Mudhutwarrior, on 17 February 2014 - 04:47 AM, said:
I don't. I think when it comes to video games its mainly people just wasting time disconnected from reality. Meanwhile the world is falling apart and everyone wonders where civil society has gone.
Not to say there are not good people here just that the worst amongst us attempt to dominate that space bringing the level of play into the gutter. The devs should be aware of this and work to moderate that from happening. PGI does not do well with that and complicates the challenge more than corrects it. So focused on adding features and mechs they loose the bubble of what a good match consists of. If you think its bad now wait until they bring CW in with the terrible imbalances that exist now. They don't tweak fast enough to keep it consistent and let little issues grow into greater problems. Add in their bunker mentality and its quagmire unlimited.
Back when it was simpler it was easier for them to get a handle on things but now its pretty much out of control. The Nerf apocalypse is coming with CW. The writing is on the wall.
Unless PGI sets up the lobby system so that once you've joined a Lobby, you're trapped in it, you SHOULD still have the option to leave before the game launches....at least, that's the way the lobby system used to work with the other MW titles.
Why did I bother to mention that? Because, if you join a lobby that's horribly lopsided with either weight or indicators that the people playing aren't noobs (founders tags, lobby has a unit's name, etc)...you can just leave before the stomping begins.
As for Elo...look, all I can say is that it really shouldn't apply HERE. Elo is a system designed to rate people for Chess.
How does Chess differ from MW:O?
Chess is a game for two people sitting across from one another, taking turns and making moves. Both guys start the game with the same number of pieces, just different colors. There is is time taken between moves to allow for contemplation. Although I'm sure it has happened on occasion, very rarely do you ever end up in a situation where you're about to take the other guy's Queen and all of a sudden....someone wearing a similar T-shirt to yours runs in and snags it right before you do. Granted, it's a crappy thing to have happen, but at least the guy that ran in gets his Elo bumped up, right?
MW:O is a constant action game between 24 people of varying skill levels, internet connections and mechs. Supposedly, our Elo is based on how we have performed in any given one-on-one combat (not w/l or k/d). If this is the case, someone else could have cored you out and I jumped in and finished the job, then MY Elo has the possibility of getting a boost...not the guy that did all the work. This means that if I want to increase my Elo, I shouldn't concentrate on "getting better" as has been said in every Matchmaker thread, I should concentrate on "kill stealing." Let the rest of my teammates do all the work, rush in and deliver the killing blow.
But, what about my Win/Loss ratio. Doesn't count for Elo, right? ESPECIALLY with how broken the MM is. What about my K:D ratio? That's only an indicator of how you've done overall..it doesn't express how many of those kills were of a lower Elo than you and, therefore, didn't apply to your imaginary Elo rating.
Again, it's a mess and needs an overhaul. But, who's gonna do it? The developers at PGI? Beyond their abilities. (Programming a Ham and Cheese sandwich is beyond them, but that's neither here nor there). Some 3rd party company going to program it for them? How many mech sales would they have to hold to come up with the funding for that?
Nope, it's broken and it's going to stay that way. Accept this as fact. In fact, don't believe anything they say, either, because they can't...CAN'T...back it up with anything that even remotely resembles fact.
Nice roflstomp. GG Close. Blame the matchmaker.