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Every Game Is A Stomp


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#281 Ghogiel

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Posted 28 January 2014 - 05:06 PM

View PostNgamok, on 28 January 2014 - 06:51 AM, said:


Pretty much. Once you are down 3 right off the start, unless a miracle happens or the remaining players are way good, you have a good chance of losing. It's not guaranteed, just a good chance.

Happened yesterday when I was in a 3man. started 11 -12 then 2 people DC'd at the same time on our team. 9-12.

Posted Image

We didn't even need to out cap them as carnage just got onto the friendly base right before they capped us out and was probably going to mop up the 3 guys there as I had already wailed on them and they were all cherry. Not sure why they tried to cap us with a 3 up advantage at the start though.

Edited by Ghogiel, 28 January 2014 - 05:12 PM.


#282 Sandpit

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Posted 28 January 2014 - 06:18 PM

View PostWVAnonymous, on 28 January 2014 - 02:09 PM, said:


Ha, I saw you dropping with Roadbeer and other Mariks yesterday. You made fun of me for running a Commando with lasers. You were dead when you were making the comment, but you were definitely dead as part of a team!

I wasn't making fun of you.
I was pointing out that you were running a mech and build that's considered "useless" according to many of the threads on the forums.
Uhm we all die at some point. I haven't seen anyone with no deaths in this game...

#283 tayhimself

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Posted 28 January 2014 - 08:21 PM

Just had 12-0, 0-12, and 12-0 games in a row. WTF!!! I never before complained about the matchmaker but this is crazy.

#284 NextGame

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Posted 28 January 2014 - 11:19 PM

View PostGorantir, on 28 January 2014 - 11:53 AM, said:

"Man up & play better" is the only reasonable advice that can be given, as that is what everyone else playing the game has to do in order to avoid being "stomped". Think Jump sniping is OP? Use it. Think LRMs are OP? Use them. Think teamwork and premades are OP? Join in.

as opposed to fixing the game


The game cannot fix broken players, therefore there is nothing really to fix in this area.

#285 A banana in the tailpipe

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Posted 28 January 2014 - 11:22 PM

View PostNextGame, on 28 January 2014 - 11:19 PM, said:

The game cannot fix broken players, therefore there is nothing really to fix in this area.


Everyone should take your call sign literally. That might actually get some real fixes going for MWO.

#286 NextGame

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Posted 28 January 2014 - 11:25 PM

View Postlockwoodx, on 28 January 2014 - 11:22 PM, said:


Everyone should take your call sign literally. That might actually get some real fixes going for MWO.


ooooo, a new variant of this particular witticism. good going :mellow:

#287 A banana in the tailpipe

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Posted 28 January 2014 - 11:29 PM

View PostNextGame, on 28 January 2014 - 11:25 PM, said:


ooooo, a new variant of this particular witticism. good going <_<


I figured that particular witticism needed to be taken to the "NextLevel". :mellow:

Edited by lockwoodx, 28 January 2014 - 11:29 PM.


#288 Joseph Mallan

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Posted 29 January 2014 - 04:36 AM

View PostMudhutwarrior, on 28 January 2014 - 12:13 PM, said:

I just dropped twice into full synch drops. And yeah they admitted it. 12/0 12/1, Both under three minutes total.

How does that teach anyone and how does it help anyone past those synch dropping?

Big fan of making groups drop into 12v like we pugs drop into groups. Whats fair is fair. Can't wait to see the forums then.

Well as I said I am not a fan of groups doing this. The Ques are divided so PUGs won't play against 12 man teams. BUT playing against a 12 man team shows to a new player that there is a higher level of communication and coordination they can achieve. I remember my first days playing MW:O, I was amazed at how well the 8man teams did against unorganized 8man. I knew immediately THAT was how the game was meant to be played. Coordinated, organized... As a team should be!

I personally thought that my friends from HeavMetalPro an the BattleCoprs and my daughter and er riends would be here and we would have got together and formed up some of the FanFic units of old. :)

Sadly there isn't enough of us old timers who made the transitio :D n. But bright side, I was picked up by an awesome group of gamers, who quickly became a cool e-Family! :D

You can learn a lot, even from the worst person. It may be how NOT to do something, but you do learn something. :D

#289 xe N on

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Posted 29 January 2014 - 12:53 PM

View PostJoseph Mallan, on 29 January 2014 - 04:36 AM, said:

Well as I said I am not a fan of groups doing this. The Ques are divided so PUGs won't play against 12 man teams. BUT playing against a 12 man team shows to a new player that there is a higher level of communication and coordination they can achieve.


