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Ui 2.0 And The Reason Nothing Else Is Here


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#61 nitra

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Posted 25 January 2014 - 10:16 PM

View PostPineappleKush, on 25 January 2014 - 03:41 AM, said:

Star Citizen doesn't even exist yet. So far we have a hangar to walk around in (as useful as the Captain's Quarters in EVE Online) and the ability to stand in unfinished ships we paid hundreds in local currency for. What has Star Citizen achieved in the last year besides $37 million in crowd-funding from selling hopes and dreams?


Dont get me wrong while i am excited about star citizen and you could count me as bit over zealous .


I do realize that chris has promised the world and has set very high expectations for the game. (quite possibly unrealistic expectations)

I am willing to buy into his dream, because i am hopeful that he will pull it off. Setting a precedence that will change gaming for the better .

Regardless my orginal point was if PGI had treated the mech warrior ip with the same reverence and idealism that star citizen has shown to its player base. I would bet they would have raised a whole lot more than 5 mil.

star citizen is profiting because they are promising to fufill a dream, and are delivering quality assets to back up its claims .

Mech warrior online has broken promises and makes repeated attempts to bleed us dry while giving little in return .

I guess it may be totally unfair to compare star citizen to mwo at all, the 2 business models are completely different .

star citizen is pay to play


and MWO is free to play


and maybe our expectations were set too high ... BUT then pgi pulls the gold mech stunt ... really ??

PGI regards this as a triple A game . their packages reflect it . the introduction of the golden clan mechs even suggests that PGI thinks they have something just as, or even more tangible than star citizen .

It really boils down to this.

PGI has disappointed time and time again, to the point that i do not want to spend money on any of their products.

Star citizen so far has given me quality assets and something to dream about .

I enjoy the lore of star citizen as well as the constant updates and information on progress.

even though mech warrior online is a launched product . star citizen still feels more complete and has a better overall design .

when it comes to spending money on one of these games, i pick star citizen .

I just feel the money is better spent there than here.


Oh and one last thing .. i have a eve subscription i would be willing to drop in a heart beat if PGI would offer a meaningful subscription package.

Edited by nitra, 25 January 2014 - 10:22 PM.


#62 BLOOD WOLF

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Posted 26 January 2014 - 03:28 AM

View PostGalaxyBluestar, on 25 January 2014 - 01:29 AM, said:


sorry op this is no mocking or anything but i saw that wall of text and immediatly i didn't want to read, it's like trying to do a quadratic equation in one sitting. paragraphs are not just for formal writing, it is for organising ideas and expression for comprehension at a fundamentle level. good ideas can become lost if too much is poured into one paragraph and it's intimidating.

here's some help for you.

http://web.calstatel.../paragraphs.htm

damn my idle hands back to railway modeling...

thx, there is no excuse for those walls of text, i was just getting lazy. :)

#63 BLOOD WOLF

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Posted 26 January 2014 - 04:10 AM

View Postnitra, on 25 January 2014 - 10:16 PM, said:


Dont get me wrong while i am excited about star citizen and you could count me as bit over zealous .


I do realize that chris has promised the world and has set very high expectations for the game. (quite possibly unrealistic expectations)

I am willing to buy into his dream, because i am hopeful that he will pull it off. Setting a precedence that will change gaming for the better .

Regardless my orginal point was if PGI had treated the mech warrior ip with the same reverence and idealism that star citizen has shown to its player base. I would bet they would have raised a whole lot more than 5 mil.

star citizen is profiting because they are promising to fufill a dream, and are delivering quality assets to back up its claims .

Mech warrior online has broken promises and makes repeated attempts to bleed us dry while giving little in return .

I guess it may be totally unfair to compare star citizen to mwo at all, the 2 business models are completely different .

star citizen is pay to play


and MWO is free to play


and maybe our expectations were set too high ... BUT then pgi pulls the gold mech stunt ... really ??

