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Cockpit Glass Headache Toggle?


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#281 nightsniper

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Posted 28 January 2014 - 05:42 PM

View PostLone Wolf MechQuade, on 28 January 2014 - 04:51 PM, said:

Gosh.
Look at you. This **** looks loke blackmail to me. You think that's ok? Forcing PGI to change something by changing the cfg file? That's cheating. What the heck is wrong with you guys? What you do is just not ok!
I honestly hope, PGI will ban you cheater soon and forever.
Go and play Hello Kitty online.


Well you just demonstrated what a PUTZ you are.

#282 Dimento Graven

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Posted 28 January 2014 - 06:12 PM

View PostEgomane, on 28 January 2014 - 12:34 PM, said:

Just to make sure I'll quote Destineds post here:

I highlighted the important part of that message for you. As far as I know, the line will no longer work after the next patch. That's the part that is being investigated.

So please do not advertise it any further!
Why? Why does it need to be disabled? I believe I've already MORE THAN proved it provides NO ACTUAL ADVANTAGE in the game, just makes it easier for low end cards to deal with AND happens to make the game much more 'pretty'.

You people didn't even really do an 'investigation' (yet another IPG/PGI lie), you contact NO ONE about how it was done, I had to cajole you into getting a representative to contact me, and even then they DID NOT BOTHER TO EVEN ASK HOW IT WAS DONE.

YOU'RE JUST SETTING US UP FOR CONSUMABLE SCREEN CLEANING, AT MC PRICES.

Edited by Dimento Graven, 28 January 2014 - 07:26 PM.


#283 Tarzilman

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Posted 28 January 2014 - 07:31 PM

View PostCaptain Stern, on 27 January 2014 - 09:56 PM, said:


Tarzilaman, thank you for admitting you find it a disadvantage. Would you please explain WHY more visual impairment will improve game play? More importantly, since glass is clearly not a critical feature for gameplay, unlike weapons toggle or minimaps...Why would you advocate keeping it ?



Because it's realistic.

Even in the future, modern plastics or transparent metal alloys will be vulnerable. Exspecially in the BT-Universe, because there's war. Both armour and weapons will advance permanently. There will always be a more powerfull weapon for the most robust armour.

Many ppl called for more immersion and wanted MWO feel more like a simulator. Many ppl are complaining about MWO, beacause they think it's more like an arcade shooter. A simulator has to be tricky. Cockpit glass should be the first step of many, followed by cracks in the screen when getting hit, steam and sparks in the cockpit when you get a critical hit and so on.

I think, cockpit glass is just a little piece of the big cake of features making MWO a better game.

#284 Dimento Graven

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Posted 28 January 2014 - 08:09 PM

View PostTarzilman, on 28 January 2014 - 07:31 PM, said:



Because it's realistic.

Even in the future, modern plastics or transparent metal alloys will be vulnerable. Exspecially in the BT-Universe, because there's war. Both armour and weapons will advance permanently. There will always be a more powerfull weapon for the most robust armour.

Many ppl called for more immersion and wanted MWO feel more like a simulator. Many ppl are complaining about MWO, beacause they think it's more like an arcade shooter. A simulator has to be tricky. Cockpit glass should be the first step of many, followed by cracks in the screen when getting hit, steam and sparks in the cockpit when you get a critical hit and so on.

I think, cockpit glass is just a little piece of the big cake of features making MWO a better game.
BS - PGI gave up the right to cling to the claim of 'realism' with 3PV, the inability to choose maps, or choose which 'mechs for which map, or, hahahaha, making a giant stompy robot game set several thousand years into the future.

This is the ONLY game I've EVER played where the makers have worked HARDER to make the game look like feces smeared into the cockpit. Where it looked BETTER in BETA than it does in PROD.

#285 Captain Stern

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Posted 28 January 2014 - 08:48 PM

Tarzilman, I'm sorry, but I strongly disagree. I just played desert. Started with light behind me. Blinded by light passing through my mech. Went to spires, travel behind one, but evil light magically passes through spire to keep blinding me. Maybe desert is a map with stronger effects, who knows. I do know I played to the end, then came here, TO GIVE MY EYES A REST. Lighting effects are VERY unrealistic, so if you ever played REAL LIFE, then your instincts will confuse you. I understand you like the effect, or maybe something else like it. For me, AND MANY OTHERS it's destroying the game. Is your increased fake realism worth more lost players ? All at the "benefit" of less vision, why did I drop all this money on my deck and card ? Never mind a worse frame rate ...AGGG !! I know some players will laugh as people like myself scream in rage, as through my waiting a decade for a good game to come out should be rewarded with " Sorry you cant play our unrealistic fake effect, but we really are not sorry" and "Thank you for your development money, no go find another game"
I am not against more realism, but at the cost of reduced gameplay ? Never mind the CLEAR flaws, and lack of response from PGI. I will try and wait it out till the next patch, but things like this just offer the cheaters a better and better chance to play "kill you while your blind- I'm fine". I am not suggesting your a cheater, only that some will clearly use mods to remove its effect. I am looking for a legal way to play, without ripping my eyes out.

