Technoviking, on 23 January 2014 - 08:36 AM, said:
If we were in the throes of some deep Community Warfare or some competitive Ladder league I would agree with you. But... its just us. Lets just throw stuff on the wall and see what sticks at this point.
If they were making constant changes every week, that'd be cool.
But what has happened in the past is that they made changes, broke everything, and folks freaked out... and the result is that they then slowed their pace of changes to a snail's pace.
I'm actually less worried about them breaking stuff, and more worried that if they break stuff it'll kill their motivation to make more changes.
This is why I'd really like to see a real test server, where the devs just constantly change stuff and throw it up there... because they'd be able to do so without any fear. Which would, in turn, hopefully result in a faster change process.
Zyllos, on 23 January 2014 - 08:36 AM, said:
Yes, and personally, I like Thomas' change idea MUCH better. It should not completely counter GECM but instead just let others target the NARC'ed mech.
At some point in the past, this actually worked, I believe.
We ran some joke builds, with catapults carrying 90 LRM's.
I'd narc a target, and we'd have multiple catapults fire a full volley of 90 LRM's at them, so that all the missiles would hit at the same time, thus bypassing the narc's deactivation on damage.
It was hillarious... I wish I had made some videos.
When a mech gets hit simultaneously by 270 lrm's (especially with the old LRM flights) it looked like a comet fell out of the sky onto their mech.