PGI regards this as a triple A game . their packages reflect it . the introduction of the golden clan mechs even suggests that PGI thinks they have something just as, or even more tangible than star citizen .

It really boils down to this.

PGI has disappointed time and time again, to the point that i do not want to spend money on any of their products.

Star citizen so far has given me quality assets and something to dream about .

I enjoy the lore of star citizen as well as the constant updates and information on progress.

even though mech warrior online is a launched product . star citizen still feels more complete and has a better overall design .

when it comes to spending money on one of these games, i pick star citizen .

I just feel the money is better spent there than here.


Oh and one last thing .. i have a eve subscription i would be willing to drop in a heart beat if PGI would offer a meaningful subscription package.

Star citizen dev started in 2011, MWO dev started in 2009. the PGI team was smaller back then, star citizen had a stronger dev team than MWO and still do.

Star citizen raised 6,238,563 mill to put into the cost of development, MWO raised 5 mill and already to work with but had to maintain the game, sinced the launced beta and are still currently maintaining the game now.

with that being said, PGI could've did what starcitizen did and not release a beta, they should have finished the core UI before anything else. to say they didn't have UI 2.0 on the drawing boards to start with was a major error. their first time with a MMO and they made mistakes and we cant change that, yelling wont change it, stop funding the game wont change it. their late on what they said was gonna be in the game, we spent money and now were made, i get it.

To give up on our franchise, our franchise!, mechwarrior is our game. Not just the people who are developing, the fans are also a part of it. As long as were here, we can fix it together. we can make it better. nobody is gonna revive the franchise again, its been almost 14 years since Mechwarrior 4. We deserve to have our game dont we? i like starcraft but its not mechwarrior, WOW is fun but its not mechwarrior, the elderscrolls is fun but its not mechwarrior, armored core 5 was cool but its not mechwarrior. PGI is made of individuals like you and me, and they are gonna make mistakes. sometimes they will change something for a group of players and **** off another, its bound to happen. the choice is do we rage? or do we ask for change or a compromise.

Look, what it comes down to is, they have not done anything so horrible as to quit mechwarrior online. Im not gonna lie here, i dont notice many of the problems some players have. I dont know why. i just have a relatively easy time when i play this game. Am i gonna say the problems dont exist? no, they do. Am i gonna say there's nothing good about this game? no because there is. Look, to be mad at a broken promise is one thing, it's reasonable. they really should have spent more time on the UI, i dont care if we only had 1 mech to play and 1 map, that UI would have saved them so much trouble, time and effort. reality check, its not here yet(feb 4th) CW isnt here yet, clans are not here yet. that cant be helped, but did they pack up and leave? did they take our 5 mill and ditch?, no they are still here and still working to make it better and that shows something. What if it was one of you? what if someone was counting on you to do something, a huge task, what would you do. All that's left to say is, if the Feb 4th UI comes out, we know where PGI stands. If your still around after that point, just support them, if they do something wrong then scold them. As a community we can make them change, for better or worse.

Edited by BLOOD WOLF, 26 January 2014 - 04:13 AM.


#64 BLOOD WOLF

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Posted 26 January 2014 - 04:14 AM

Splitting those paragraphs helps, thx galaxy Blue but i didnt need to look at anything to do so

last thing, a broken promise is not the same thing as lying(meant to deceive someone), from a promise one can still make right

Also byran himself said at the end of 2013 that its gonna take a couple of months for the core features. so next year i feel is gonna be a better year,

Edited by BLOOD WOLF, 26 January 2014 - 04:19 AM.


#65 SpartanFiredog317

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Posted 26 January 2014 - 04:30 AM

Walls of Text aside, I think 2014 will be a make or break year for PGI and MWO... if they actually go forward with UI 2.0 on Feb 4th... and quickly fix the bugs/deficiencies they themselves have acknowledged... and follow that up with a steady content stream up to and including fighting for real territory by the end of 2014 I'd say things will be looking very well.... if the CW 90 days after launch fiasco happens again.... well, that'll be three years of delays and missed deadlines... and I if you think the forums are caustic now.........

