Posted 14 March 2014 - 09:00 PM
Having mastered all commandos and being about 3/4 to master on the ravens, to any who read this thread:
Trollmandos by far are the fun mech to play. God I loathe the way ravens play out, they are too wimpy to play like other lights, but too fragile to succeed at fire support that well. Or I should clarify, they cant load decent longer range weapons and still carry enough close up stuff to defend against...anything. The 3L is ok, but its ECM. You could mount triple flamers and 2 streaks and it would play out fine on that mech, so I consider it moot. The 2x does ok as a laser boat(I did erll and 3 ML) but 4x is annoying, JJ are nice but the loadouts available are situationally effective, and often leave you helpless if the fight goes wrong for you.
Commandoes, man I had fun in them. Locust was annoyingly fragile, commandos were stout enough comparitively, that I found them to be 3x as effective overall and moreso fun to play. I will likely never run a locust again(mastered) but I will get out my Death Snail and maybe my trollmando -D sometimes.
Loadouts- well, TDK, 4 ML, max engine, go play scalpel. best team support mech I have run in a long time, you can respond to almost anything at 171 kph, and put 20 dmg where you want it, get behind targets, help focus stuff down, leg annoying light mechs for teammates to eat their face, etc. I ran my 1b with 3ml, and an AMS, this was actually more survivable, I think because the streak boats lost ground so fast, the AMS actually helped a lot vs streaks(the one thing trollmandos are afraid of, is streaks, you can not dodge! only use rocks etc smartly to intercept) These two were my favorites, played roughly the same way, but 1b could handle hot maps more easily and was more durable in certain situations, TDK put out the highest dmg games though for me(had some 600+ ones, and no, no DC atlas armor farming for me)
The 3a I didnt care for as much till double basic, then it was ok. I put 2 streaks and 2 ML on, and played light hunter mostly, but it was ok for keeping missle boats tied up too, and scout/flank/support fire, defending my missle boat pals or fending off the wolfpack from my atlas pal.
ECm trollmando, had some good matches and bad, actually didnt like it as much(did the 3 streak route) but it was an effective anti spider/etc mech. had a lot of fun being very sneaky in positioning and using counter ecm against DDC, or more fun, against 5d spider or 3m cicada. They think they can be a little brave because no one will see them. SRPRZ COUNTER ECM while they are in the open in front of my heavy lance. Good fun. Good team support mech
And finally, ahhhh trollmando- D. I wasnt sure wth I would put on you at first, your hardpoints are so weird. So, ERPPC, Flamer in right arm, and thats it. Run fast, climb hills wher eno one can see you. Snipe them and back down before they can look. Team in trouble? Go down to help! Get in behind the enemy, ERPPC TO BACK! Then, as they turn, Flamer in the face for blinding effect! (also heat) You can at this point pick out the n00bs from the vets, vets will not e shaken, and you will see their arms still trying to track you. Noobs will totally wig out, shoot stuff at 90 degree angles to you, throw it in reverse and become targets of focus fire from your team with no return fire.
Cataphract thinks you arent a threat with one flamer on him? SRPRZ ERPPC that shoots right through the middle of the flames. SO EASY to aim both with crazy responsive commando arms. So easy to stay to their side, just enough they cant use torso weapons and with some skill, you can keep the verticle aspect off enough they will aim high on you and miss there too with arm weapons. Starting to get hot? move in behind them and shut off flamer for a sec, see them try to recover from walking into that wall or whatever and try to locate you. When they almost do...flame on! PPC to face!!
man it is a fun troll loadout, and it got mostly 300 dmg games and better with big assist numbers, made me a lot of money. being in close like that also makes it easy to get spot bonus too, being tiny and sniping from a hill or just spotting also works for more money. Snipe, then blind and use ERPPC up close to blow torsos exposed or arms off or legs at the opportunity. Shoot that Atlas DDC to light up his location for your team with counter ecm.
Overall, I enjoyed trollmandos degrees of magnitude more then ravens. Like my locusts, i will likely never run my ravens again once mastered out.