Roadkill, on 30 January 2014 - 02:42 PM, said:
Why is a random death by headshot to arty or airstrike any different than a random death to an ammo explosion or Gauss Rifle explosion? Or, for that matter, all of the random critical hits that occur in the game?
There's a ton of randomness in the game. It's not new with artillery and airstrikes. Even headshot deaths to direct fire are more randomness than anything else. I get headshot kills somewhat regularly, but I'm never actually aiming for the head when it happens. It just happens now and then.
In my opinion one of the key differences between artillery headshots, regular headshots and ammo explosion is that you can build to mitigate or compensate for ammo explosions and random headshots in the mechlab. You can't really do that for artillery headshots. I can equip a standard engine and a CASE to reduce the impact an RNG ammo explosion can have. I adjust my head armor to be at 16/18 precisely because it gives me 1 hitpoint left on the off chance I get cockpitted by a 30 point alpha. With artilly/airstrike headshots, I don't think you can really do much in the mechlab to compensate aside from switching mechs entirely.
On another note, I think it happens so rarely that it isn't a big deal to me if I can't 1-shot KO people with the arty anymore. That's not why I think artillery/airstrike are strong consumables. I think they are strong because they soft-counter entrenched static defense. As long as that role remains strong I'm fine giving up the rare arty headshot-kill.