I think no one need to get stomped to get the insight that a tuned team coordinated by the advantage of voice communication is superior to a random group of players ...

The only thing to learn is: join them or leave the game because of frustration. Some very frust resistant players (like me) and BT fans maybe stay but I think most new players will leave for other games. I have 3 friends that tried the game and left it shortly after trying. One of them even played other mechwarrior titles with much fun.

The cycle of doom is very pretictable:

1. Rough entry for new players
2. A minority of elite players dominate a majority of causal players
3. Causal players get frustrated, some leave, some maybe try to join the ranks of elite players
4. decreasing amount of causal players and slightly increasing amount of elite players increase the domination of the elite players
5. More Causal players leave, new players condition gets even harsher because of decreasing amount of causal players to match with them
6. Some elite players leave because of decreasing player numbers, problem with matching (get bored, too high waiting time)
7. Spiral goes down further, causal players no gets frequently dominated by elite players --> more causal players leave
8. Waiting time for elite player increase dramatically and while it was fun to pwn n00bs at first, it fastly get boring
9. Exodus of the most elite players to other games
10. Only few sturdy and hardcore fans remain but game is effectivly dead.

At frist it's a slow process, but in the end, it can be rapidly. I have already experienced this on another game PvP oriented game.

Edited by xe N on, 29 January 2014 - 12:57 PM.


#290 wanderer

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Posted 29 January 2014 - 01:03 PM

Quote

1. Rough entry for new players
2. A minority of elite players dominate a majority of causal players
3. Causal players get frustrated, some leave, some maybe try to join the ranks of elite players
4. decreasing amount of causal players and slightly increasing amount of elite players increase the domination of the elite players
5. More Causal players leave, new players condition gets even harsher because of decreasing amount of causal players to match with them
6. Some elite players leave because of decreasing player numbers, problem with matching (get bored, too high waiting time)
7. Spiral goes down further, causal players no gets frequently dominated by elite players --> more causal players leave
8. Waiting time for elite player increase dramatically and while it was fun to pwn n00bs at first, it fastly get boring
9. Exodus of the most elite players to other games
10. Only few sturdy and hardcore fans remain but game is effectivly dead.


Ladies and gentlemen, MechWarrior Online.

#291 Asmudius Heng

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Posted 29 January 2014 - 03:17 PM

I am baffled as to how the new player experience is so dire in this game. They added 3rd person view and other changes to increase player retention and bring more new players in but then abandon them when it comes to the complexity of the game.

I notice they posted on Facebook some youtube training video but quite frankly social media and videos are not part of the core learning experience for new players ... It needs to be inbuilt.

I understand the UI is holding things up but the one tutorial they have is lackluster and doesn't really help Beyoncé most incredibly basic functions of a mech.

I know I have faced champion mechs and I feel bad killing them because they don't move, don't shoot straight, don't know what is going on. I have actually abandoned fighting some champions mechs to give them some more time without being killed to learn a bit more ...

#292 Mudhutwarrior

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Posted 29 January 2014 - 06:06 PM

View Postxe N on, on 29 January 2014 - 12:53 PM, said:


I think no one need to get stomped to get the insight that a tuned team coordinated by the advantage of voice communication is superior to a random group of players ...

The only thing to learn is: join them or leave the game because of frustration. Some very frust resistant players (like me) and BT fans maybe stay but I think most new players will leave for other games. I have 3 friends that tried the game and left it shortly after trying. One of them even played other mechwarrior titles with much fun.

The cycle of doom is very pretictable:

1. Rough entry for new players
2. A minority of elite players dominate a majority of causal players
3. Causal players get frustrated, some leave, some maybe try to join the ranks of elite players
4. decreasing amount of causal players and slightly increasing amount of elite players increase the domination of the elite players
5. More Causal players leave, new players condition gets even harsher because of decreasing amount of causal players to match with them
6. Some elite players leave because of decreasing player numbers, problem with matching (get bored, too high waiting time)
7. Spiral goes down further, causal players no gets frequently dominated by elite players --> more causal players leave
8. Waiting time for elite player increase dramatically and while it was fun to pwn n00bs at first, it fastly get boring
9. Exodus of the most elite players to other games
10. Only few sturdy and hardcore fans remain but game is effectivly dead.

At frist it's a slow process, but in the end, it can be rapidly. I have already experienced this on another game PvP oriented game.