I personally, as stated in my own thread, think they would have been MUCH much better off if they never would have promised CW in the first place and kept their goals/endstate a little bit more humble. If we just had public ladders, Weekly Competitions, and Competitive seasons... that would be enough (if the promise of CW was never made) to keep a large and happy player base..... I.E. League of Legends: except FPV and Battletech

Edited by SpartanFiredog317, 26 January 2014 - 04:31 AM.


#66 BLOOD WOLF

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Posted 26 January 2014 - 06:55 AM

hmm, i dunno. CW aside, this game was launced in october 2013 and its almost feb 2014, thats 4 months for wait on UI 2.0. that isn't a long time. I kinda dont understand the bitterness if CW wasn't out with launch, wansnt really a promise, more of a statement. which was wrong, not to big of a deal really, if they were still working on it. 4 months isn't even to start spitting on someones name.

"The one exception is the Community Warfare pillar which is a complex system but extremely important. In not wanting to delay the game, logic dictates it be added post-launch. Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta."--PGI

is this what your all mad at, because they estimated wrong.I agree with spartan, if they did not mention that we wouldn't have the issue of a promise in the first place.

http://mwomercs.com/...-update-besides CW im not seeing any other missing info. they dont mention anything else that the founders are raging about. Hit boxes, mech adjustments and the like are to be expected, fixes in the game are common, not to be taken to seriously but deserve attention. what i see is alot of people are mad over nothing.

people like to talk about star citizen so much, what happens if they make a mistake, with the loyal followers do the same as they did here. they must have thought all this could have been done without UI 2.0, like i said they made a mistake, they are people like the rest of us. Spartan is right tho, not much too it but to look ahead, 2014 is the do or die year for PGI

Edited by BLOOD WOLF, 26 January 2014 - 07:01 AM.


#67 Sidekick

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Posted 26 January 2014 - 10:15 AM

View PostBLOOD WOLF, on 26 January 2014 - 06:55 AM, said:


people like to talk about star citizen so much, what happens if they make a mistake, with the loyal followers do the same as they did here.


We can fairly say: if SC fails to meet its followers expectations, Chris Roberts will not attempt to make another game. For him, this means "Game Over".
And most likely: For other crowdfunded projects that follow the flow of SC, too.

Quote

they must have thought all this could have been done without UI 2.0, like i said they made a mistake, they are people like the rest of us. Spartan is right tho, not much too it but to look ahead, 2014 is the do or die year for PGI



I agree, too. Spartan is right when he has his "this year is do or die for MWO". But honestly: The state of 01/2014 is the same as 01/2013. Only minor development steps have happend since them. In retrospect, 2013 made or broke MWO. But 2014 will show if this year of funding and patience will mean any progress.

Let´s just assume that all goals for 2014 will be met in time. Will this be enough to get new players in and to cultivate the FTP-garden like other games (WoT/WT/PS2/EVE/etc) do? Or will PGI still be dependend on the "Mech Pack" method, focussing their personell on mechs but content?

#68 BLOOD WOLF

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Posted 26 January 2014 - 11:58 AM

I think that if they realease 2.0 on time, it would signify that their capable of doing more than mech packs(we love the new mechs but....) gotta remember this update also comes with the first weapon tier and bases(to a small degree). I know for me that shows their doing more than showing to work drinking coffee and partying. at the end of the day we gotta ask, whats being done. well in 9 days we will know.

Edited by BLOOD WOLF, 26 January 2014 - 11:59 AM.


#69 nitra

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Posted 26 January 2014 - 12:40 PM

We All know that Mech warrior online has been a disappointment.

and the forums is full of legitimate reasons why we are disappointed.
its not because of hit boxes or weapon balance.

In the end it dont matter . its all up to PGI to do what they will with this game .

