Lindonius, on 03 February 2014 - 11:14 PM, said:
Didn't miss it at all. I'm fully aware that they are different and am in fact complaining about their misallocation of resources. As Brian said in his command chair post......
- There is around 20 total staff working on content from maps, to `Mechs including hero, champion as well as skins and cockpit items. Remember all these staff do not contribute to features like CW and UI 2.0 they also do not drain away from those efforts
- 7 staff under production, developer support (internal QA), marketing and community management.
- This leaves 18 staff, all engineers to work on both live ops and feature development. And right there lies the key, if these 18 engineers could focus solely on feature development things would move much faster but these people have to also manage the live ops so there is always a constant stream of work involved to keep the game running smoothly, rollout patches, update the Patcher/Launcher, database management and other MWO tools. So the end result is you are only getting a fluctuating amount of full time effort from some portion of those 18 engineers to make the forward progress.
20 staff for designing mechs, 18 for EVERYTHING ELSE. And every time they release a new mechpack/hero mech, they demonstrate again where their priorities lie.
But I agree I shouldn't really criticise how people want to spend their money. If they want to pay 500 dollars to drop a gold mech into a game which is comparable to most other game's Alpha stages then who am I to argue?
Yeah right now they are hurting for programmers, that's true.
They built and executed a game, and then realized they needed more from their project. So instead of the programmers having 2 years to rebuild a static UI, they rebuilt a much better dynamic modular in one.
So what happens when all the programming work is done? Just fire the extra help and push them out the door?
What about crunch time for the clans, get a few homeless people in and have them paint mechs for pizza's then push them out the door?
UI 2.0 is a big deal. Yeah it was pushed back, it was delayed it for just what we see. But what we see is a Iceberg, it's a fraction of the things going on in the backfield and is the bottleneck keeping.CW in check.
You know what would of happened if they tried to launch CW before Ui 2.0? It would of been a nightmare. You know how hard it is to run something as dynamic as a CW with it's ever changing battlefields and planets? They would have to have a programmer update it hourly and then bring it down to patch to update the status of what is going on.
So what, push it out to daily? weekly?
Come back in six months, with UI 2.0 out of the way if there isn't some damn snazzy changes then you officially have my permission to complain.
But today, give them a little credit for doing a damn good job getting it done in 1/2 the time it took the previous UI