let me go down your list
Quote
1.i already apolgized for the spacing and phrasing, you adressing it like you did means your an ******* and probably didnt take a word i said into consideration becuase you have a stick up your ***
No, you didn't. Also, how much effort does it take to simply hit the enter key every so often in order that your post becomes readable.
Quote
2. Because i said im familiar with it and i am very close to those who can program and it is not easy, the people at MMLL didnt have to create somethig as big as CW. nor will they, and it doesnt matter if they did it in their spare time, the fact that you have mundane points means you never coding a thing in your life.
I am a developer, albeit not a game developer.
Quote
3. cry engine is relatively old tech when compared to newer engine, as tech is always evolving this can be an issue. there could be massive limitations in what they want to do, it is powerful like i said but working around it could be tricky.
Cryengine 3 had no titles released on it until crysis 2 in 2011. It is still relatively recent. In fact its replacement, off the top of my head, only came into place around q4 last year. If it is old then there would have been plenty of documentation and support available in developing MWO. You cannot have it both ways. Regardless of this, PGI chose cryengine 3 to develop this game on when they could have picked one of several other engines, therefore any shortcomings regarding engine selection still sit at PGI's door.
Quote
4. i can make assertions about it becuase of how close i am to it. i seen what one can do with the technology at hand. you will be suprised
Sure, and I bet you have super special jedi force powers too, and can see ghosts, and can count to 10.
Quote
5. The people at MW LL dont have the challenges that PGI is facing, they are two different ballgames when it comes to content. MWLL will never be on a level that MWO can be because of limitations.
Bandying around the world "limitations" is vacuous. Every engine has "limitations", for example you cannot eat it, nor can you use it to fuel a rocket ship to take you to the moon. Using the term "limitations" is meaningless in the way that you are, as you aren't providing any examples of a limitation that has prevented them from getting UI2 or CW out the door. PGI picked this one to work with, with the goals they wanted to achieve in mind. Are you suggesting that the mighty cryengine 3 prevents them from outputting a relatively straightforward UI inside a year and a half?.
Quote
6. they have definitly made more than 5 mill, i wouldnt guess much more. But do you know the cost of maintaining a game like this? a hint, you couldnt pay for this game even if you put all your savings in it. that's a guarantee
Given that I am frequently involved in the tendering for outsourcing software development, am a developer, have been involved in hiring other developers, licensing software etc, albeit not in the gaming space, I'm pretty well aware of ballpark costs for software development.
Quote
7.yes wow is different game but your an {Dezgra} because i was talking about the cost of maintaining the game. "It costs Blizzard Entertainment $200 million to maintain World of Warcraft" You ****** 5 mill is nothing and that's only because of the number of people that play the game. just imagine if MWO doubled in size by next year? how would PGI keep it going.
next time take your finger out your nose before you talk. dont let bias get in the way of fact. It is not easy and it never will be.
More insults please, I like free entertainment.
MWO is a minimal effort, low risk mod-like title developed on a pre existing engine. It can be made to work with $5-$15m no problem at all. WoW is a totally different kettle of fish and therefore not comparable in any way, shape or form beyond virtue of being a game. Keep trying to make it fit, the comparison won't convince anyone.
If PGI wish to keep MWO going, they will deliver the features that they said they would in the first place, in a timely manner. Because as far as I'm concerned, they have no genuine barriers (technical or financial) preventing them from doing so.
Edited by NextGame, 23 January 2014 - 06:31 AM.