#286 warp103

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Posted 28 January 2014 - 09:34 PM

View PostLone Wolf MechQuade, on 28 January 2014 - 04:51 PM, said:

Gosh.
Look at you. This **** looks loke blackmail to me. You think that's ok? Forcing PGI to change something by changing the cfg file? That's cheating. What the heck is wrong with you guys? What you do is just not ok!
I honestly hope, PGI will ban you cheater soon and forever.
Go and play Hello Kitty online.


ok I have the Quote were it was said mod to the cfg file was ok. http://mwomercs.com/forums/topic/107033-custom-
modifications-to-the-mwo-game-client/

I Quote
"Q: Can I change my user.cfg file?

A: Yes. This is the only file open to user modification. We understand that at times there can be a need to modify the user.cfg, for example certain joystick configurations are not fully implemented on the in-game options screen and may require manual configuration through this file. As long as you are editing the user.cfg file in good faith, this is not a concern. As always, Support will not be able to troubleshoot or support clients that have modifications to this file. Users can request via Support ticket or forum post that the developers open additional parameters in the user.cfg, and we will determine if the request is reasonable"


OPPS THAT MAKE IT NOT A CHEATING ISSUE LADIES AND GENTS. SUCK THAT UP!!

So if i have it from the damn horse that I can mod it I will.
My example so a FOV slider is not fully implemented in the in game option screen
I want to play in good faith without being seasick. So this is not a concern

Again I love how we are told it YES, it ok cool good do it. But the minute it used to fix a issue players are having. NOW We did not say that.

Well here it is in black and fracking white. so to the mod that said it should not be done you mods need to get russ on the horn as said We said they could lol.


To egomane this is you pointing cfg rule yourself http://mwomercs.com/...up/page__st__20 saying that it ok. DOH


OR better yet Quote from Bryan http://mwomercs.com/...al/page__st__60
Bryan Ekman
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Posted 04 November 2012 - 01:57 PM
Way off topic now.

Film Grain may or may not affect performance. I'll talk with Matt about this.
It's not considered key to gameplay.
This is partially a "I like blue/I hate blue", personal taste opinion. We won't make everyone happy.
It should be an toggle option.
We do not encourage users to modify the user.cfg file, however there are known tweaks that can be made to improve performance. This is not a violation of the TOS.

Extracting game files and modifying them is a TOS issue and I don't recommend doing this. You can seriously ****** your game up.
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Can you say foot in mouth

SO were is the grain film toggle. need toggle for the Glass to

So to all that say it would not be fair hey SEE Bryan saying"personal taste opinion. We won't make everyone happy.
It should be an toggle option."

Edited by warp103, 28 January 2014 - 09:52 PM.


#287 Dimento Graven

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Posted 28 January 2014 - 10:53 PM

Yes, let's be even MORE PAINFULLY CLEAR ABOUT THIS:

So if Bryan Ekamn can say the following about FILM GRAIN:

Quote

Film Grain may or may not affect performance. I'll talk with Matt about this.
It's not considered key to gameplay.
This is partially a "I like blue/I hate blue", personal taste opinion. We won't make everyone happy.
It should be an toggle option.
We do not encourage users to modify the user.cfg file, however there are known tweaks that can be made to improve performance. This is not a violation of the TOS.

Extracting game files and modifying them is a TOS issue and I don't recommend doing this. You can seriously ****** your game up.
(source: http://mwomercs.com/...ost__p__1348473)
So, why not the same about cockpit glass, or the cockpit itself?

NEITHER are "...key to gameplay...", both can be eliminated WITHOUT "...extracting game files and modifying them..." AND removing that useless, ugly stuff improves video performance, THERE IS ABSOLUTELY ZERO REASON TO "BREAK" THAT USER.CFG SETTING.

Edited by Dimento Graven, 28 January 2014 - 10:55 PM.


