Jump to content

Interesting Discovery... "any" Versus "pick'm".


103 replies to this topic

#81 Navy Sixes

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,018 posts
  • LocationHeading west

Posted 31 January 2014 - 12:06 PM

View PostRebas Kradd, on 31 January 2014 - 11:28 AM, said:

PGI has already balanced things as far as they can. The rest is up to us (and yes, we DO have a role in game balance). Anything further from PGI (tonnage matching, premade visibility, divided pug/premade queues) are abuse-prone and vaguely draconian, and should be avoided.

I half-agree.

Yes. We do have a role in game balance. Quit complaining about n00bs. Take the initiative to find the new players you drop with and take them under your wing. Encourage and teach them. If you can get new players to stick with it for a few matches until they get their first taste of competent killin' they will add to the community. A more robust community will ensure a better game experience for all of us.

No. Allowing unlimited tonnage and unmitigated easy-smash of new solo players by coordinated prems in the PUG are abuse-prone as they stand and add nothing to the game. PGI would only be making the game better by adding tonnage limits and a separate, higher-level premade queue (with bigger xp/cbill rewards to encourage players to step up and join premades).

#82 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 31 January 2014 - 12:07 PM

View PostNicholas Carlyle, on 31 January 2014 - 11:50 AM, said:

God, I can't believe the audacity that you think if we showed pre-mades that everyone would suddenly quit out on games.

Do you have THAT little faith in PGI's matchmaker?

NO... actually I have that little faith in a statistically small percentage of our player base.

#83 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 31 January 2014 - 12:08 PM

View PostDaZur, on 31 January 2014 - 12:02 PM, said:


I'm sorry to say your approach is governed by a higher level of maturity than what is routinely exposed around here... I wish more has that kind of common sense.


Well... I believe that weapons should be balanced with the top echelon in mind, and balance will be achieved all the way down into the "underhive".

Also, systems should be built with the more mature and rational folks in mind. Prove to us that the MatchMaker is really doing its job by allowing us to see it actually doing its job.

Once we see that it is working as intended (if it is working as intended), we can begin the mocking derision of those who disconnect for whatever erroneous reason. Social pressure to correct behavior, backed up by actual facts instead of supposition.

Edited by FactorlanP, 31 January 2014 - 12:09 PM.


#84 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 31 January 2014 - 12:17 PM

View PostDaZur, on 31 January 2014 - 12:07 PM, said:

[/size]
NO... actually I have that little faith in a statistically small percentage of our player base.


If it's a statiscally small percentage of our player base, why the hell do you care?

#85 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 31 January 2014 - 12:18 PM

View PostAlmond Brown, on 31 January 2014 - 11:23 AM, said:

First would be numerous DC's when the cries of "Our Team" only got 1 premade. Match Ruined.


It's important to realize that shittty players play in premades too.

Having VOIP is definitely an advantage, but only the right hands. I've played in premades with players that don't coordinate any better than random PUGs — either from being drunk, tired, distracted or just bad.

I think showing who's in a group and their Elo score would solve more problems than it would create.

#86 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 31 January 2014 - 12:23 PM

View PostNicholas Carlyle, on 31 January 2014 - 12:17 PM, said:


If it's a statiscally small percentage of our player base, why the hell do you care?

"Chicken Little syndrome".. It's so overtly pervasive in this community it would be laughable if not so flipping influential.

CL syndrome is why premades are the boogieman... why LRMs are OP one day and UP the next... why hit registration can be "completely broken" and ballistics can be OP at the same flipping time.

All it takes is a forumite whom the community affords credibility to saunter in, make a stink and watch the pandemic spread. :P

One bad apple Carlyle... one bad apple.

Edited by DaZur, 31 January 2014 - 12:27 PM.


#87 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 31 January 2014 - 12:35 PM

View PostDaZur, on 31 January 2014 - 12:23 PM, said:

"Chicken Little syndrome".. It's so overtly pervasive in this community it would be laughable if not so flipping influential.

CL syndrome is why premades are the boogieman... why LRMs are OP one day and UP the next... why hit registration can be "completely broken" and ballistics can be OP at the same flipping time.

All it takes is a forumite whom the community affords credibility to saunter in, make a stink and watch the pandemic spread. :P

One bad apple Carlyle... one bad apple.


The reason that pre-mades are the boogie man is the same reason the boogie man is the boogie man.

We don't know when he's in the dark closet looking at us.

It's the things we can't see that scare us.

The reason pre-mades bother people is because PGI refuses to indicate when we are playing against them.

And once again, if you have faith in PGI's matchmaker, this should not be a problem for you.

Do you have faith?

#88 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 31 January 2014 - 12:55 PM

Quote

PGI has already balanced things as far as they can.


HAHAHAHAHAHAH....No.

Premades have artificially low ELO vs PUGs of the same ELO, simply because the latter can actually setup and communicate in real time and the PUG cannot.

Don't tell me disabling my controls to chat while being pummeled by fire is even remotely "balanced" vs. the guys using TS3, Mumble, or other VOIP and being able to do so without interruption.

Quote

Having VOIP is definitely an advantage, but only the right hands. I've played in premades with players that don't coordinate any better than random PUGs — either from being drunk, tired, distracted or just bad.


When one side can reach, say 150% of the other side's capacity, is that really fair- even when the OP side randomly doesn't take advantage of it?

Edited by wanderer, 31 January 2014 - 12:57 PM.


