RichAC, on 24 January 2014 - 09:24 AM, said:
But I still feel
Our W/L ratio is not the issue here. All our other stats are, and that is what PGI and most of you posters are not understanding. You are never going to satisfy the community, by matching them up according to something they don't care about.....
1. Because its a random team game.
2. Because the game is based around cbills as gauging a players worth.
I agree with you on this. I'd like to see the matchmaker using a LOT more data to create matches. Elo by itself isn't sufficient unless you have a gazillion Elo ratings for every Mech that you pilot. (Which would take forever to stabilize, so it's not a reasonable approach.)
There's got to be some way to use all of the data - Elo, kill/death ratio, match score, damage, whatever - to help balance matches.
But that's beyond me. I've only ever set up simple systems that just used Elo. For me, those were hard enough to get working.
Joseph Mallan, on 24 January 2014 - 09:22 AM, said:
Actually BV compensated for Pilot and Gunnery differences as well. So identical Atlases would have different BV according to if a Pilot was a 3/4 or a 1/2 P/G.
I think that depends on which BV you're talking about, doesn't it? I know there were at least 2 different ones over the years, and I think there were 3. The one I'm most familiar with (circa 1995-1998) didn't include P/G that I remember.