#288 Tarzilman

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Posted 28 January 2014 - 11:14 PM

View PostDimento Graven, on 28 January 2014 - 08:09 PM, said:

BS - PGI gave up the right to cling to the claim of 'realism' with 3PV, the inability to choose maps, or choose which 'mechs for which map, or, hahahaha, making a giant stompy robot game set several thousand years into the future.

This is the ONLY game I've EVER played where the makers have worked HARDER to make the game look like feces smeared into the cockpit. Where it looked BETTER in BETA than it does in PROD.


Not this again. There's a differenve between realistic and authentical. Sry, if I used the wrong word. Even in a science-fiktion or fantasy world authenticity is a good thing imo to give you a more solid feeling, when you play the game.
And pls don't start the 3PV debate again. It's not unrealistic since they used a little camera-drone flying behind your mech which transmits the visual data directly to your neuro-helmet. It's really not hard to imagine. And if you're still pissed off because of 3PV, why are you still here? I think it's kind of a self torture to stay here all that long, complaining about the same things over months. You have a big problem, sir.



View PostCaptain Stern, on 28 January 2014 - 08:48 PM, said:

Tarzilman, I'm sorry, but I strongly disagree. I just played desert. Started with light behind me. Blinded by light passing through my mech. Went to spires, travel behind one, but evil light magically passes through spire to keep blinding me. Maybe desert is a map with stronger effects, who knows. I do know I played to the end, then came here, TO GIVE MY EYES A REST. Lighting effects are VERY unrealistic, so if you ever played REAL LIFE, then your instincts will confuse you. I understand you like the effect, or maybe something else like it. For me, AND MANY OTHERS it's destroying the game. Is your increased fake realism worth more lost players ? All at the "benefit" of less vision, why did I drop all this money on my deck and card ? Never mind a worse frame rate ...AGGG !! I know some players will laugh as people like myself scream in rage, as through my waiting a decade for a good game to come out should be rewarded with " Sorry you cant play our unrealistic fake effect, but we really are not sorry" and "Thank you for your development money, no go find another game"
I am not against more realism, but at the cost of reduced gameplay ? Never mind the CLEAR flaws, and lack of response from PGI. I will try and wait it out till the next patch, but things like this just offer the cheaters a better and better chance to play "kill you while your blind- I'm fine". I am not suggesting your a cheater, only that some will clearly use mods to remove its effect. I am looking for a legal way to play, without ripping my eyes out.


You have your points. I admit that some things which came up with cockpit glass are disturbing and unrealistic (this time I mean unrealistic ^^). Light shouldn't shine through the back of your mech.
But why are you thinking it'll stay as it is? PGI is still working on it. The game is in an continuous improvement process. New features come, they have some issues, issues will be resolved. We can argue about the current state of the game and if such features should've already been in the game since beta. Well, we all know the developing went on very slow, but at least NOW you see a constant movement in development with great ideas finding their way in the game. And cockpit glass is one of those ideas. Don't try to make me believe you don't like the idea of a finally seeable cockpit glass! But it's the implementation which lacks of completion. Just be patient and let PGI listen to your criticism.

Edited by Tarzilman, 28 January 2014 - 11:16 PM.


#289 Dimento Graven

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Posted 28 January 2014 - 11:34 PM

View PostTarzilman, on 28 January 2014 - 11:14 PM, said:

Not this again.
Yes... THIS again. Just because it's an EXTREMELY valid point, that has no REASONABLE counter, in spite of your attempts to do so.

Quote

There's a differenve between realistic and authentical. Sry, if I used the wrong word. Even in a science-fiktion or fantasy world authenticity is a good thing imo to give you a more solid feeling, when you play the game.
What is 'reality' and what is 'authentic' have ALWAYS been subjective. MANY of us DO NOT BELEIVE FOR ONE SECOND that it's 'realistic' or 'authentic' to have schmutz on our view screens, and I DO NOT give you permission to over ride my 'aesthetics' with your own.

Quote

And pls don't start the 3PV debate again. It's not unrealistic since they used a little camera-drone flying behind your mech which transmits the visual data directly to your neuro-helmet. It's really not hard to imagine.
Yes we'll continue this debate... It's REALISTIC to have "LITTLE FLYING DRONE" flying above you showing your 'mech, but some how it's NOT realistic to have that same drone show me WHAT THE F IS BEHIND ME ON A LITTLE SCREEN IN MY COCKPIT (god forbid we actually make the cockpit a FUNCTIONAL ELEMENT of the game, eh?)?!?!? No, this is a 'blow it out your elitist cake hole' moment. Oh, and to top it all off, the 3PV view doesn't have cockpit glass issues? NO COCKPIT GLASS VIA 3PV! No smudges on the lens, or lens guard or anything? HOW BELIEVABLE IS THAT IF OUR COCKPIT GLASS IS SO SCRATCHED UP AND FULL OF DIRT AND GRIME?!?!

