a change you dislike is a stunningly brilliant argumentative tool, and one which I have never seen before! Also noteworthy was your use of naive futurism in comparing the technology of World War II (which you have doubtless researched thoroughly) with the hypothetical technology of more than a millennium hence, cunningly disregarding the four hundred years of devastating war which have led to huge losses in technology.

I cannot imagine how your rhetorical eloquence can have failed to convince PGI of their obvious intellectual inadequacies and the silliness of this latest total blunder. You've certainly convinced me!

#230 Varbane1313

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Posted 24 January 2014 - 02:21 PM

As a lot of people have said let us turn the glass effect off. Not only is it distracting, when ever you go through a dark area is as a cave it cuts down on the already poor visibility.

View Postoldhasu, on 21 January 2014 - 12:29 PM, said:

Please remove this green mold from a game. Adding this to a film grain gives 0 visibility. You better work on frozen city texture bug then this peace of


All the fricken texture pop in in general needs to be fixed. Just about every map has an insane amount of it. Makes the game look very unfinished and poorly optimized

#231 Void Angel

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Posted 24 January 2014 - 02:24 PM

I don't have any problems with textures rendering. The last time I had it happen was Frozen city - months ago. This would seem to indicate that your rendering issues are an interaction between your hardware/drivers and the game. This doesn't mean that it cannot or should not be fixed - but you should email tech support with your issue and ask them to help you out.

Don't assume that all of us are experiencing the same issue.

#232 XX Sulla XX

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Posted 24 January 2014 - 04:53 PM

Quote

So what the hell? You guys are telling me that in 1000 years you won't be able to get rid of glare? I figured cockpit glass meant putting the HUD on the cockpit glass, not putting glare in. This is stupid, PGI you are dumb, I mean really the ability to move across star systems but no way to remove glare, I love how world war 2 had better technology than mechwarriors do.
The entire big walking tank concept is stupid if you want to be honest. If you start thinking logically about how the war would be with the kind of technology this universe is supposed to have you will be in trouble. There is nothing logical about any of this. But it is fun and thats the point.

They wanted to make the feel more immersive. And you know what it is more immersive.

#233 Commissar Aku

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Posted 24 January 2014 - 05:04 PM

View PostVoid Angel, on 24 January 2014 - 02:08 PM, said:

What a compellingly woven argument, filled with complex thought and cogent observations! I was especially moved by the random slinging of insults - calling PGI dumb for implementing a change you dislike is a stunningly brilliant argumentative tool, and one which I have never seen before! Also noteworthy was your use of naive futurism in comparing the technology of World War II (which you have doubtless researched thoroughly) with the hypothetical technology of more than a millennium hence, cunningly disregarding the four hundred years of devastating war which have led to huge losses in technology.

I cannot imagine how your rhetorical eloquence can have failed to convince PGI of their obvious intellectual inadequacies and the silliness of this latest total blunder. You've certainly convinced me!

So I am angry that cockpit glass was stupid and not nearly as cool as it could have been. I personally don't believe that cockpit glass makes the game better in any way and takes away from immersive play I am playing in a big stompy robot walking across space killing **** and blowing it up with big guns and high tech, not play in a half assed world with technology I can buy better at walmart, if you can traverse space without exploding you can keep glass from fogging up and keep frost off it, among many many other things. Surprisingly the history of war says technology gets better with time in war not worse, only total collapse of civilization can lose tech and even then not in the ways this games does. And don't bring up cannon either one I don't care and two they aren't following it either so no amount of it makes a difference.

#234 mack sabbath

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Posted 24 January 2014 - 07:49 PM

View PostFut, on 24 January 2014 - 12:18 PM, said:


If your eyes and/or brain is this sensitive, perhaps you shouldn't be playing video games at all...



This.

#235 Void Angel

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Posted 24 January 2014 - 08:21 PM

View PostXPH Aku, on 24 January 2014 - 05:04 PM, said:

So I am angry that cockpit glass was stupid and not nearly as cool as it could have been. I personally don't believe that cockpit glass makes the game better in any way and takes away from immersive play I am playing in a big stompy robot walking across space killing **** and blowing it up with big guns and high tech, not play in a half assed world with technology I can buy better at walmart, if you can traverse space without exploding you can keep glass from fogging up and keep frost off it, among many many other things. Surprisingly the history of war says technology gets better with time in war not worse, only total collapse of civilization can lose tech and even then not in the ways this games does. And don't bring up cannon either one I don't care and two they aren't following it either so no amount of it makes a difference.

So, you're angry over a fairly minor feature - which I dislike as well - on the basis that you could buy better futuristic armored glass... "at walmart[sic.]" (No armored glass in the world today will stand up to a directed energy weapon - that's why people use EFPs on armored vehicles.) You conflate hypothetical technologies for crossing the stars with unrelated technologies related to de-fogging and de-frosting glass - neither of which is at issue here. You also make grandiose claims about how it's unrealistic to have tech loss because"only total collapse of civilization can lose tech and even then not in the way this game does [citation needed.]" However, even given the absurdity of this hand-waving claptrap (no war in history has had the capacity to destroy social infrastructure on the level of unrestricted nuclear war or orbital kinetic bombardment,) you even demonstrate that you know your argument on that point is silly for a game set in the Battletech universe - by your attempt to poison the well against "cannon[sic.]"

None of the alleged reasons you've shotgunned at the forum hold water when examined. In reality, you've just demonstrated two things:
  • You dislike the cockpit glass effect for aesthetic reasons (this means you think it looks bad.)
  • You're having a screaming hissy fit about it, and thinking up rationalizations for your anger after the fact.

Edited by Void Angel, 24 January 2014 - 08:23 PM.


#236 tredmeister

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Posted 24 January 2014 - 08:22 PM

Hey... I don't notice it if I hit F4

#237 Void Angel

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Posted 24 January 2014 - 08:25 PM

I'd guess that's because the Drone of Shame isn't looking out through your cockpit. =)

#238 Xtrekker

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Posted 24 January 2014 - 11:39 PM

I think they should put in a toggle between their "canopy screen" concept from...closed beta?...and this cockpit glass. All the greenhorns going on about futuristic cameras, etc., should get a chance to put their game where their mouth is.

p.s. You'll love the cockpit glass.

#239 Sorho

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Posted 25 January 2014 - 01:05 AM

Between the silly film grain and this new monstrosity the game looks like somebody coated my monitor with a thin layer of vaseline.

Could we perhaps be spending our time more effectively elsewhere? Or at least when you implement a feature that you know is going to be divisive at least design it with a toggle option ahead of time?

Pretty please?

PS This hardly seems Mech or Loadout specific? Maybe get it moved to the feedback forum?

Edited by Sorho, 25 January 2014 - 01:09 AM.


#240 Ace Selin

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Posted 26 January 2014 - 02:55 AM

Yes, please give us the ability to remove the cockpit glass.





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