#89 Xmith

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,099 posts
  • LocationUSA

Posted 31 January 2014 - 01:20 PM

I think if premade pilots we listed it may be just a bit harder for them to do as well as they are doing now. When spotted and their location is known, they could be the victims of focus fire from 8 or more pug pilots.

#90 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 31 January 2014 - 01:25 PM

You know...

If the fear is that people will disconnect when they see a pre-made on the other side... Simple solution...

Show who the pre-mades were in the END OF MATCH results screen.

I think it would also be informative if they showed us the average elo of each LANCE. Not individuals, but the averages by lance.

#91 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 31 January 2014 - 01:28 PM

It would be interesting, for instance if I knew there was a pre-made and who was in it.

I would be less likely to engage one of those mechs, even if it seems like they were alone or I had an advantage, because I would know they are likely on voice.

Whereas now, I don't have any indicator.

View PostFactorlanP, on 31 January 2014 - 01:25 PM, said:

You know...

If the fear is that people will disconnect when they see a pre-made on the other side... Simple solution...

Show who the pre-mades were in the END OF MATCH results screen.

I think it would also be informative if they showed us the average elo of each LANCE. Not individuals, but the averages by lance.


Also a great idea.

And I know I've seen it thrown around before.

#92 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 31 January 2014 - 01:38 PM

Quote

Show who the pre-mades were in the END OF MATCH results screen.


This. After all,we see more data in the after-battle as it is, opening is simply "other team in alphabetical order".

I want more detailed post-mortems.

#93 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 31 January 2014 - 01:52 PM

Just a food for thought...

Are we not getting a little worked-up over the framework of match composition and premise of premades when it's the long range plans and intent of MW:Os functional mechanics to be community-based warfare?

If I'm understanded the known premise correctly... teams, Clans and groups are supposed to be the foundation of CW with solo players essentially fulfilling the role of conscripts?

Knowing that... Isn't it kind'a bass'award to worry who's a pre made when ultimately it's the intent for the bulk of the playerbase to be team compositions?

Yeah, I know... "long way off" That said, much sooner than later we'll have access to hosted matches which will attract the bulk of the competitive e-sport playerbase... leaving those of us interested in the solo / role playing aspect of the game mechanics?

#94 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 31 January 2014 - 02:01 PM

View PostDaZur, on 31 January 2014 - 01:52 PM, said:

Just a food for thought...

Are we not getting a little worked-up over the framework of match composition and premise of premades when it's the long range plans and intent of MW:Os functional mechanics to be community-based warfare?

If I'm understanded the known premise correctly... teams, Clans and groups are supposed to be the foundation of CW with solo players essentially fulfilling the role of conscripts?

You would think that, but the previously established team limits really crushed the participation rates of most of the large groups.

Trying to get exactly 8 players was a big enough pain... when they went to 12, the trouble required to actually jut get folks together and play the game became such a pain that folks just stopped even trying.

Some folks say, "They just didn't want to play in the 12 man queue" without realizing what a huge PAIN it was to get exactly 12 people together.

#95 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 31 January 2014 - 02:06 PM

View PostDaZur, on 31 January 2014 - 01:52 PM, said:

Just a food for thought...

Are we not getting a little worked-up over the framework of match composition and premise of premades when it's the long range plans and intent of MW:Os functional mechanics to be community-based warfare?

If I'm understanded the known premise correctly... teams, Clans and groups are supposed to be the foundation of CW with solo players essentially fulfilling the role of conscripts?

Knowing that... Isn't it kind'a bass'award to worry who's a pre made when ultimately it's the intent for the bulk of the playerbase to be team compositions?

Yeah, I know... "long way off" That said, much sooner than later we'll have access to hosted matches which will attract the bulk of the competitive e-sport playerbase... leaving those of us interested in the solo / role playing aspect of the game mechanics?


This comes back to PGI not communicating properly at all. Most of us feel like we need to be able to see it to believe it.

It's what happens when you say things like "We will never force someone to play with 3PV", then go back on it.

#96 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 31 January 2014 - 02:21 PM

Stumbled upon this just now... I had to post it. :P

​How PUGS perceive playing premades...
Posted Image

#97 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 31 January 2014 - 02:24 PM

View PostDaZur, on 31 January 2014 - 02:21 PM, said:

Stumbled upon this just now... I had to post it. :P

​How PUGS perceive playing premades...
Posted Image


Is it wrong though? When I do, do pre-mades this is how I feel most of the games.

#98 Xmith

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,099 posts
  • LocationUSA

Posted 31 January 2014 - 08:23 PM

LOL!

#99 Holding in your farts

    Member

  • PipPip
  • Little Helper
  • 45 posts

Posted 31 January 2014 - 09:52 PM

View PostJoseph Mallan, on 31 January 2014 - 10:39 AM, said:

Thats a cool analogy!


An analogy based off my proven data. Brown nose indeed :P

#100 Krujiente

    Member

  • PipPipPipPipPip
  • 155 posts

Posted 01 February 2014 - 05:34 AM

View PostHellen Wheels, on 31 January 2014 - 04:07 AM, said:

I have always selected "Any" and I don't suffer from this "stompage" everyone else complains about. There is the occasional wipe out or slaughter, one side or the other, but those are far fewer than the close games I get into.

That's cus this thread about "any" giving people closer matches then selecting a mode. I think you read it the other way around bro :(





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users