Quote

And if you're still pissed off because of 3PV, why are you still here? I think it's kind of a self torture to stay here all that long, complaining about the same things over months. You have a big problem, sir.
Why am I still here? Seriously? You haven't figured out the difference yet?

Wow.

Ok, here's the difference between 3PV and cockpit glass.

Unlike cockpit glass, I GET AN F'ING CHOICE WITH 3PV!!!

Edited by Dimento Graven, 28 January 2014 - 11:37 PM.


#290 warp103

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Posted 28 January 2014 - 11:36 PM

View PostTarzilman, on 28 January 2014 - 11:14 PM, said:


You have your points. I admit that some things which came up with cockpit glass are disturbing and unrealistic (this time I mean unrealistic ^^). Light shouldn't shine through the back of your mech.
But why are you thinking it'll stay as it is? PGI is still working on it. The game is in an continuous improvement process. New features come, they have some issues, issues will be resolved. We can argue about the current state of the game and if such features should've already been in the game since beta. Well, we all know the developing went on very slow, but at least NOW you see a constant movement in development with great ideas finding their way in the game. And cockpit glass is one of those ideas. Don't try to make me believe you don't like the idea of a finally seeable cockpit glass! But it's the implementation which lacks of completion. Just be patient and let PGI listen to your criticism.


no the points is that it make some of us sea sick therefor we can not play. Another point it it like grainy film "Film Grain may or may not affect performance. I'll talk with Matt about this.
It's not considered key to game play."

So I must have a headache for the sake of your realism. To me that a stupid debate. Fix the issue via hot fix. hot fix is either remove or add toggle . Others and I should not be made to suffer for PGI lack of testing. I mean you have a test server but you do not test it.

Hey let make it live even before all the other things and fixes needed in game. Do you not see the fallacy of PGI Adding something without customer input. It not if they have a boat load of things that were promised. Oh wait they do.

Edited by warp103, 28 January 2014 - 11:39 PM.


#291 Kyle Polulak

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Posted 28 January 2014 - 11:40 PM

I've written my response here: http://mwomercs.com/...ost__p__3108198

#292 1Sascha

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Posted 29 January 2014 - 12:33 AM

View PostTarzilman, on 28 January 2014 - 07:31 PM, said:

Because it's realistic.

*snip*
Many ppl called for more immersion and wanted MWO feel more like a simulator. Many ppl are complaining about MWO, beacause they think it's more like an arcade shooter. A simulator has to be tricky. Cockpit glass should be the first step of many, followed by cracks in the screen when getting hit, steam and sparks in the cockpit when you get a critical hit and so on.

I think, cockpit glass is just a little piece of the big cake of features making MWO a better game.



Really? It's actually not a visually annoying, pointless piece of eye-candy but a step towards "more realism" (whatever that means in the highly unrealistic BT-universe)? And by scratching up the viewscreen you can turn an arcady shooter into a simulation? Wow.. I wasn't aware of that.

Here's the thing: MWO will never, ever be "a sim" anyway - almost all changes that have been made to the game have been implemented to make it *easier* and to level the playing field. Constant nerfing of perceived uber-weapons, ghost heat, absence of knockdown/collisions, removal of need to repair battle damage are just a few things that come to mind.

If PGI wanted this thing to feel more "sim-y" (which was their claimed goal in interviews back in 2012 or so), there'd be stuff like players being able to shut down or reroute power to certain systems, pilot ejection, no 3rd person view, rearview mirrors/cameras, etc.

Thing is that with a business model such as this, games will usually cater to the lowest common denominator. Can't expect new players to face a steep learning curve or to be slaughtered by veteran players during the first couple of months, cause that would cause them to lose interest and take their real money elsewhere.


S.

Edited by 1Sascha, 29 January 2014 - 12:36 AM.


