Posted 25 March 2012 - 08:58 PM
Okay, I have a solution that hopefully all can agree on concerning an Alpha Strike feature being in the game.
Okay, so lets say that someone like myself who absolutely loves using a "laserboat" loaded with Clan ER PPC's and Clan Double Heatsinks fields my mech in an area that ideally has water that is at least waist deep if not deep enough to submerge my assault mech. Now, I'm using a combination of light amplification, passive radar and lets say even a command module to link my lance's battlefield data so I can command my lance and act as a sniper to "remove" extreme threats to mission success. So assume for the moment that I've got myself submerged below the water line and I've got 12 of those PPC's and as many Double HS's as I can fit on my chassis and I've got my weapons linked into one grouping so I can Alpha Strike easily.
So I receive telemetry on an opposing Assualt mech in the field and it comes into my LOS (line of sight) as it passes over the top of a hill or nearby mountain. So I line up my shot with one of his legs and perform the alpha strike. My shot hits true and his leg now is severely damaged or percentage-wise, probably 60% damaged. The enemy pilot can still use the leg and probably only lost 10-20% mobility. So relatively unaffected when it comes to performance of the enemy mech. However, due to my use of 12 Clan ER PPC's all at the same time, my heat is going to sky rocket to nearly the point that would cause my reactor to detonate from a heat breach. But because I'm submerged in water, the heat from the weapons fire is dissipated much more rapidly saving me from normally certain death.
Now, I may still be alive and kicking, but my mech should certainly be expected to not only initiate auto-shutdown to prevent systems failures from critical heat buildup, but also my mech should have experienced a severe power drain system-wide. After all, that is A LOT OF POWER to channel all at once. Not only that, but also this should have resulted in overloaded power circuit pathways that are now have their ability to channel power to various (I say various because this should be random and NOT just to high energy systems like weapons and drive systems) systems reduced until repairs can be made.
Additionally, the command computer controlling the mech's functionality should be forced to go into a sort of "protected mode" where it lowers its operating capability to an absolute minimum to prevent damage caused by excessive heat buildup and power supply instability caused by the power drain and damage to power pathways throughout the mech.
With each successive alpha strike, this damage would get progressively AND EXPONENTIALLY worse until the mech suffers a total systems failure and one of the following takes place:
1. Reactor goes critical and nuclear detonation takes place destroying mech.
2. Command computer suffers critical failure and reactor goes critical destroying mech from unregulated power production.
3. Command computer suffers critical failure and support systems fail causing pilot to die from heat/radiation/suffocation.
4. Command computer suffers critical failure resulting in mech shutting down permanently. *Pilot has chance to survive this*
5. Command computer suffers critical failure resulting in either drive system or weapon control system, or both to go permanently offline.
6. Power distribution network suffers critical failure resulting in one or more limbs and/or primary control systems (ie. drive, weapons, life support) to go offline. Depending on extent of damage and ability to get to mobile repair bay, this damage "may" be able to be bypassed temporarily. Severely reduced functionality in damaged and undamaged systems due to bypass.
7. Reactor suffers severe damage and is unable to initiate the startup sequence. Mech is disabled until another mech provides power transfer to restart reactor powerup. Severely reduced power production capability due to reactor damage.
8. Power surge through power pathways causes one or more weapons to overload during charging or firing resulting in disabling of weapon(s) until repairs are made off-field.
9. Command computer overheats and HUD goes dark. Mech systems still operate, but no mech or battlefield information is relayed to mech pilot other than what can be seen, heard or felt directly by pilot while inside of mech. Mech communications also fail meaning non-standard communications would need be used such as flares to direct lance.
10. Command computer overheats and battle computer functionality is reduced. AMS (Anti-Missle System), BAP (Beagle Active Probe) and other combat modules become inoperative until repairs off-field can be performed.