It is, of course, disingenuous and pissy to assume that these sales take the place of CW.
What these sales DO take the place of, is open communication with the devs. There is a great deal of dissatisfaction with the pace of development and several other areas of the game, and to compound these problems, PGI's openness and explanations about these problems has been extremely scant up until this very week (
thank you, Kyle!). We've had to piece together threadbare narratives from bland, poorly worded posts that come every few months. PGI could have awesome reasons for the current weapon balance setup, heat sink philosophy, convergence, and all these other things, but we'd never know. It is really astonishing that we get NOTHING on these things, not even a deferring a la "We have to wait until Clan weapon discussion to talk about this." How is UI2.0 preventing the devs from writing twelve words?
If there were open dialogue or at least two sentences of explanation on the controversial subjects, a lot of hate would probably be deflected (though not all). But instead, there's a jarring silence that almost insults. And sales. Plenty of sales. The flippant overtones created by this unfortunate combination are why PGI has little goodwill left. It's not the meta, the matchmaker, or really even CW. Star Citizen demonstrates that communication = money and covers over a multitude of sins. Although even renewed communication will do very little unless UI2.0 really does prove to be the bottleneck preventing fixes as small and simple as the Frozen City texture bug.
This is why I post N.O.P.E. It's not about the issues. It's about the impressions.
Edited by Rebas Kradd, 31 January 2014 - 05:06 PM.