#293 Motroid

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Posted 29 January 2014 - 03:29 AM

I am really glad that in about 6 days nobody will be complaining about cockpitglass but about UI 2.00. PGIs timing in that regard is great. Serious here. I hope that was intentional and cockpitglass is here to stay. People starting with the game after UI 2.00 won't even be bothered by cockpit glass because they don't know it any other way. That sense of entitlement gives me headache. PGI is making a game according to their vision. You may play or leave. That's it. Why do some folks think they are in any position to DEMAND anything? They put cockpitglass in because it is their vision of a Mechwarrior game. Suck it up - or quit and move on. Like the old days. Nothing has changed. That simple.
Not every game has to cater to as most of consumers as possible. Some games only chance of survival is the niche they are in. MWO is more of a niche product. Yeah, yeah it has been dumbed down, but still.
Yeah they have to make money, got it. But they don't need to sell their soul and TOTALLY give up on their initial vision.

#294 Imperius

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Posted 29 January 2014 - 03:48 AM

View PostGorantir, on 26 January 2014 - 12:13 PM, said:

if it isnt affecting you, you can post 'i like it' and not be a troll,looks like your just complaining about complainers


So you're hypocritically complaining about me complaining about complainers did I get that right?

#295 smokefield

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Posted 29 January 2014 - 04:11 AM

Quote

To keep it fair, everyone have to play this game under the same conditions. No toggle!


this statement actually its pretty wrong ..we already have toggles for "features" that can change drastically the gameplay..as third person or arm lock. Moreover we have macros that only a small number of players use.

same conditions...ha...your argument is invalid.

#296 MrWhite

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Posted 29 January 2014 - 05:16 AM

I don't mind it either way, I haven't noticed it at all since I've been playing Warthunder so much lately... maybe the gold mechs won't have this and you guys can have clean glass to look through if you give PGI 500 bucks...

Edited by MrWhite, 29 January 2014 - 05:17 AM.


#297 Master Q

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Posted 29 January 2014 - 07:19 AM

View PostJammerben87, on 22 January 2014 - 01:26 AM, said:


Isn't eye strain caused by your eyes attempting to focus on a distant object while there is something between you? As in your eyes almost try to focus on 2 objects at once with dirty glasses? In that case this shouldn't be a problem since you are looking at a flat screen regardless of what's on it.

Not arguing really, just trying to understand why this is suddenly causing such world ending problems.


Add this stupidity to the filmgrain and the problem is your eye can't find anything distinct to focus on.

Close-up now seems out of focus. So your eyes try to go further out. But filmgrain makes THAT feel out of focus so your eyes come back in trying to focus the HUD instead... vicious cycle, headache, barf, get RID of this.

#298 ColoKid

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Posted 29 January 2014 - 07:30 AM

I too am having issues with headaches and eye strain after just a short time of playing, I have to restrict my time playing now and am not as motivated to try. Hopefully this "feature" can be nerfed out or at least provide some windex so I can clean the damned canopy after each battle (I used to polish the canopy on the F4 I was assigned to be plane captain for every time it was taken out) so I know this is anything but "realistic". Please nurf this or have an option to turn it off.

#299 Shamous13

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Posted 29 January 2014 - 07:48 AM

Hey check out this post to help with fps issues and custom user cfg files http://mwomercs.com/forums/topic/92015-high-end-usercfg-file/page__view__findpost__p__3094812 (this topic should stickied)

Colonel Pada Vinson has done a lot of optimization work with the cfg files and they have made a significt diffrence for alot of people.

and here's the command to turn off the cockpit, some of mt buddies tried it and saw a 20% increase in FPS. I myself found the fps to be more stable in testing, I myself am enjoy the cockpit felling and will continue to run with it enabled

Your USER.CFG file is supposed to be in the ..\Piranha Games\MechWarrior Online folder. If you don't see it, just make it with notepad.

Add the line:

r_NoDrawNear = 1

Here's the usage:
--Disable drawing of near objects.
--Usage: r_NoDrawNear [0/1]
--Default is 0 (near objects are drawn).

#300 Dimento Graven

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Posted 29 January 2014 - 07:49 AM

View PostColoKid, on 29 January 2014 - 07:30 AM, said:

I too am having issues with headaches and eye strain after just a short time of playing, I have to restrict my time playing now and am not as motivated to try. Hopefully this "feature" can be nerfed out or at least provide some windex so I can clean the damned canopy after each battle (I used to polish the canopy on the F4 I was assigned to be plane captain for every time it was taken out) so I know this is anything but "realistic". Please nurf this or have an option to turn it off.
That made me laugh, and I immediately took this picture of my desk showing two new pieces of 'standard equipment' made necessary by the addition of cockpit glass:
Posted Image





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