Spells it out completely. I really think PGI if they will not do anything to help pugs,noobs and casuals enjoy the game then maybe they should make premades drop into 12 mans as fill. Turn about is fair play in this regard.
I think we would see a completely new population accused of whining here on the forums in short order and maybe with luck the most odious of counter posters would be silenced for a while.

Take the challenge boys. Play as we do in the big leagues. You will learn faster I promise.

#293 Nick Makiaveli

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Posted 29 January 2014 - 06:20 PM

View PostGhogiel, on 27 January 2014 - 08:34 PM, said:

Most players have no idea who the good players in the game are so don't feel bad.

View PostDeathlike, on 27 January 2014 - 08:39 PM, said:


Well, you're fortunate in some ways. Don't worry... once you meet them, you've "reached" a new level of play.



Tonnage is applicable, but it's literally the first thing to be ignored down the road. ELO matters first and foremost.



There's more where that came from.



It could be better than being on an island! ;)



Sure, that's why we have certain players that hate on the premades for no logical reason. Meta mechs? Not a problem. Premade? DIIIIIEEEEEEEEEEE!



OMFG......how the **** would I know who is in a unit called LORDS if I don't know them personally or visit the site etc?

If you can't realize that, and thus recognize the sarcasm in my post, then I can only assume you are totally deluded as to your own intellectual capabilities. Which explains why you think you are qualified to join in or start a discussion such as this.


I mean damn, so of you think that having more than one example of PERSONAL EXPERIENCE means it's no longer anecdotal evidence.

Starting to remember why I prefer to stay in New Player Help......ignorant people seeking knowledge as opposed to here, where it's predominantly ignorant people wallowing in their ignorance proclaiming it as true knowledge.....

#294 Deathlike

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Posted 29 January 2014 - 06:42 PM

View PostNick Makiaveli, on 29 January 2014 - 06:20 PM, said:

OMFG......how the **** would I know who is in a unit called LORDS if I don't know them personally or visit the site etc?

If you can't realize that, and thus recognize the sarcasm in my post, then I can only assume you are totally deluded as to your own intellectual capabilities. Which explains why you think you are qualified to join in or start a discussion such as this.


Not all sarcasm is translated well on the Internet. It happens.

Quote

I mean damn, so of you think that having more than one example of PERSONAL EXPERIENCE means it's no longer anecdotal evidence.


Not all of it is the same, because it always depends on where you are on the "ELO scale", which obviously, nobody truly knows... yet, you can kinda guess at it some of the time.

Quote

Starting to remember why I prefer to stay in New Player Help......ignorant people seeking knowledge as opposed to here, where it's predominantly ignorant people wallowing in their ignorance proclaiming it as true knowledge.....


You have to realize the level of discourse is completely different between a complaint thread and a newbie help thread. You know you have to have different expectations in the various kinds, including troll threads.

#295 Craig Steele

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Posted 29 January 2014 - 07:04 PM

View Postxe N on, on 29 January 2014 - 12:53 PM, said:



The cycle of doom is very pretictable:

1. Rough entry for new players
2. A minority of elite players dominate a majority of causal players
3. Causal players get frustrated, some leave, some maybe try to join the ranks of elite players
4. decreasing amount of causal players and slightly increasing amount of elite players increase the domination of the elite players
5. More Causal players leave, new players condition gets even harsher because of decreasing amount of causal players to match with them
6. Some elite players leave because of decreasing player numbers, problem with matching (get bored, too high waiting time)
7. Spiral goes down further, causal players no gets frequently dominated by elite players --> more causal players leave
8. Waiting time for elite player increase dramatically and while it was fun to pwn n00bs at first, it fastly get boring
9. Exodus of the most elite players to other games
10. Only few sturdy and hardcore fans remain but game is effectivly dead.

At frist it's a slow process, but in the end, it can be rapidly. I have already experienced this on another game PvP oriented game.


This is a much better expression than I can do of my view of the state / future of the game. While those of the 10. pidgeon hole will no doubt be the ones expressing it isn't so, I just can't see how casual gamers can draw a sense of entertainment / satisfaction from a 60 minute session of the current mode.

Joseph and others have often said this is not the full game and I get that point, but the full game has no release date either so retention is harder.

I suspect that PGI are probably smarter than we give them credit in that Clans will no doubt ring the cash register. That will provide them plenty of time to finish the product and roll it out late this year, early next. Those who have paid will check back in once the e-mail arrives and game it up.