Being a fan of battletech just makes this a painful experience as there is so much that could be done with this franchise

and watching that potential be squandered on poor decisions, poor marketing, and poor community development just adds salt to the wounds.

regardless of whether PGI is a small humble team of developers with only 5 million of capital

watching the indie developers cultivate their community, with regular updates, forum participation, and actual appreciation of their fan base .

Made me realize early last year, that PGI was not really trying .

AND that is why there is so much angst.

PGI is not committed to this franchise.

Until that basic fact changes this will never be a proper revival of the Mech Warrior ip.

Thus far They have treated this game as nothing more than a cash grab .

UI 2.0 is supposed to be a key feature that will solidify and bring about a more robust player experience this under pinning is the infrastructure needed to put in place the player lobbies and other community building infrastructure.

Hopefully when UI 2.0 is finished we will see some positive changes .

I know i am looking forward to it .

And thats all i can really do is to look forward to what they are doing and hope it will be for the best.

I did my part , i paid the price, i went forth and proselytized the coming of mech warrior, and in the end i was made a fool .

now all i have left is my longing for something slightly reminiscent of the dream that i was sold.

.

Edited by nitra, 26 January 2014 - 12:51 PM.


#70 Shismar

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Posted 26 January 2014 - 12:58 PM

View PostBLOOD WOLF, on 24 January 2014 - 06:34 PM, said:

Im not writing an essay, there is no need for paragraphs. that is formal writing and it is not needed. I appreciate you all taking notice but plz......okay, okay, paragraphs wouldn't hurt.

Why don't you fix it then? You know there should be an edit button below you post ...

As to your other assertions, sorry, I do not think you have any clue about software development and specifically games development. The progress on MWO is absolutely horrible and there is no technical explanation why with the team they are supposed to have they can't get anything done but hero mechs and other purchasable features.

The new UI 2.0 looks like done by a decent grafics artist and a clueless intern for the work flow and programming. Spiffy but almost unusable. If that is the level of quality we can expect for CW too, I don't want to be here any more when CW is released.

#71 BLOOD WOLF

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Posted 26 January 2014 - 01:11 PM

View PostShismar, on 26 January 2014 - 12:58 PM, said:

Why don't you fix it then? You know there should be an edit button below you post ...

As to your other assertions, sorry, I do not think you have any clue about software development and specifically games development. The progress on MWO is absolutely horrible and there is no technical explanation why with the team they are supposed to have they can't get anything done but hero mechs and other purchasable features.

The new UI 2.0 looks like done by a decent grafics artist and a clueless intern for the work flow and programming. Spiffy but almost unusable. If that is the level of quality we can expect for CW too, I don't want to be here any more when CW is released.

are you serious? you just took us all a step back.

1. man if you cant figure that out your whole point is not worth noting. you tell me i dont have a clue and then you say something like that, jeez, no offense but you must be simple minded

to restate my case, whatever reason the UI 1.0 didn't allow for them to do what was needed. could have been a number of errors, or maybe just 1 thing. whatever the reason during their launch interviews they always talked about CW and not UI 2.0. even in the interviews with russ and byran in 2012 they talked about CW 90 days after launch but where was the mention of UI 2.0? not until we say the vid in October of 2013.

Edited by BLOOD WOLF, 26 January 2014 - 01:19 PM.


#72 BLOOD WOLF

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Posted 26 January 2014 - 01:26 PM

You need to fix the way your mind comes to its conclusions because your not doing yourself any favors

Edited by BLOOD WOLF, 26 January 2014 - 01:28 PM.


#73 MetalBacon

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Posted 28 January 2014 - 10:28 AM

There is no excuse for an experienced group of people to make such an underwhelming game. Granted the only games that these guys made were... poor at best, they should at least learn from their mistakes.

Now looking at MWO;

First of all, the interface is clunky and unintuative. Logging in for the first time, my reaction was of utter chaos. It's disorganized, feeds clashing information and implements minimalistic design in the worst way I've seen so far in a f2p title.

