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Interesting Discovery... "any" Versus "pick'm".


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#21 Felbombling

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Posted 31 January 2014 - 08:18 AM

I don't even know why we have a choice of game mode in the first place. 12 v 12, 2-12 group play and PuG should be the queues, and let the matchmaker figure out the game mode. It seems to work for War Thunder and World of Tanks, so it should work here. 12 v 12 is self explanatory. 2-12 group play should group people teamed up in any number of players together, then slot them in as close as possible to make a 12 v 12 match. If it ends up 12 v 11 or 11 v 10, so be it. Those players have a built in advantage of not needing the keyboard to communicate. PuG is just that... PuG only, and forget slotting them into the 2-12 group queue... unless they opt in for inclusion.

#22 Trauglodyte

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Posted 31 January 2014 - 08:21 AM

View PostDaZur, on 30 January 2014 - 09:18 PM, said:

Granted.. This may be my Elo "talking" but I think I may have stumbled upon a weird pattern...

I've noticed if/when I selectively "choose" match type the outcomes are almost always stomps. I'm talking the ubiquitous 12-0'esk type everyone is so fond of...

Conversely when I play "any" the outcomes are consistently far more equitable, resulting in 12-8 type results.

Curious...

I wonder if this is unique to me or anyone notice this and or is anyone interested in testing this theory?

Might be an odd contributor to the premise of every game resulting in stomps for some and contrary results for others...

Then again, might just be an anomaly... :D


Well, I would say that there is something to that. When you play a Conquest game, the games in which you dominate or are dominated, the winning team is typically one that is weighted more to the Light end of the mech spectrum. Consequently, you're able to move faster, cap faster, and react faster. With Skirmish and Assault, most people are going really heavy. In both cases, especially if there are premades involved, the probability of a face smashing are greater because now the odds are stacked even higher in favor against you (or with you if you're in the premade). It "feels" as if, when you choose Any, that there is less likelihood of a weight favored premade pushing against you which lessens the odds of a wipe/stomp.

Also, when it comes to Any vs. a specific match type, you're pulling players from a much bigger pool which means that you're more likely to have equal ELO players across the board. Picking a certain type puts you in a situation where you not only have a limited number of players picking that mode but now the ELO parameters widen to get an average. Now, you've got the combination of possible premades and mouth breathing bads mucking it all up.

Edited by Trauglodyte, 31 January 2014 - 08:24 AM.


#23 Joseph Mallan

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Posted 31 January 2014 - 08:25 AM

View PostGoose, on 30 January 2014 - 10:28 PM, said:

But you can't chose "Any", as it involved Skirmish …

Yes you can. You just have to be willing to take the bad with the good! :D

#24 MustrumRidcully

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Posted 31 January 2014 - 08:30 AM

View PostBhael Fire, on 30 January 2014 - 09:43 PM, said:


Nope.

I always have "Any" selected because the stomps are too hard to deal with in specific modes.

The "Any" option gives the MM more wiggle room (i.e. more viable opponents and teammates to chose from), and therefore you get more accurate/balanced matches.

I think that sounds like a logical reason, but it makes one wonder how small the number of available players must be...

#25 Trauglodyte

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Posted 31 January 2014 - 08:36 AM

View PostMustrumRidcully, on 31 January 2014 - 08:30 AM, said:

I think that sounds like a logical reason, but it makes one wonder how small the number of available players must be...


Quite honestly, this could be alleviated if you were allowed to queue up multiple mechs. Much like being able to queue for any of the three modes, which opens up the MM/ELO coding, putting more mechs into the pool would just help the game that much more. Just my opinion, though.

#26 Joseph Mallan

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Posted 31 January 2014 - 08:44 AM

View PostMustrumRidcully, on 31 January 2014 - 08:30 AM, said:

I think that sounds like a logical reason, but it makes one wonder how small the number of available players must be...

I saw RAM in my drops for an Hour or so last night, if that helps! Was nice to his name again!

#27 Tombstoner

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Posted 31 January 2014 - 08:44 AM

The number of players vs. a polarized ELO distribution is an interesting question. A high ELO score places you into a very small category that takes time for the MM to expand suficantly to get more people. so when you drop as any you are using the max available number of people at that time vs. only the pool of people for that drop mode. Under theses conditions it makes sense that time in MM would start to dilate longer.

Edited by Tombstoner, 31 January 2014 - 08:47 AM.


#28 Sandpit

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Posted 31 January 2014 - 09:10 AM

If I had to guess I would say it's because the MM has an easier time finding players closer to your ELO when you click any.

#29 Voivode

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Posted 31 January 2014 - 09:15 AM

Now that you mention it....yes. When I get in a group that only wants to do Skirmish the games are usually laughably one sided. On any I get tighter, more exciting matches. Interesting.

