It's PGI's master plan. DHS 1.4 and Heat Scale. But even before Heat Scale and ERPPCs being restored to 15 heat the AWS-9M stock shutdown too often to be competitive with 3xERPPCs.
I have tried to explain that 3xERPPCs is a moderate energy build, no where near the Supernova stock versions of 6xER Large or 4xERPPCs. Just to warn that the AWS-9M has to work pretty well for MWO to continue to use Battletech as the source material for MWO's loadouts. PGI can't seem to balance this into the game though and I think they gave up. I would not be happy with DHS 1.4 and Ghost heat if I were them. I would be looking for an actual fix to why MWO's mechs are destroyed so fast under fire. That's why Energy was nerfed so heavily. The best restriction for energy though is a hard heat cap where the mech explodes over a certain point.
Also, alot of players whined about PPCs and now they are whining about something else.
Mechs carry lots of weapons and PGI is having a hard time making this work. Most of their recent nerfs have been aimed at not allowing mechs to fire all their weapons. In essence allowing the players to load weapons, but not giving them the time/ability to fire them. Like you said about the ERPPCs and only being able to fire one with 20 DHS... sad, but true.
Anyway, I also have an AWS-9M parked in a mech hanger, waiting for the day PGI makes it work again. It doesn't work, PGI.
Edited by Lightfoot, 29 January 2014 - 03:59 PM.