Moving on, the game engine;

I hate it. I don't own the best rig on the planet, but the way PGI utilizes cryengine is just baffling. I squeeze out a constant 30 fps with overclocking my dual core and using an extensive user cfg. For comparison, I ran crysis 2 at medium settings at a constant 60 fps no sweat.

PGI

Abysmal. This game is getting players from word of mouth, old MW fans and its community. Yet, I have yet to see any interaction on this forum between us and PGI. I've seen people bitching about the new glass since it was patched in. The community wants an option to turn that **** off, not "oh this is a terrible feature wtf pgi you suck qqbbq", no they want an option to turn it off. This can be done quite simply, maybe a solid 9-5 workday at most. And don't give me the "oh pgi is small company" excuse. S2Games started out just like PGI, with zero knowledge of the game genre they were investing in. Yet after the same amount of time it took PGI to put glass in your cockpit, S2 perfected their engine, release weekly patches on balance and cosmetics and new content. That's right, they MADE a brand new engine, interface and social workings in less time than it took PGi to make MWO what it is today. And yes they did it with a staff of less than 10 people (at the time). Point is, these PGI guys are either lazy or unmotivated or both. Maybe they have no interest with the battletech universe and are just milking the fanbase with minimal content and effort. I hope none of those things are true, but from reading what the community has to say, the patch notes and from personal experience thus far, looks to me like these dudes are just making a quick buck.

I like the battletech universe and MWO. It's just sad to see this beast stagnant. I'd be happy with something other than an OIL RIG for bases, easier interaction in game with my faction mates and better optimized engine. These things, in total, should take under a month of development from a 10 man team.

Speaking of social interaction, no VoIP!?!?! really? The staple of modern online gaming which is implemented in most of today's titles.

Edited by MetalBacon, 28 January 2014 - 10:31 AM.


#74 BLOOD WOLF

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Posted 28 January 2014 - 01:56 PM

you!!!!

Edited by BLOOD WOLF, 28 January 2014 - 01:58 PM.


#75 MetalBacon

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Posted 28 January 2014 - 01:59 PM

Oh yeah, and that {Scrap} about your brother knowing coding and making TI calc games, he literally learned everything he knows from me in highschool, and that wasn't much. Chances are the games on that TI had my had my name on it ~_~

That plagiarizing sonofabitch >.<

#76 BLOOD WOLF

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Posted 28 January 2014 - 02:03 PM

View PostMetalBacon, on 28 January 2014 - 01:59 PM, said:

Oh yeah, and that {Scrap} about your brother knowing coding and making TI calc games, he literally learned everything he knows from me in highschool, and that wasn't much. Chances are the games on that TI had my had my name on it ~_~

That plagiarizing sonofabitch >.<

did he? shizz, he was good at making stuff up. but i didn't learn much from my bro. My dad was a good programmer tho, i thought he learned from him. oh well, now i know

However what i said before solid,

Edited by BLOOD WOLF, 28 January 2014 - 02:05 PM.


#77 Col Jaime Wolf

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Posted 28 January 2014 - 02:14 PM

ok point blank and period

1 PGI has had more then enough time and MONEY to properly develop this game (i have personally spent over $500 on this game for my account and some of my family so they can have some hero mechs/ extra mech bays, I outright bought my brothers the full pheonix packs (all $120 worth so we are talking $360 alone) as a gift......)

2. i'm not even a "big spender" in no way can I afford the gold clan packs, i might still pick up a thor and timberwolf, but not likely. (idk tho pgi isnt making it easy for me to WANT to spend money right now)

3. so i cant imagine PGI being short of any resource they need including massive piles of cash to actually develop this game

4. PGI doesnt know where they are going or what they are doing, i have yet to see anything resembling a real roadmap or development plan, like flow charts with dates for features and goals with hard deadlines.