Internally PGI probably have a Nov / Dec roll out and hence why we see minimal effort to meet the community concerns, they are on their timeline, they don't need to change for the vocal few concerned about the game / franchise. They know better than us the commercial factors that affect their weekly salary and bonus cheques. They are certainly not going to tell us its that far away, they would loose more of the current fence sitters over night.

If thats true, we're all just wasting our time here. Should be a good game in 2018.

#296 Deathlike

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Posted 29 January 2014 - 07:22 PM

View PostCraig Steele, on 29 January 2014 - 07:04 PM, said:

This is a much better expression than I can do of my view of the state / future of the game. While those of the 10. pidgeon hole will no doubt be the ones expressing it isn't so, I just can't see how casual gamers can draw a sense of entertainment / satisfaction from a 60 minute session of the current mode.


Yea.. people with less tolerance aren't really hanging around the game (minus those that still hang around the forums) over the people that are still here are pretty much the base at this point (give or take newbies and multiple account holders).

Quote

Joseph and others have often said this is not the full game and I get that point, but the full game has no release date either so retention is harder.


Well, that's true. Although some people's definition of a complete game is different (for the most that whine and/or have the most concerns, clearly it's not... I mean... tutorials!)

Quote

I suspect that PGI are probably smarter than we give them credit in that Clans will no doubt ring the cash register. That will provide them plenty of time to finish the product and roll it out late this year, early next. Those who have paid will check back in once the e-mail arrives and game it up.


Probably, but it's possible that ignorance is bliss, so why PGI doesn't seem to get, they're not overly concerned about it apparently.

Quote

Internally PGI probably have a Nov / Dec roll out and hence why we see minimal effort to meet the community concerns, they are on their timeline, they don't need to change for the vocal few concerned about the game / franchise. They know better than us the commercial factors that affect their weekly salary and bonus cheques. They are certainly not going to tell us its that far away, they would loose more of the current fence sitters over night.

If thats true, we're all just wasting our time here. Should be a good game in 2018.


We haven't reached 2015 yet! 2014 just began... praytell what wizardry or dark arts did you come up with!?

Edited by Deathlike, 29 January 2014 - 07:23 PM.


#297 Mudhutwarrior

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Posted 29 January 2014 - 07:22 PM

View PostNick Makiaveli, on 29 January 2014 - 06:20 PM, said:





I mean damn, so of you think that having more than one example of PERSONAL EXPERIENCE means it's no longer anecdotal evidence.


Only more than a years worth of threads everyday makes it so. I know your on the wrong side and its frustrating for you but take my challenge if this is too much for you to handle and you cant be the big fish in a small pond.

Drop your premade into 12 mans as fill like we pugs fill your matches. If its not so bad for us it won't be so bad for an expert like you.

#298 Craig Steele

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Posted 29 January 2014 - 07:32 PM

View PostDeathlike, on 29 January 2014 - 07:22 PM, said:



We haven't reached 2015 yet! 2014 just began... praytell what wizardry or dark arts did you come up with!?


I took the time between Open beta and Full release, multiplied it by the length of a Ravens leg in a half crounch, added the damage potential of a medium laser. Then divided that by the number forum threads on the subject less those offical ones from PGI.

I get Nov 23 2014, a Sunday for CW.

If PGI have a better formula, I'd love to hear it.

#299 Deathlike

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Posted 29 January 2014 - 07:34 PM

View PostCraig Steele, on 29 January 2014 - 07:32 PM, said:


I took the time between Open beta and Full release, multiplied it by the length of a Ravens leg in a half crounch, added the damage potential of a medium laser. Then divided that by the number forum threads on the subject less those offical ones from PGI.

I get Nov 23 2014, a Sunday for CW.

If PGI have a better formula, I'd love to hear it.


That sounds like we'd be playing that on the test server instead... for reasons. Kinda like the UI 2.0 alpha test!

#300 Craig Steele

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Posted 29 January 2014 - 07:40 PM

View PostDeathlike, on 29 January 2014 - 07:34 PM, said:


That sounds like we'd be playing that on the test server instead... for reasons. Kinda like the UI 2.0 alpha test!


I didn't do that one but I heard the feedback was generally ignored (or if it is to be implemented it will be when they get around to it) so my take is PGI treat the test server as a rubber stamp.

They are only going to roll out what they have already got, Test server is just to tick a box and say the community is informed.

Hmmm, I seem a bit narcky today, might go have a drink.





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