StaIker, on 26 January 2014 - 06:46 PM, said:
The people that abandoned the game were the founders and Mechs fans. The people who replaced them are the new kids without any real experience in the IP. I hardly think getting killed is what made the veteran players quit. Other poorly designed aspects, sure, but not losing.
That's a lot like saying your Star Wars game is gonna succeed without the Star Wars fans. Read the archives. Plenty of folks went inactive, F2P or otherwise thanks to our abominable match system. They got tired of waiting for CW. New players dropped in droves when they were getting kicked in the teeth driving Trial 'Mechs and getting obliterated.
MWO has a -horrid- new player track. It's only not complete trash because we've managed to scream bloody murder enough to get Trial 'Mechs up to some level of quality relative to veteran players and the cadet bonus. There's still massive ELO differential, premades with VOIP are still worth two 'Mechs for every one in them, and learning the ropes is a magical mystery tour of "what does THIS do?" while being shot to death trying to do so.
When a game has trouble getting matches up without removing any filters for who plays in it, SOMETHING HAS GONE HORRIBLY WRONG WITH THE SYSTEM.
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You can give a newbie the best equipment in the game and he'll still get crushed for at least his first hundred games and probably for a lot longer than that. At some point the adults have to say, Look kids, you learn or you leave. Some will go either direction but wrapping them in cotton wool and catering to their whining as if they have a genuine point is not helping anybody.
Then we need to keep the newbie out of the pool until they do learn. Or at least stop dropping them in the deep end.