5, if i was the boss of PGI i would be firing people left and right for outright incompetence, as any OF us would be terminated from our jobs for NOT doing it.

6. there is NO more depth to this game then when i started playing at the start of open beta.

7. if CW is nothing less then full size star maps of the whole MW universe with bases to capture, clusters to control, politics to manage, contracts to give out and accept between players to accomplish things like capturing enemy mech factories/bases/starports est...... in short if CW is not EVERYTHING we mechheads have hoped and dreamed of since we first played that silly little game on a table only to get trounced by our older bro (lol good times).... its likely to be a short and swift end for mwo.

8. PGI is burning this game into the ground by not having any direction and constantly dangling a carrot on a string instead of ACTUALLY MAKING THE GAME

9. PGI has made enough money to outright BUY the rights to mechwarrior from microsoft, yet we are still lost in limbo where there is a HARD date when microsoft can just say.... no more.. and pgi can do nothing about it and WE all will lose everything. this does not sit well with many because WE have told PGI to get into negotiations for the rights themselves and THAT WE WILL GIVE THEM THE MONEY, WE WILL DO FUNDRAISERS AND GET ALL OUR FRIENDS TO GIVE THEM MONEY TO BUY MECHWARRIOR OUTRIGHT IF ONLY THEY MAKE US THE GAME WE HAVE ALL WANTED FOR YEARS.

10. the actual mechanics and meta of this game have remained unchanged since at least open beta, pinpoint and boating meta weapons is still the I-am-god-end-all-tactic. the heat scales and everything else has just gotten worse and worse and worse. PGI uses a (redacted) (redacted) SPREADSHEET TO EXPLAIN AC2 HEAT? for (redacted) sake this isn't calculus. TT isnt that complicated why should this game have such convoluted and unintuitive mechanics?

11. PGI seems to spend the majority of our money and their time making offensive and unnecessary "content" like consumables, (that i SHOULD HAVE A BASE MANUFACTURING FOR ME!), more and more hero mechs, patterns, colors, basically NOTHING NOTHING AT ALL. spending all that time and money to PRODUCE NO NEW GAME CONTENT OR MECHANICS.


12. PGI is slowly but surely betraying its core-of-dedicated mech fans CONSTANTLY. this is a total recipe for disaster and it makes many of us wonder.... why dont we just team together and make our own game and use our own money to try and buy the rights so AT LEAST PEOPLE THAT REALLY LIKE MECHWARRIOR WILL MAKE A MECHWARRIOR GAME.

13. the cry engine 3 is SOOOOOOO much more powerful then what PGI is using it for. literally the SKY is the limits with this engine yet PGI saunters around pretending that this game has any actual value past -> aim-click-boom. this game is no more advanced then Descent 3 with a customizable Pryo GX. only its graphics are better, but not even close to crysis 2 standards (same engine built both/crysis2+exp/mwo/)

14. the carrot is the only thing that PGI knows well, they know how to dangle it, swing it around, push it in your face but still fail utterly when comes to delivering.

Edited by Mellifluer, 28 January 2014 - 02:26 PM.


#78 MetalBacon

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Posted 28 January 2014 - 02:16 PM

View PostBLOOD WOLF, on 28 January 2014 - 02:03 PM, said:

did he? shizz, he was good at making stuff up. but i didn't learn much from my bro. My dad was a good programmer tho, i thought he learned from him. oh well, now i know

However what i said before solid,


I didn't even know yall had a dad lolloLolOloLOloLolOlolol

View PostMellifluer, on 28 January 2014 - 02:14 PM, said:

ok point blank and period

1 PGI has had more then enough time and MONEY to properly develop this game (i have personally spent over $500 on this game for my account and some of my family so they can have some hero mechs/ extra mech bays, I outright brought my brothers the full pheonix packs (all $120 worth so we are talking $360 alone) as a gift......)

