Khobai, on 26 January 2014 - 08:15 AM, said:
But if those same people always drop with eachother, their ELO is going to be similar anyway. So how does that help?
The DHB, for example, has more than 4 people. So while I do try to drop with a RL friend when he's on, I usually just jump into the first empty dropship (ie TS channel) and drop with whomever is on.
Also, it helps because it inflates the lower skilled people to balance the increased teamwork that is supposedly happening. You can't just cherry pick certain types of pre-mades, ie RL friends who only drop together and ignore the large Merc units and the people who team up randomly on the public servers.
Khobai, on 26 January 2014 - 08:15 AM, said:
1) limit premade size to max 2 players.
Great idea, keep people from teaming up with their friends, that's sure to help grow the game.
Khobai, on 26 January 2014 - 08:15 AM, said:
Better yet, tonnage limits for the group. Which is coming, so let's wait and see how that works out.
Khobai, on 26 January 2014 - 08:15 AM, said:
So you are assuming that pre-mades always beat PUGs, thus having them respawn will fix things? That makes no sense in skirmish mode, unless you want to keep score by total kills, but by your logic that would just lead to pre-mades winning anyway. Oh and it would completely destroy the mech combat simulation concept.
Here's a proposal, download TS, visit Comstar's server, or join a merc unit. Poof you have your own pre-mades to join.
Don't want to? Then don't. But this is a team based game, not a solo one. Military combat, not spies sneaking around. Sci-fi, but not clones. This is Battletech....love it, deal with it, or **** mmmmkay?