#30 Holding in your farts

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Posted 31 January 2014 - 09:22 AM

I've been playing this fresh account with the game set to "ANY" and see tons of stomps. Game population seems dictate how bad matches are, not the game mode.

#31 Nicholas Carlyle

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Posted 31 January 2014 - 09:23 AM

I choose "Any" most of the time, I find time of day/day of the week tends to have more impact on whether I'm seeing stomps.

#32 Bagheera

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Posted 31 January 2014 - 09:25 AM

View PostMudhutwarrior, on 31 January 2014 - 04:23 AM, said:


Yep. Another is if you build a close in brawler most drops will be in alpine.


I've been running a 4J the last week or so with srms/ml's and not quite enough heat sinks. Every time I start the game client my first match with that mech is on Terra Therma, without fail, every time, since I bought it a couple weeks ago.

#33 CeeKay Boques

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Posted 31 January 2014 - 09:27 AM

View PostVoivode, on 31 January 2014 - 09:15 AM, said:

Now that you mention it....yes. When I get in a group that only wants to do Skirmish the games are usually laughably one sided. On any I get tighter, more exciting matches. Interesting.


That ones hard to tell. The nature of Skirmish is Deathball vs Deathball, that's usually going to shake out pretty quick.

In the other modes, you got people running all over, dragging out the battles, 3 on 3 or 4 situations, that can cause mini-comebacks that can make it appear more drawn out and balance, where actually chaos was the decider.

#34 Nehkrosis

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Posted 31 January 2014 - 09:28 AM

I should totally have read the last page incase someone already suggested this, but im late for something, so;

I think maybe most people who click on "Assault" games, are likely to have a large well built heavy/assault mech, designed to either brawl against the same or, to support with serious firepower.

hence, if you and you medium buddies decided to drop nr "any" and come up against a heavy.assault lance that had specifically came to a heavy fight WITH heavies, or gonna get rolled.


same in Conquest.

Nice organised light lance of 3Ls and and Spiders with ECM, Cap Acclerater, and Arty Drops.

you and your buddies drop in with LRMs and Brawler heavies, hoping for assault or atleast skirmish, and get conquest.
GG.

#35 Holding in your farts

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Posted 31 January 2014 - 09:31 AM

If you really want an interesting bit of info, since starting this account and playing roughly 40+ matches in "ANY" mode it hasn't once put me on the Tera Therma map.

That means PGI is listening about map complaints.

#36 FactorlanP

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Posted 31 January 2014 - 09:38 AM

View PostNicholas Carlyle, on 31 January 2014 - 09:23 AM, said:

I choose "Any" most of the time, I find time of day/day of the week tends to have more impact on whether I'm seeing stomps.


This is my experience as well.

I play mostly on "Any"... When playing during the day (US time), matches seem more even and much more fun. Once you get into US prime time, there seem to be many many many more pre-made 4 man groups running the poptart meta builds. The play gets boring and I notice more lopsided matches.

#37 wanderer

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Posted 31 January 2014 - 09:57 AM

Quote

If you really want an interesting bit of info, since starting this account and playing roughly 40+ matches in "ANY" mode it hasn't once put me on the Tera Therma map.

That means PGI is listening about map complaints.


And doing the same thing, I've had it showing up about 1 in 3.

Luck of the draw, nothing was changed.

#38 FactorlanP

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Posted 31 January 2014 - 09:59 AM

View Postwanderer, on 31 January 2014 - 09:57 AM, said:

And doing the same thing, I've had it showing up about 1 in 3.

Luck of the draw, nothing was changed.


Agreed. I had Terra Therma over and over and over recently.

#39 Joseph Mallan

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Posted 31 January 2014 - 10:00 AM

View PostA banana in the tailpipe, on 31 January 2014 - 09:31 AM, said:

If you really want an interesting bit of info, since starting this account and playing roughly 40+ matches in "ANY" mode it hasn't once put me on the Tera Therma map.

That means PGI is listening about map complaints.

LOL Thats cause in My energy rich Battlemaster I saw Terra ...6-7 times, Tour 5 times and Frozen City twice! :D

#40 TygerLily

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Posted 31 January 2014 - 10:05 AM

View PostBhael Fire, on 30 January 2014 - 09:43 PM, said:


Nope.

I always have "Any" selected because the stomps are too hard to deal with in specific modes.

The "Any" option gives the MM more wiggle room (i.e. more viable opponents and teammates to chose from), and therefore you get more accurate/balanced matches.


Along those lines, people also bring builds suited for the mode they select. On a very minor scale, it seems like the same principle as a generalist vs specialist build argument...





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