2. i'm not even a "big spender" in no way can I afford the gold clan packs, i might still pick up a thor and timberwolf, but not likely. (idk tho pgi isnt making it easy for me to WANT to spend money right now)

3. so i cant imagine PGI being short of any resource they need including massive piles of cash to actually develop this game

4. PGI doesnt know where they are going or what they are doing, i have yet to see anything resembling a real roadmap or development plan, like flow charts with dates for features and goals with hard deadlines.

5, if i was the boss of PGI i would be firing people left and right for outright incompetence, as any OF us would be terminated from our jobs for NOT doing it.

6. there is NO more depth to this game then when i started playing at the start of open beta.

7. if CW is nothing less then full size star maps of the whole MW universe with bases to capture, clusters to control, politics to manage, contracts to give out and accept between players to accomplish things like capturing enemy mech factories/bases/starports est...... in short if CW is not EVERYTHING we mechheads have hoped and dreamed of since we first played that silly little game on a table only to get trounced by our older bro (lol good times).... its likely to be a short and swift end for mwo.

8. PGI is burning this game into the ground by not having any direction and constantly dangling a carrot on a string instead of ACTUALLY MAKING THE GAME

9. PGI has made enough money to outright BUY the rights to mechwarrior from microsoft, yet we are still lost in limbo where there is a HARD date when microsoft can just say.... no more.. and pgi can do nothing about it and WE all will lose everything. this does not sit well with many because WE have told PGI to get into negotiations for the rights themselves and THAT WE WILL GIVE THEM THE MONEY, WE WILL DO FUNDRAISERS AND GET ALL OUR FRIENDS TO GIVE THEM MONEY TO BUY MECHWARRIOR OUTRIGHT IF ONLY THEY MAKE US THE GAME WE HAVE ALL WANTED FOR YEARS.

10. the actual mechanics and meta of this game have remained unchanged since at least open beta, pinpoint and boating meta weapons is still the I-am-god-end-all-tactic. the heat scales and everything else has just gotten worse and worse and worse. PGI uses a (redacted) (redacted) SPREADSHEET TO EXPLAIN AC2 HEAT? for (redacted) sake this isn't calculus. TT isnt that complicated why should this game have such convoluted and unintuitive mechanics?

11. PGI seems to spend the majority of our money and their time making offensive and unnecessary "content" like consumables, (that i SHOULD HAVE A BASE MANUFACTURING FOR ME!), more and more hero mechs, patterns, colors, basically NOTHING NOTHING AT ALL. spending all that time and money to PRODUCE NO NEW GAME CONTENT OR MECHANICS.


12. PGI is slowly but surely betraying its core-of-dedicated mech fans CONSTANTLY. this is a total recipe for disaster and it makes many of us wonder.... why dont we just team together and make our own game and use our own money to try and buy the rights so AT LEAST PEOPLE THAT REALLY LIKE MECHWARRIOR WILL MAKE A MECHWARRIOR GAME.

13. the cry engine 3 is SOOOOOOO much more powerful then what PGI is using it for. literally the SKY is the limits with this engine yet PGI saunters around pretending that this game has any actual value past -> aim-click-boom. this game is no more advanced then Descent 3 with a customizable Pryo GX. only its graphics are better, but not even close to crysis 2 standards (same engine built both)

14. the carrot is the only thing that PGI knows well, they know how to dangle it, swing it around, push it in your face but still fail utterly when comes to delivering.


That ^

#79 BLOOD WOLF

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Posted 28 January 2014 - 02:33 PM

http://mwomercs.com/...e-inner-sphere/

they have hit every deadline so far for 2013 and early 2014, and if they hit feb 4th all your ******** goes out the window. even if they screwed up IN the PAST i dont kick a man when he's down.

Edited by BLOOD WOLF, 28 January 2014 - 02:38 PM.


#80 BLOOD WOLF

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Posted 28 January 2014 - 02:52 PM

like i said its reasonable to be mad for past mistakes but dont judge them on what they are trying to do





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