The absolute inability to alphastrike without a shutdown is idiotic unless your build is unoptimized. But when carrying 21 dhs you cant even fire 4 ppcs together let alone 4 erppcs together without a shutdown and internal damage. But if you chainfire you will have heavily degrading dpm which is worthless. I agree that we dont need the old 6 ppc stalkers (although loads of fun) they were a severe issue. But i see no issue with a mech carrying 28 tons of weaponry who also needs 20 more tons of DHS to fire often enough to be effective as an issue. Especially with ac40 jagers, ac40cats, now crappy gaussjagers/gausscats, and many srm alpha builds (lol hit detection) toting the same or higher alpha with less heat or less weight.
They need to lessen the nerf on ppc boats to not only un-extinct them (tehehe wordz) but to make them sort of effective as they are canon. AC40s are not canon on 65 ton mechs yet they are here and don't have nearly as heavy of nerfs. Give your ideas if you read this whole horribly written paragraph and agree. If you disagree yell at me in the comments as well. One thing i do not want is some guy being like "Bro i never stopped running my ppc boat and it is still a beast" because unless you are an extremely amazing player you can not use a ppc boat effectively (that meaning competitive damage outputs of 400-500 damage average like most other builds do).
EDIT: Broke into paragraphs because some forum trolls are incapable of reading words that are close together.
IN REPLY TO ALL SAYING ONLY CLANNERS SHOULD BE CAPABLE OF CARRYING THESE HEAVY DUTY LOADS:
The awesome is an Innersphere ppc boat which would be incapable of a single salvo with 4 erppcs, let alone 4ppcs. That is when you say "Then don't carry 4ppcs" well in this game of aplhastrike builds and whoever hits hardest in one salvo wins.... you need the 4th. Even with clan weapon implementations and clan DHS the heat would be enough to shut down a Masakari. If it isn't enough to shut down a Masakari it would be at 90ish% heat and with ghost heat i guarantee the heat would be too much.
Now if you say "Clans (originally) were developed as a jump forward, generally enabling way more powerful builds than in the initial Battletech rules" that is true... but in a game where you have full control over what builds a mech can carry how can the devs be like "Nah the Innersphere cannot field 4ppcs" yet they allow 65 ton jagers to carry 2 ac20s? In TT 4ppcs wouldn't shut down a mech when alphastriking which is what some people don't understand. I will not explain the heat system because many have before me and you may not even understand (no offense (except to the forum trolls)). Basically there is nothing canon about not allowing Innerspherian mechs to carry 4ppcs or 4erppcs and alphastrike a single time without an overheat.
Lastly I see no issue with fielding 4erppcs or 4ppcs with ac40 mechs and gauss mechs around. So why not just make energy as effective as ballistics(stick with the current flame war, don't get off task).
HOW DO YOU LIKE MY TEXT WALL NOW!
Edited by POOTYTANGASAUR, 22 January 2014 - 01:45 PM.